SGOTM7 - Team Chunky

Khan said:
And the Zulus are our neighbors...
Um, yeah. Hrm. :blush:

Khan said:
Going so early on an AI quest is not the best
Well, I wasn't proposing we head off before we're ready. But we'll soon be building a new horseman almost every turn, so my gut says we'll be able to have an assault force ready before pikes appear. I think it would be nice to have a New Karachi, held by many spears, cats, and horses behind walls for the Indians to gas themselves on. We should get a nice kill ratio with that. But not before we're ready...which won't be for a while. Discussion on this can wait. Let's get the GL first...
 
Baalzebul said:
Nops we' re scientific & industrious so we can have a premature golden age.
I'm pretty sure in order to get a Wonder-triggered golden age, we would need Wonders that match both of our traits. So the Library won't do it on its own - since it is only Scientific. We would need an Industrious wonder as well (like the Gardens). I think...

And for the case of choosing who to destroy later, we should probably choose somebody without iron. we will know who this is soon enough. Set up a SoD at a choke point somewhere and let them come to us. Remember the Indians can build elephants without resources, and Persia proably has Immortals since they disposed of the Arabs quite quickly, and Zulus have the Wall although may be weakest militarily - we will have to see.

Although, I am still tempted to let them ship over a few units over first for us to slaughter and leader fish before we head over and attempt a siege.

Everything will become much clearer once we get the Library, possibly meet Persia, and know how close others are to the Middle Ages and the assorted dangers of pikes and knights.
 
In my last game with the Sumeria (Agricultural & Scientific) Great Library trigerred my golden age so we have the risk.
 
We must know the civs that get a tech from the library to get it too, do we? I mean we won't get what the americans know... I think.
I also think that some wonders have hidden attributs...
 
Yeah we have to know two civs who have the techs, which is why I want to get to know Persia too, they may be quite advanced.

And Baal, did you build an Agricultural wonder before the Library in your game with Sumeria, like the Pyramids or the Gardens? You may be right, but i've always had to satisfy both of my traits with associated wonders to trigger a GA.
 
Turn 0

Everthing looks great. Set resesearch to 0.

IBT

2 Immortals seen near Baghdad.
Ist Worker --> Warrior
Bursa Archer --> Spear
Konya Warrior --> Warrior

Turn 1

Contact with Persians. Took HBR+3 gp for writing & declared war.
Change archer production to horseman.

IBT

Ist Warrior --> Settler

Turn 2

Kafa Founded

IBT

Aydın Barracks --> Spear

Turn 3

Zzzz

IBT

Persians destroyed Baghdad & Arabs. Didn't like this. :eek:
Barb galley sink our boat.
Bursa Spear --> Horse
Iznik Horse --> Library
Uskudar Worker -->Worker

Turn 4

Zzzz

IBT

Ist Settler --> Warrior

Turn 5

Zzzz

IBT

Zzzz

Turn 6

1 turn for GLib. We succeded I think. :confused:

IBT

Ist Warrior --> Worker
GLib completed..... :goodjob: --> Barracks
Uskudar Worker--> Worker
Sinop Warrior-->Warrior

Turn 7

Zzz

IBT

We learned CB, Myst, Math & Cons From GLib. :lol:
ISt Worker-->Settler
Bursa Horseman-->Library
Izmit Warrior-->Worker
Aydin Spear -->Library

Turn 8

We have 2 pieces of Iron. ;)

IBT

Persia have Mapmaking :( and Poly

Turn 9

Changed library productions to Horseman & catapults. :mischief:

IBT

Iznik Horseman-->Spear
Uskudar Worker-->Worker
Vikings complete TOA
Americans complete Hanging Gardens.

Turn 10

Zzzz
 

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Niicely looking Baalzebul. Just in time too. I can play tonight, the alternative was next week so it would have been a skip.
The libs were in culturaly treatened cities, I may set back production on them.
 
Yes building libs might be another alternative but there might be a Persian landing so be careful.

And I forgot to mention. There's a worker near Bursa trying to connect the iron. I think it's time to connect iron but if you don' t think so wake him.

We can upgrade the veteran warriors as we have much gold.
 
