SGOTM4 - Team Smackster

Tarkeel said:
Oh.. back to me already. Hm. Don't wait too long to skip me.. Can probably take it after Wotan.
We didn't :)

You just tell us when you can take some turns, and we'll fit you in. Right now you could take them, after I play tonight you could take them and that is just in a normal swap. After Wotan will start to confuse us a little.
 
Yeah :) To fill you in, we have a huge project that's due in 3 weeks at school. In addition to that, we have mandatory assignments in other courses. So I have to read and evaluate 4 group-essays by friday, write about databasetransactions for next friday, etc etc. Basically they're trying their best to kill us ;)
 
:suicide:
I am glad i am not in school anymore, that's all i can say :)

Good luck with all the assignments and projects and hopefully you will be back with us on full schedule when the next SGOTM starts...
I hope we will keep going as the same team.
 
T0 1400AD
Take the deal with Ottomans and give them Medicine for 75GPT and 50 Gold. If push comes to shove and we need to get more leaders we can always break that deal

T1 1405AD
Shuffle shuffle shuffle

T2 1410AD
SM comes in, sci to zero, rush the TOE which is only 14 turns.

We start with 3 elite attacks, but find that we are really short of them. I intend to maximise fighting potential until we get another leader. Certainly hope to build the MA in that period.

We capture Pharsolos from Greeks, get an elite upgrade of a Knight. Wanted to gift it to Babylon, but don't want the Knight to teleport.

T3 1415AD
TOE comes in and we get AT, and Electronics. Start on Corporation, which we can get in 6 or 7 turns, or Corporation which we can get in 6 or 7 turns based on how I do the shields. I can't get them both in 6 whatever I do. Well I'll wait on leaders, as its only worth completing the MA if we do get a leader in the next 6 turns, in fact we can get Hoovers in 12 and I'll build that if we don't get a leader.

Attack athens with two more elites (5) Greece show conscripted rilfes left in Athens, should be a few there, then Knossos which is taken and gifted to Babylon, we get a elite Cavalry upgrade


T4 1420AD
15 Cavalry arrive outside Babylon, will declare war next turn.

Elite attack on Greece (6), Sparta is taken. Elite attack on Bangalore (7), is taken, India out of the game. Both cities gifted to Babylon.

First session done, will continue later. I told you 7 more elite attacks and no leader, HE is bad, very bad.
 
How many turns will it take to build Hoovers in Utica?

Sorry, i was reading every other line :blush:
can see it now

Even if you get leader after 6 turns it will take another 4-5 turns to transport it back to utica.
if you get a leader, instead of wasting shields in utica cash rush stock exchange there, then rush Hoovers with leaders... if every other city also builds stock exchange we will be able to start Wall Street right away.
It gives more culture than MA
 
PC crashes and I lose three turns of notes. Not much happened, still haven't attacked Babylon but about to. Gifted a number of cities to Babylon and Greece down to one city.

T7 1435
Just about to attack Babylon and they show some Cavalry and Knights. Going in, wish me luck.

Our only elite attack is our only loss. Its quite funny as our Cavalry wander by undefended Babylon cities that we gifted them

Get more deals with Ottoman, and a new deal with Germany. Eyeing up Celts for a new offensive. Really we should not worry about reputation in this game anymore, but I'm not going to break it until the team agrees that it is not work anything to us

We drop a stack of Cavalry on a hill right in the middle of Babylonia, should be fun

T8 1440
No return attacks from Babylon, even though we are right in their territory. We attack and take two cities, very lightly defended with rifles. Our only elite attack was a retreat and we got no upgrades. Decide to gift these two to Greece also after peace.

Elite Knight attack Athens, and wins (8) but takes it. Come on Greece where are your defenders. We declare peace with Greece who only have a far of city now, and then gift athens back to Greece and get a ROP so that we can use their land. We'll start gifting cities back to them, and then we can take them back again in 20 turns.

Gift Ninevah and Akkad to Greece.
 
Plan to finish the rest tonight.

Main problem is healing of our elites, usually after they win they need to take 3-4 turns to heal so they can attack again.

smackster
 
i have a wild idea, but it came quite late, so it is not really worthy...

But here is the thought...
1. We build bunch of settlers
2. use them to found cities on Persia/India land.
3. Gift those cities to either persians or indians.
4. Wait x number of turns for cities to grow up a little and get some defence...
5. we attack...
6. Goto step 1

That would also help us to heal out troops faster in Rusicade.
 
