Pre-turn:
change Utica and LM to frigates (1 turn builds), in case pesky Persians will try to bombard our shores; sell now worthless coal plant in Carthage for 20g
IBT Keltoi and Greece sign peace treaty
1455: we learn espionage start radio due in 8 at 100%, +209gpt (after deals), switch Accipitridae to Intelligence Agency due in 2
call galleons from Germany war back, send frigate to east-coast; upgrade some units
irrigate 2 Accipitridae mines to stop starvation; irrigate Theveste tile to stop starvation
donate 110g to Babylon, sell espionage for 65gpt, 182g, wm
donate 110g to Greece, sell espionage for 140g, wm
donate espionage to India, Persia
donate 110g to Keltoi, sell magnetism for 125g, wm
get wm, 9g from Vikings for wm
IBT pollution at LM; Keltoi galley close to south-eastern coast
1460: clear pollution; ships sail, distribute some troops; irrigate Carthage cow, join some workers
Greece deals incense, gems for spices; cancel the deal; renew incense, gems, wm, 7gpt for spices; donate Alex 7gpt
India gives 39gpt for spices, wool, ivory; cancel the deal; renew 45gpt, 42g, wm for spices, wool, ivory; donate 5gpt
IBT Keltoi drop settler and spear
1465: Intelligence Agency in Accipitridae s Battlefield Medicine due in 7
mine 2 Accipitridae tiles to get BM in 6 instead of 7 turns (even if pollution)
our galleys drop all units before going on to LM
IBT Viking galley appears near Greek Qitaiodea (next to our wool and iron colonies); let's hope they raze it; Keltoi found Verulamium
1470: shuffle troops; science down to 90%, 10% lux fore score; make room for Viking landing, in case they don't have berserks in galley
IBT trade embargo against us between Persia and Keltoi ends
Viking berserk razes Qitaiodea destroying 2 ships
and taking pressure from our colonies
pollution strikes Theveste hill
1475: trade Keltoi wool, 1gpt for silks, wm, 1g
our frigate takes a peak at Oslo and it is defended by a spear only: time for a little raiding party to depose the Keltoi as potential lux competitor and naval attack threat (they are still at war with Greece); send 3 galleons from Accipitridae with 4 elite units
1480: Nidaros is also spear-defended
change 1st Accipitridae mine back to irrigation
IBT Greek frigate and galleon appear near Oslo, but we are 1 turn faster
2nd Persian convoy arrives in Gordium
1485: colonize another wool; change 2nd Accipitridae mine back to irrigation, now on food surplus again
trade wool to Babylon for 81g, wm and Hammurabi turns polite
trade wm to Vikings for wm, 2g; declare war; ships enter Viking waters and see galloglas (berserk) next to Oslo; block see access for Greek ships; frigates red-line galloglas; troops land
IBT Viking caravel moves north, pollution strikes Theveste, Greek convoy sails on to Nidaros
1490: frigate sinks Viking caravel getting red-lined; we attack Oslo: cavalry kills spear; elite knight red-lines spear and dies; elite cavalry kills spear; elite knight kills red-lined spear and razes Oslo giving 3 slaves; move towards Nidaros; make another slave; clean Theveste pollution, mm
change 7 scientist into taxmen (radio still in 1)
IBT Greek convoy moves on to Bjoergwin
1495: learn radio start replaceable parts due in 6 at 90% 810% lux for happiness/sccore); Battlefield Medicine in Accipitridae s coastal fortress; furs and horse deal w India ends; since several deals giving us gpt end next turn, we do not renew the deal immediately, since there are enough furs and horses available; do some mm
20k date is 1745AD;
if we build SETI not later than 1670 (assuming we have a Leader by then) AND research lab 1675, it drops to 1740; later builds will have no effect (this is also better than UN and Manhattan, unless we get a Leader the exact turn we need it -- highly unlikely)
1500: Accipitridae b coastal fortress s wealth; drop Viking slaves at nearest coast
science down to 80% ???: India has replaceable parts; and is willing to give replaceable parts, horses, furs, 200g, wm, 120 gpt for atomic
Greece is willing to give 47gpt for atomic
Firaxis 711, Jason 941
post-turn:
I do NOT do the deals to be done this turn but leave it to the next player; we might want to NOT take the gpt from the AIs (we don't need it) in order to allow the AIs to research faster (I recommend doing so - or get it and donate it back); but we have to GET the Greek dyes and Greek or Indian furs!
donate replaceable parts to the Greece (at least, I'm not so sure Persia and Babylon should get it)
whether to research refining or steel? probably the AI goes refining, but I was wrong before ...
use lux and mm the cities for happiness (score) unless we need the research beakers; switch between scientists and taxmen for optimum output
I decided to move the units closer to Nidaros (there are at least 2 vet spears, 1 reg spear in the city) instead of making an attempt to get it now; you may also bring in enforcements via the galley that just dropped the workers; what we need is a Leader
Demiurge (up next)
Furiey
Zwingli
tao (just played)