SGOTM4 - Team tao

I looked at the save and realized you did not trade/donate combustion to the AIs. Bad. Now it is highly unlikely they research flight for us :(.

Maybe joining workers and building scientists helps reducing research by another turn?
 
We need 80 more beakers per turn to get the techs a turn earlier - that's 80 more scientists. (wish they got the research multiplier from the buildings)

We have 6 who are currently taxmen
If we irrigate we can get:
10 in Utica
1 in Theveste
9 in Cathage
6 in Accipitridae
Leptis Magna is already irrigated

Total 32

That's without starving. All the cities have food in the storage boxes, so could go long enough to get the next tech without starving with an extra 1 or 2 population. but that still leaves us only half way to what we need.

Combustion will get us the Furs from India, Greece will offer loads of gpt for it, how much we take...

Just noticed Hyperbad has expanded in our S.
 
Not much happened during these turns, and since the Colossus will soon expire, I don't think we have a chance of researching the required techs in time. Nonetheless, I have kept up research while still increasing population. Not much left to do but finish the game :)

1600 AD (0)
Irrigate most of the tiles in our territory

1605 AD (1)
Join a few Roman and German workers to the cities and irrigate the rest of the tiles. In the following turns I just fortify the units and clean up any pollution.

1625 AD (5)
We learn Mass Production and start Motorized Transport. Joining a final batch of workers causes the time for MT to go down from 6 to 5 turns.

1650 AD (10)
We learn Motorized Transport and start Flight due in 7 turns.

tao (next)
Demiurge
Furiey
Zwingli (just played)
 
Yes, we don't have a reasonable chance to get another turn off the finishing date and therefore lets spend money for our score, i.e. happiness.

Pre-turn: move garrison into LM to deter any AI ideas on attacking the undefended city; order some destroyers and tanks, since we have money to burn; start calling some troops back from former Viking lands for upgrading; set 20% lux

1655: pollution hits us

1660: more pollution clearing; renew deals:
Greece gives incense, dyes, gems, 175g, 22gpt, wm for spices and wool; then we donate them ivory
India gives 191g, 40gpt, wm for spices, wool, ivory

1675: Greece and India know flight; India sells us flight, wm for coal
Keltoi give silks, wm, 4g for electricity; donate them , ROP; donate them wool
sell flight to Babylon for 48gpt, 54g, wm
because of the very very small -- but existing -- chance that greece and Persia will not get rocketry, I decide to bring them in the Modern Age:
Persia gives 24gpt, 252g, wm for flight
Greece gives 132gpt, 120g, wm for mt; we donate radio and they learn rocketry :(
we donate radio and mt to Persia, and they learn rocketry :(
there goes all hope to accelerate our 20k date; start research on computer

grateful people add another peace to our Palace

1700: our furs and horse (which we don't need) deals end; renew furs for 12gpt
pesky Persians know amphibious war; strengthen LM defense

post-turn: Leptis Magna is on fighters; useful as sentry in case Xerxes misbehaves; Utica is on destroyers, Theveste and Carthage IMHO should build bombers, because lethal air bombardment is on in this game

20k date still 1745AD, Firaxis 806, Jason 1067

Demiurge (to finish)
Furiey
Zwingli
tao (just played)
 
Demiurge said:
That was a lot of fun. Thanks everyone. :goodjob:
Yes, I completely agree. We have beaten team Bede and I hope no other 20k team will beat our date.

I will post a draft final spoiler soon.
 
sgotm4_team_tao_20k.gif


Jason score: 5042, Firaxis score: 2048

To give a complete picture, I compiled all builds of our culture city in one table, together with other meaningful data.

The key in a 20k game is to push production in the city as fast as possible (i.e. joining workers) instead of the usual rapid expansion in the early game phase. And soon you start trying to get as much Great Leaders as possible to hurry Wonders (and other builds, if you have Leaders to spare).

As you see in the above table, team tao did - despite permanent wars - not get an abundance of Leaders. Hamilcar was used 390BC to build an army and enable Heroic Epic, hoping to increase Leader appearence. Alas: it did not happen.

We missed Pyramids, Oracle, and Great Wall in the Ancient Ages, but the 4 cpt from Heroic Epic were good and doubled in 890AD to 8cpt.

For lack of Leaders in the Middle Ages, we manually build Sun Tzu's in Carthage to break the AI builds.

We managed to have enough cash ready allowing to hurry (after disbanding a unit) all hurryable improvements in one turn.

A key aspect was Zwingli pushing us to going for Shakespeare's asap, collecting Sistine and Copernicus' on the way.

A sad aspect was missing Smith's, but we just did not get a Leader. We sent an overseas raiding party razing the Greek city working on it, but Babylon succeeded.

In the early industrial times, we acquired some AI cities to enable the Forbidden Palace; afterwards we also moved the palace to the 20k city.

After we collected the other cultural buildings, we tried to speed our finishing date one more turn by getting SETI and research lab, but the AI did not help us enough with research.

sgotm4_team_tao_finalmap.jpg


As you see in the final map, we moved Leptis Magna southwest to the coast (1080AD) to allow for a much greater population than in the initial position, which was chosen for defence (on a hill) and early production (2 sheep tiles).

1370AD we finally destroyed Rome to get rid of war weariness after using them for Leader farming for a long time (with limited success). Between 1485AD and 1570AD we used our idling troops to kill the Vikings, again hoping for a Leader which did not appear.

Towards the end, we joined the workers from the "expired" civs to our cities and converted all mines to irrigation, since production was not an issue in the endgame. To increase score (slightly), we also gave lux instead of research in the end.

It was a great game, a great team, and a great facilitator. Thanks a lot to everybody. :goodjob:
 
Demiurge said:
Not that it affects our date, but I did build a research lab in Accipitridae in 1730 ad.
Sorry, missed it. Do I really have to re-do the screen shot? ;)
 
Completely understandable since my turn-log was thin to say the least. And don't worry about the pic. Thanks for doing it in the first place.
 
It doesn't affect the 20k date, you could note it in the text if you wished, but the summary tells the story well. Not having played either 5CC or 20k before this game had quite a different feel particularly in the early game. A few big cities rather than churning out settlers for the early expansion. I suppose the map helps as well - too much land and the AI civs will get enormous very quickly.

PS: If the sign up for the next one happens when I'm away - count me in please! (back 11 Nov)
 
I updated the spoiler draft; any more suggestions?

PS: I did a 20k game about a year ago in gotm22, but with a much larger empire, and never since.
 
Spent a little time scanning the other threads and only one other team popped the hut. Team Alamo and they got pottery. Tone saw it but was beat to it by the Romans. That little bit of luck, and the early culture start because of it, may have played a larger role than I at first realized.
 
Demiurge said:
Spent a little time scanning the other threads and only one other team popped the hut. Team Alamo and they got pottery. Tone saw it but was beat to it by the Romans. That little bit of luck, and the early culture start because of it, may have played a larger role than I at first realized.
Thank you for pointing us to it; I augmented the 1st spoiler accordingly.
 
Good job everyone, I think we have a very impressive culture victory :thumbsup:. I think our ultra aggressive reseach and cash rushing during the middle ages was a key factor, compensating for our terrible leader luck. Looking at Team Smackster, they generated 6 leaders in the timespan we only had 2 (rushing Lighthouse, Great Library, Sun Tzu, Sistene, JS Bach, and Magellan before 750 AD without the Heroic Epic effect!). Despite this it looks like we might get the better 20k date :)
 
Nicely done, gents.
 
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