Yes anything to maximise the elite attacks. So building cities for the AI will help them. I was also thinking for this particular position, to gift Greece some workers, they may join them to their capital (which is small) and then allow them to conscript some more Rifles.

edit : and also get Greece to fight Babylon, who will take their cities back, and allow us to take them back again, and gift them back to Greece again :)
 
T8 1440AD cont
Can't give workers to Greece as their capital is now and island and they don't have a harbour, oh well.

T9 1445AD
Babylon take back Akkad from Greece :), they promptly nationalise two Rifles and we kill them both, plus the Cavalry that took it back, and then gift it right back to the Greeks, for Babylon to take next turn again.

Elite attack Mycaenea wins (9) and they have another spear there that we can attack next turn. Our elite sword at home attacks the Babylon city there, but dies dammit.

Now I can trade workers with Greece and gift them about 6 or 7.

T10 1450AD

Corporation comes in, we start on Espionage, but I'm stopping now so can be changed

Three elite attacks this turn and the we get the result as the third one gives us a Leader. He is a long way from home there is a Caravel one turn away now, he's active and in Mycenea. Note I've captured two cities that need to be disposed of.

I'm out of time tonight and can't neaten this up.

Hoovers in 5

Culture 11963, 117 per turn
 
Well done Smackster, another leader...:)
Have had a quick look at the save. Will play tonight.

A few points/questions, please make comments.

Gifting captured cities to Greece?
Keep war running vs. Babs?
Let Hoover finish then switch to Stock Xchange (cash rush) and Wall Street (leader rush)? Then MA.
Hospitals and Battlefield Medicine is probably next before Espionage. Same culture but we boost research with more pop in cities.
Trading with other nations?
Any other candidates for war?

Just checked the finish date, with Hoover, Wall street, BM, MilA and IntelA we still finish in the 1750's... Probably in 1752. :(
 
Wotan said:
Well done Smackster, another leader...:)
Have had a quick look at the save. Will play tonight.

A few points/questions, please make comments.

Gifting captured cities to Greece?
Keep war running vs. Babs?
Let Hoover finish then switch to Stock Xchange (cash rush) and Wall Street (leader rush)? Then MA.
Hospitals and Battlefield Medicine is probably next before Espionage. Same culture but we boost research with more pop in cities.
Trading with other nations?
Any other candidates for war?

Just checked the finish date, with Hoover, Wall street, BM, MilA and IntelA we still finish in the 1750's... Probably in 1752. :(

Guess we needed one more AA wonder. I'm not aware that there is anything we could have done to change this in the end.

Agreed with the wonder order.

Note there is a lot of work to do in the current turn, I really only did the elite attacks and then had to sleep.

edit: you did (Wotan, you are up in case you didn't realise.

I suggest we start gifting cities to somebody else. Just don't want to give too many to Greece, we do have deals with Greece for about 18 turns or so.

We could declare peace now, as we probably have 10 turns at least where we don't need a leader. Although trying to get more elites would be good.
 
Interesting that in 450AD our firaxis score is No.1. We have not tried to do this but I wonder why, maybe the extra tiles we get for Rusicade, the other teams bunching them together more.
 
Agreed on reserach construction orders....
and yes we needed either one more AA wonder or we should have built Great Library 1000 years earlier than we did
 
I enjoyed this game and learned a lot, but realise now that a 5CC 20k game is not the best target and has too much luck. In fact a number of people said this before the game. But hey its been fun, I really enjoyed gifting cities to Greece, only to see Babylon take them back and for me to take them back again :)
 
Hi guys, I see you are online right now. I am sorry but I will not be able to finish my ten turns tonight. Nina wont allow me to play games when our guests have arrived. :( I have tried to explain the importance and the extreme responsibility I have to complete it tonight, but to no avail. Will have to do it tomorrow morning. The things you have to endure when one has grown up, I remember how easy it was to be excused from the table when I was a kid... ;)

@Smackster: I too feel I have learnt a lot in this game. We cannot really point fingers in any direction re. choice of VC. We agreed 20K would be a question of having luck with leaders. Especially in the AA... And, we could not really have known the AI would be so weak. Or maybe we could have suspected it... :(´

At least beginning next SGOTM the variant will be a single VC so everyone will target the same. Makes things a whole lot easier...
 
Can't your guests join you round the computer, come on they might learn something. No we all understand about that, so take your time.

I was all for this victory condition, but just didn't realise the eventual nature of the end.

Next game will be better when we all have to do the same.
 
It was indeed a great game...
Personally I think 20K game competition is much better in Conquests, since you can not use leaders to rush wonders and team luck is not that important. (Well, Sci. leaders should be off of course).

We are still have quite few turns to play in this one, and we have to make sure we do evrything possible to not let any more teams squeeze in front of us. :)


Tarkeel Tarkeel!!!
Can you take the turns tonight, since Wotan can't make it???
 
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