900g does it for 15 upgrades, good idea, but I'll probably disconnect it after to continue building warriors for MP. There are 3 in Monarchy. And I'll probably set some boats to explore and find some more friends :).
Strategic question. De we want to let Istanbul grow above 6 for 2 turn swords/horses or we prefer to keep it on 10spt and pull some more workers out?
 
I'm sure that with 10 swords I can get some landing ideas, I may build some galleys in Istanbul and Aydin
 
Good going Baal!

Well, we don't have the Ansars to worry about now at least :lol:

Do what you feel with respect to libraries Khan, but I sense they will not have a massive effect on our cities flip chances. We should still be prepared and leave units outside every major flip risk city.

I think we should save some money for knight upgrades IMO. Yeah we can upgrade all of our vet warriors, but most of them are just sitting in cities acting as police, and may never come out to play. If the need arises for more homeland defence we can so this as it becomes appropriate, but I think its a waste just to turn all our guys to swords straight away.

We need to start going out and finding Americans and Vikings so we can take advantage of the Library. Speaking of which, once we meet the Vikings and they have berserkers, we will want to leave Edirne undefended as a temptation for them to land. Otherwise we will find them attacking our coastal cities before long. I really hate it when the Vikings are in my games, I find them extremely unpredictable.

I think we should leave Istanbul at the moment doing its combo cycles, but once we get into Monarchy we can let it grow. Although I haven't done the calculations so I'm not sure what the benefits are at the moment.

We are going to need catapults as well if we are going to attempt a successful siege. Perhaps we should start assigning a couple of corrupt-ish cities without rax to just start solely building catapults.
 
I think its time for an intelligence update :scan:

Intelligence Report - 750BC

India
7 cities.
They possess Statue of Zeus, which has satisfied one of their traits for a Golden Age, and are currently building up a stack of cavalry which would be an annoyance in any future invasion.
They have horses, but currently no iron is hooked up.

Zulu
6 cities.
They have the Oracle, and the Great Wall (in Zimbabwe), satisfying one of their traits for a golden age. The wall will make them a formidable opponent to crush, however they currently possess no sources of iron or horses. Capturing Zimbabwe quickly would make the Zulu a pushover.

Persia
7 cities, and set to settle more after their conquest of Arabia.
They have no wonders, but must have triggered their Golden Age due to Immortal victories.
They have iron and horses. They will be tough to crack, and it will probably require a war of attrition to subdue them.

Vikings

Unmet.
They have built the Mausoleum, Colossus and the Temple of Artemis, and have satisfied one of their traits.

America
Unmet.
They have built the Lighthouse, Gardens, and Pyramids. They therefore have had a wonder-triggered Golden Age starting from when they built the Lighthouse. Expect them to be a powerhouse.

Hopefully America and the Vikings are battling it out between themselves. Otherwise, we will have two very powerful nations to deal with very soon.
 
Yup, looks great Baal, and thanks for the intel CM! I'm still leaning towards the Indians first because we're under the most cultural pressure from them, and they must have ivory which would be nice to have. Sure they have ancient cavs, but when we take the SoZ from them then we'll have ancient cavs. Someday... :)

Don't know what else to say, just keep building forces. I'm sure you'll do your thing with the iron, Khan; I'm ambivalent about it, since I'm happy with horses, although I'm not excited about more warriors. It might be nice to have the ability for an emergency warrior upgrade... Expect immortals landings soon, possibly with a settler in the southeast. Wouldn't that be irritating... We need some cat production -- maybe Konya can switch off rax to build them along with Aydin.

I like those barb galleys in the straits -- anybody else hoping they'll take out an enemy galley or two for us?

Do you guys think the Persians know the Americans or Vikings? They got MM and poly right quick. We should probably look east for new contacts then.

I love how well balanced we are -- a nice (and growing) army, good settlements, limited waste, a nice worker force... This game just feels good. :)
 
And I forgot one thing. You may take the warrior next to Ankara to incense hill for having an eye at Indians.
 
I meant not upgrading the whole force. 5-6 maybe. I'll see.
What do you think of a shoot on Leo's? This will certainly help us a lot and we can get it with a prebuild. OMG. I'm talking about second early wonder self built on Deity. Of course, capturing it will be good enough too.
 
