SGOTM5 - Team Smackster

In fact I just checked, India is building the GL in Calcutta, that makes it easier as he wont be able to pop anymore spears there. You started getting me worried about the iron, but I think you are right he'll not produce many swords, very quickly.

I was thinking we wait one turn before going, but I say go this turn, before hitting end turn, with all 5. If the warrior moves to Babylon, then the horse on the coast can attack, 84% chance he'll win + retreat chance. If not, then one of the 5 comes back to defend.

Then the move is to the iron, and cut it, while we build what we need to attack Delhi.
 
Well done, Dman! You have sorted out the mess in a good fashion. We probably lost a set of turns but will finally get on track again.
dmanakho said:
Jumping from 16 to 14 gpt is really for academic purposes only since Moscow will only grow in 13 turns, but that extra pop won't give us much of a benefit and Moscow is soon to be abandoned. It is easier just to put Moscow on 15gpt using tundra mine and 0 pop grow.
Not really! When producing 14 spt the extra commerce in the fish tile add another beaker/gold. Every little thing counts... ;)

For the near future: Calcutta primary target. Secondary targets, unhooking Iron and Bangalore to gain access to a "port".

A little more distant is the threat posed by the MA Barb. activation. That will really put Moscow on the line. Maybe we should actively pursue a Barb Camp campaign before the MA?
 
Well done! now we got us a nice little foothold, and India isnt strong.
good call on the worker deal!

Agree that Calcutta seems the best call.
Although unhooking the iron also would be nice. We arent exactly the kings on defence with horsemen in our newly conquered cities, but then again the Indians shouldnt pose us that many problems on this level.

I guess getting that GH is off?

As for a little barb huntin, do we really need to when we are abandoning Moscow in a while (not sure how long that will take)? I mean, will there be 20 horsemen so that we cant defend it?

JJ
 
Ok, Who is playing? Should we let Wotan play if Tarkeel doesn't show up until late evening Norway time?
 
I was thinking further about when to abandon Moscow. Another part of the criteria should be the war with India, as the citizens in Calcutta/Babylon are Indian and not happy, lets say after we captured Calcutta that we jumped, it would be less than productive while still at war with India. However, cleary our only way to expand is to continue to capturing Indian cities. Therefore another minimun item for the jump is hooking up our luxury near Babylon.

Also, I liked to get the AI fighting each other. Thinking sometime ahead now, it may be appropriate to declare on Arabia soon, and get their neighbour into war with them. Arabia at least don't have an AA UU. I tend to like to get all the AI to fight each other, regardless of UU's and golden ages. What do the others think.

smackster
 
Wotan said:
A little more distant is the threat posed by the MA Barb. activation. That will really put Moscow on the line. Maybe we should actively pursue a Barb Camp campaign before the MA?
It is a concern. How many techs away from MA are we? Maybe we have enough time before that happens to make our jump. Certainly we need to keep a very careful watch on those techs. I would not divert any horses yet however. Well not in the next 10 turns, in those turns we need another 5 horses sent to the north.
 
Scout, how about we push a scout or two out from Bombay and Calcutta. What is it 10 shields? Better than building a warrior, or a 30 turn regular horse. In fact I don't like that spearman being built in Bombay. I do keep hearing talk of defence from certain members, some new and some old, I really feel that the old member needs to remember that team smackster does not do defence, we are a spearman free zone, the new members will learn, oh yes, they will learn
 
:D Spearman is being built in Bombay just because.... there was nothing else to build in that city, and it is up to next player to decide what is the actual production should be.
(Bombay not Babylon, where did you get this love to Babylon Smackster???? :rolleyes: )
 
So no defence in Bombay eh?
Lets hope we wont need it.
 
well, as a matter of fact there will be defense in Bombay - horse and an archer. India is weak it should be sufficient enough.
 
Well, at least we should make unhooking that iron a pri then.
Swordsmen wouldnt be good for us.
But then if India is as weak as you presume we will be rollin' :D
 
smackster said:
Scout, how about we push a scout or two out from Babylon and Calcutta. What is it 10 shields? Better than building a warrior, or a 30 turn regular horse. In fact I don't like that spearman being built in Babylon.
Good idea, lets do it! And use one of the three galleys up north to move it around.

smackster said:
I do keep hearing talk of defence from certain members, some new and some old, I really feel that the old member needs to remember that team smackster does not do defence, we are a spearman free zone, the new members will learn, oh yes, they will learn
Hear, hear. We had that discussion and a load of useless defensive units in SGOTM3. They just cost support and are always too far from the action. I rarely build any defensive units in Civ, just rushed a unit occasionally to help out in a tight spot...
 
dmanakho said:
:D Spearman is being built in Bombay just because.... there was nothing else to build in that city, and it is up to next player to decide what is the actual production should be.
(Bombay not Babylon, where did you get this love to Babylon Smackster???? :rolleyes: )
What are you talking about it says, Bombay :) (I changed it)

We could have built a scout. We still can. Lets build it. If Tarkeel doesn't show up here soon, I'm going to hunt him down.
 
I can take it tomorrow morning, would prefer to be sober when playing... ;) The afterwork pubcrawl dragged out a bit... So you will be able to have it when you wake up yourself... :)
 
Roster

dman (just played)
Wotan (playing)
smackster (on deck)
tomasjj
MjM
Tarkeel (skipped/swapped)

I'll be able to play tomorrow morning, so tomassjj will be up for his first turn then. Due to recent events we are going to have to do this a little different. So tomassjj, after my turns, I'm going to make a summary list of what I think needs to be done, and I'd like you to acknowledge the list first, so that we are all sure we understand what the plan is. I think some very critical turns are coming up. Don't feel any pressure to play, as long as you give accurate estimates of when you will look at the game, we are very patient. I'd prefer you spent two days looking at the save if that is what was needed.

smackster

smackster.
 
I think I will be able to play tomorrow euro-time, if not on sunday surely.
Pressure? I am cool with going through and discussing the issues that needs to be dealt with together with you smackster. Don't worry. There has to be a debate, if not, then you might as well play my turns too ;)

One thing though, I will need to read up on the palace jump as I have never done that. Thats about the only civ issue that I am not up to date on as I play my games on demigod now.

I will look carefully at the save, and besides, I am sure there will be some good write-ups from both you (smackster) and wotan before then :)

jj
 
Yes there has to be debate. In fact that is what we want, we discuss the issues, give our suggestions and then you play your turns. If you make a decision be prepared to explain it, that is all. If you make a mistake, that is fine, just learn from it. I made that mistake on putting a colony on the lux, when I should roaded it and then dropped the worker in Moscow, our score would be higher if I'd done that, I just didn't think it through properly. Its ok, I'll try not to make it again.

Palace jump should be easy, as we have so few cities. Just abandon Moscow, and it will jump to the largest city, however, it calculates the largest city, by city size, in addition to the size of cities around it, and troops in that city. When you have many cities the choice is not obvious. Anyway the civ tools help this.

BTW you must get MapStat to play this game. There are so many AI, the only way to keep on top of diplomacy is with that tool.

smackster
 
I got mapstat running in the background, so thats settled.

jj
 
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