http://gotm.civfanatics.net/saves/sgotm7/Chunky_SG007_BC1000_01.SAV
0 - 1250BC - Reduce lux to 10%. Change Aydin build from Archer to Rax.
1 - 1225BC - Istanbul worker -> settler. Found Konya next to eatern horse. Start warrior. Move warriors to cope with possible barb threat.
IBT - A barb warrior attacks a fortified regular and loses. Our advisor wants us to build Forbidden Palace. Washington builds Pyramids

.
2 - 1200BC - Bursa builds archer -> curragh. Have to switch Pyramids pre-build over to Palace. [/sweaty palms]
IBT - Indians switch to building SoZ and finish it... Zulu switch to building Great Wall.
3 - 1175BC - Iznik builds archer -> archer. Get ready to take on the barb settlement.
IBT - Zulus complete the Great Wall.

Americans (NY) complete the Lighthouse (ack whats going on!). barb horse attacks us but fails.
4 - 1150BC - Istanbul settler -> warrior. Archer attacks settlement and wins, redlined. Phew!
IBT - Vikings (Copenhagen) builds MoM.
5 - 1125BC - Istanbul warrior -> settler. Bursa curragh -> archer. Move troops into position to tackle camp on NW penisula.
6 - 1100BC - Disperse last barb camp. We are pest free now!
![Party [party] [party]](/images/smilies/partytime.gif)
IBT - Learn Literature. Switch pre-build to Library. We can get IW in 4 turns with -4gpt, so I go for this.
7 - 1075BC - Found Sinop next to desert olives, giving Bursa access to mountain goats.
8 - 1050BC - Istanbul settler -> archer. Bursa archer -> archer. Iznik archer -> archer. Izmit warrior ->warrior.
9 - 1025BC - Nothing to report.
10 - 1000BC - Istanbul archer -> worker. Uskudar granary -> worker.
I have started stationing archers alongside possible flip cities. There is no way we can eliminate the flip risk, so we just need to ensure that we can retake the city if it does happen. We should always use our weakest units as police i.e. regular warriors since we can't afford to lose anything decent.
The settler currently in play should settle 1 tile south of where he is.
Iron Working in 1! Up to the team if we go for HBR as well just in case Library doesn't fall into our lap. We should probably start upgrading some of our vet warriors into swords - but only ones that aren't at risk of loss from flipping.
Expect to hear from the Americans soon, now they have the Lighthouse.

And they are bound to teach it to the Zulus and the Indians, who still don't know Maps. Lets prepare for landings within the next 10-15 turns.
Waiting to hear from the Persians. Looks like they are battering the Arabs. I have a curragh heading that way, but it is being chased by a barb galley.
There are only 3 AA wonders left now, Library, ToA and Gardens. I almost had a heart attack everytime the completed wonder pop-up came up. Nobody that we know has a pre-build going, which is good news, and the only guys not to have built a wonder yet - who we don't have contact with - are Persia, and the Arabs. So I still remain hopeful!
I think the key now is just to pile up military, hope we get the Library and then start kicking somebodys butt.
If we don't get the library suggest we just build FP instead. But that would be a shame. We should probably build the FP in Edirne afterwards anyway.
CM -
just played
Baal -
gets to build Library!!
Khan -
Mach -
Conan - Missing out on all the fun
