Here we go. Pretty long winded I'm afraid:
3000 bc: change Persepolis production to worker and hit spacebar.
2950 bc: Move Egg north.Move bubba n to isthmus. The other guy appears to be on a goto to the capital.
Persepolis grows and I almost forget to bump up the lux to 10% despite Gozpel's warning. I didn't forget though.
Sucession game learning point One:
There are only 3 shields in Persepolis' production box! The forest wasn't worked at growth but instead the worthless non bonus grassland. I check the city governor and find that production has not been emphasized. It never occurred to me that the save game would change all my governor settings. This is a learning experience for me in succession games, never having played one before. I always emphasize production normally. I exited the game at this point to check my last saved game from gotm and all my normal settings were working. The new worker is going to take an extra turn to produce because of this.
2900bc I switched the third tile in Persepolis to work the forest last turn, so switch it back now to the grassland where the worker has just completed a road, to avoid wasting any more shields. The unnamed warrior arrives back in Persepolis so lux back down to 0. Our one worker starts mining the square he is on.
Egg heads north again and sees nothing of interest. Bubba heads north as I am afraid of meeting anyone in the south just yet.
2850bc Persepolis worker complete ( a turn late of course) and sent SW to cut the forest and then road the fur. Start a barracks
build again but really mean it this time.
Egg goes north again and Bubba sticks.
Pasargadae ( too hard to spell so changed to Gozpelgrad) builds warrior and switches to worker.
Egg reaches the ice up north. It seems very unlikely he will meet anyone up there but prob ought to come home now.
2750 mine finished and worker sent to mine the other roaded grass sq near Persepolis.
Egg couldn't resist moving one more square up north and spots a coast to the W. This is likely to be an island or another continent. We will probably need mapmaking? Egg starts back home.
2710 nothing.
2670 IW due in 2 moves. I remember to adjust the slider down to 60% science which means we can run a surplus of +2gpt instead of a deficit of -1. Our current treasury is only 6 and I keep getting warned about this every turn.
Persepolis has grown again to size 3 and again the wrong tile is worked at growth. This time I really don't understand why, as the right governor settings were in place. I able exited the game to check the effect of settings but really don't understand this. I have probably stuffed up our reload count as well by doing this, but our game is pure as driven snow.
Mine complete so worker sent to chop down forest in N.
2590 we discover Iron working and there is iron on the hill to the east of Gozpelgrad. Good.
Gozpelgrad builds a worker and he is sent to cut down wood for a barracks. We start on alphabet on min.
I am not sure whether we should build a city next to the iron or just build a colony with a worker which
would be quicker. I suspect that the colony is best but it goes against the grain to sacrifice a worker.
The worker on the fur forst to S of persepolis finishes cutting trees and starts a road.
2550 Persepolis finishes barracks and starts a settler which should be built in 4 with the forest chop. Maybe this should be changed to build a warrior first? I would have liked to send a settler north to the fairly productive squares there, but we really need to get going now with military, and so unless people want to build a colony with a worker on the iron, the next settler should go next to the iron. Not on the iron of course as we may want to occasionally disconnect iron to enable upgradeble warriors to be built. I presume this isn't considered dishonorable. If it is then build on the iron.
I have set science to min so we can have some cash to upgrade warriors when we get the iron connected.
We are very likely to need boats. However, regarding military, if Drazek can dominate in gotm29 on emperor with lousy war chariots, immortals should be all we need on a small map. If of course we can reach everyone.
Try as I might to spin it out, playing 10 turns didn't take that long. I was a bit puzzled about the governor, and I replayed some of these turns afterwards to try to work out what happened. What you get however, is the pure first game with no extra shields on growth. I checked what would have happened if my normal settings had been in place and we would have picked up the two extra shields in 2950bc, but not in 2670. Oh well, I obviously can't change things to do the right thing in retrospect,and it probably doesn't matter that much. My playing time has been ludricrously long (included dinner break), and I have swapped around games a bit in an attempt to work out the governor thing, so our reload count may have taken a bit of a hammering. Sorry about this. I will settle down when I get a bit more used to playing in a succession game.
We still haven't met anyone, which is good and I think things are overall progressing pretty well.
Our score is 73 at 2550bc.
http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_2550BC.SAV