SGOTM03-Microbe-950AD
Preturn Change Pisae and Rome to settlers to get our new FP going. Titus will be making another army of knights, this time. I plan to secure our FP area, take out Greece and get some pillaging done. Lux can drop a notch and Guns are set to get them in 10.
IT No attacks as they try to go for the core. A French musket/settler pair are heading towards our FP area. Build 2 settlers and a knight.
[1] 960 Kill 3 knights and a LB. Start the pillaging boys through the mountains to take out the gems on the way back to France.
IT Lose 2 units to cavs. France plants and will be raised. More units moving in.
[2] 970 Kill anumber of units losing an elite knight against a 2/5 cav. Raze the new French town of Cherborg losing 2 hp from the 4 knight army. Cant even get a WM out of Japan so he gets the finger and a war declaration.
IT Lose a knight and a legion guarding a mountain. Build a bunch due to rushing the last few turns off of builds.
[3] 980 Get to work and knock out the cav after using cats that were in the field. Use the new army to knock out a knight, back up to the road and move some other cats to knock hp off a Russian knight sneaking towards the core. Amiens shows a spear to 2 legions moving in for the kill. Its a future town site. Rheims will be attacked by the legion army next turn. All looks clear, for now. Whoa, just realized the 2 elikes in our FP town can attack Amiens now and it gets razed. Now that group can head to the Greek capital at the end of the peninsula. 3 legions moving on a Greek town in the south.
IT Greeks come up with some LBs out of two towns to stall my plans. No attacks but more troops move in to die.
[4] 990 Kill one musket in Rheims. An army kills a musket and disbands a settler. Kill 2 cavs and 3 knights. Only one LB and 2 reg LBs in sight.
IT More troops move in. One of the greek LBs in the south loses to our legion flawless so that plan continues with 3 legions attacking soon.
[5] 1000 Kill all threats. I see one Russian knight in the distance near Rheims. 2 E knights near Greek capital. Guns in 4. That will help on defense.
IT Another knight joins up with the other and they hold position.
[6] 1010 Raze Rheims and Magellans and disband a worker. The Greek capital holds with 1 kill and one knight retreating. Reinforcements coming. Time to stock up the FP towns. The southern Greek town has one injured hoppy left.
IT An English cav drops off near undefended Antium. 2 knights were built within striking range and there is backup.
[7] 1020 Damn we lose the 2 new builds to the damn cav. Kill him with the 3rd pulled from Neocaled
Lose another vet knight flawless killing a knight near Byzantium.
Found Tarentum and Nicomedia and Selucia for the core. All set to walls. French gems are finally pillaged. Guns in 2 at at +12gpt with 72 in the bank. Key up another settler in Veii for the soon to be vacant Greek capital.
IT Survive a cav in Brund but not in Neocaled
[8] 1030 Kill the cav at Neo that was injured. Raze the greek capital Pharsalos. The southern greek town Mycenae stands after a vet knight and a vet legion cant take down one hoplite.
IT Guns are in and I kick science to 10% to build some cash for upgrades. The Ravenna forum I started is done. Set to knight. Other knight builds. A 2/4 knight on a mountain that had killed a knight prior beats almost two knights leaving the last one injured.
[9] 1040 Plenty of saltpeter but none hooked up. Moving on the one near our FP now (closest to workers). Loust RNG again losing an E knight to a 2hp knight on the flats.
IT My God, our yellow NOT red army gets attacked by a cav and we lose an army. RNG luck continues with another loss.
[10] 1050 Get a leader near Corinth that heads back to make another army. He is near Ceasarea. Damn, lose a vet legion to a ¼ cav! This is out of hand and our troops are super thin now at the front. I high tail a knight in FP towards the front and shift some others. There is not enough enemy to knock off a city, unless the brundesium army falls.
I have a knight underneath the legion army to disconnect French horses in the NE. there are legion builds coming to hopefully take out the two southern Greek towns. Maybe get some knight backup to guarantee it. Knights are building this turn so it should smooth out a bit after some rushing. Workers in the SE are heading to the salt and check them for movement left. I cant remember if I moved them.
It started out very nice but the last 3 turns were horrible RNG. Good luck.