Well, as awesome as Leo's is in this game for us, I don't think it's really possible for three reasons. First we can't afford to put a city on a wonder, we need the shields too much. Second when relying on the GL for techs, it's difficult to time builds, since we don't know when the proper tech (invention) will arrive. And third we don't have a decent prebuild -- Leo's is 600s, and our best prebuild is the palace at 300s. We'd never make it... Nice thought, though. We'll just have to capture it. :hammer:
 
I spoke before checking the save, but in these conditions you're right Mach. Unless until invention we become big enough to have the palace prebuild worth 1000 shields, we can't make it. Lets take it.
I'm playing now.
 
SGOTM7
(0) 750BC
Minor MMing for gold. Switch Iznik to horse, at 6spt this is better then spear. Switch Izmit to horseman. Aydin to horse, will become galley because the Persians will soon trade for mathematics. Sent a horse in the west, lightly protected. I stop the worker roading the Iron, I prefer roading the other on the hills. Kafa building catapult. We have many regular warriors.
Concerning the jungle cleaning. We must send one worker to road, then stack several more to finish the job faster. This is better IMO.
(IBT) Istanbul settler – warrior, Edirne barracks – horseman, India comes and goes.
(1) 730BC
Send settler in the west where the fortified warrior stands.
(IBT) Persian galley on our shores! Bursa horse – horse.
(2) 710BC
Persians know CoL too.
(IBT) Uskudar worker-worker, galley goes away. Must have been empty.
(3) 690BC
Not much.
(4) 670BC
Edirne horse – warrior, Aydin horse – curragh
(IBT) Light blue galley sales near Persian shores! We learn CoL, MM, Poly, Monarchy! I revolt!
(5) 650BC
Istanbul riots, nothing to do on this. I scroll ahead, 5 of our cities would have rioted too… Edirne and Bursa will starve. 4 turn anarchy. Nice. Nice timing too, just before I found Salonika in the west. I’ll let Edirne riot to avoid starvation but don’t dare do the same in the other city because it is under pressure.
Iron is connected. Upgrade 5 warriors, four more will be.
America has 109 gold, up Philosophy down Litterature. I don’t trade and declare.
(IBT) 2 American galleys and a Persian near our shores.
(6) 630BC
Currency is the only tech the Americans miss for the middle ages. I pray for a barbarian pestilence in their lands.
(IBT) Americans land warrior-settler pair in the south, next to our warrior.
(7) 610BC
We kill them and have 2 slaves now. Our warrior paid 1 hp. Edirne is rioting because I want, I hope it won’t lose its barracks.
(IBT) Persian galley going up on our shores.
(8) 590BC
I pull out Sinop garrison to lure them landing on a desert next to 2 swords, a horse, an archer and a frightening regular warrior.
(IBT) They do land an immortal. Ooooh scared. We learn philosophy.
(9) 570BC
We’re a monarchy now. If we don’t let our cities grow beyond 6, we can handle unhappiness only with MP, so the lux goes down to 0.
Kill the immortal with a sword (-1hp).
(IBT) Istanbul settler – warrior (after iron disconnected), Iznik horse-galley
(10) 550BC
I have a horse that can disconnect Iron and I would do it, because the warriors are nice to build. I’ll leave it to the next player, but don’t forget to change Istanbul’s settler. Edirne is building the other settler I think we need, as it can be at 15 spt with a court. Uskudar has an entertainer right now, but will build a worker next turn. It can be a worker factory really soon.
3 galleys will be online soon, we have 549g and do 26gpt. Our military:
military_550BC.JPG

Plus a settler.
As I said, I think we can visit a nearby AI’s mountain for a leader fishing. Not sure whom, having doubts between India and Zulu. Definitely not Persia.
Feel free to change builds and I haven’t managed to set most cities in cycle, but: with no growth Bursa can pull 10 spt. Edirne too, if we want a worker factory, or a 15 spt after a court. I prefer it at 10. Istanbul is like before. Iznik isn’t better, 6 spt at 6 pop. Mine 1-2 plains there and pull some spears at 3 turns IMO. Aydin to see later; the others can go for cats for a while.
Our lands:
lands_550BC.JPG

Final thought: I wouldn’t let any city grow above 6 right now, and we already pay unit support. See what I mean?
 
Checked the submission list. I think we're lucky, another team seems already in trouble to me ...
 
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