Preflight thoughts
Ok, we have plenty of offensive troops for a landing -- say 6 or 7 MI's and 3 knights, plus arty. We need pikes.
I'd like 6 galleys for the landing, 3 in the south to pick off caravels, and 2 around Iznik. Plus the one exploring, that makes 12, we have 8. Istanbul can make 3 more.
I'll mass troops in Aydin, hoping to land on that plains s of Karachi. We can shift that if we have to.
We have to keep cats and galleys out of the cities when possible, because of zerks...
Preflight (550BC)
Toss a rock at the Viking caravel, boom! Nice start.

Move pike into Ankara, and lift the blockade there.
Shift a pike into Konya, and lift the blockade there.
Found Kankiri
Start irrigating Bolu peninsula
Shift some units
(I) Persians land a single knight.
T1 (560AD)
Kill the knight. 1-0
Sink an American caravel. 2-0
(I) Americans land knight, MI, and musket
Invention --> Gunpowder
T2 (570AD)
Kill all three with the army. 5-0
Still shifting units.
(I) Viking caravel comes out of the fog and a zerk takes Salonika, a pike and MI follow.
T3 (580AD)
Elite MI kills pike (no promote), lose knight to MI, knight kills zerk, vet MI takes the city back. 8-1
Redline the caravel, lose 2 galleys to it, aargh!

8-3
(I) No landings
T4 (590AD)
In southern India, I count:
3 archer
9 spear
8 sword
3 MI
2 AC
1 pike (in Karachi)
And that's just what I can see.
(I) Americans land knight, MI, musket
T5 (600AD)
Army kills musket, elite MI kills knight, elite MI kills MI. 11-3
(I) America lands 3 knights, India a spear and sword, persia a longbow
T6 (610AD)
The longbow retreats a knight! Another kills him. 12-3
Many cats all miss.
Army kills one knight, two knight, three knight. 15-3
MI kills spear, promote. MI kills sword. 17-3
(I) No landings
T7 (620AD)
nada
(I) Americans land longbow
These IT's take forever...
T8 (630AD)
Kill the longbow 18-3
Kill American ship 19-3
(I) Americans land MI, musket. vikings land pike and 2 crusaders. Indians land 2 AC's. So much for trying to invade during my turns...
T9 (640AD)
Army kills the Vikings. 22-3
Knight and elite MI kill the Indians. 24-3
Knight and elite MI kill the Americans 26-3
(I) Vikings land 2 MI's and a pike
T10 (650AD)
Sink an Indian galley, probably full 27-3
MI and two knights kill the Vikings
Final tally: 30-3, not counting what might now be on the bottom of the sea.
Ok, that's it. Luck was against me in the beginning, especially those two lost galleys, but then things settled down. Our military grew quite a bit, especially pikes. Now our entire core is on knight. There's a big stack of units in Aydin for the invasion. India has lots of troops on their island, but there's nothing we can do about that but land and hope. They got chivalry now, although I haven't seen a jumbo yet.
The two Indian galleys visible are probably full, as well as the two Persian caravels; I circled them on the map. The Viking ship is empty, and the American ship is probably empty (it poked it's head up by India, and seems to be heading home).
All landings were by the Ankara-Salonika-Sinop line, although that Persian caravel to the east is heading north. There are two galleys in Iznik that were ferrying troops; one can head out to sink that caravel after it's bombed, maybe.
There's a knight in Istanbul that can be moved (I had him there because of an Indian galley that I just sunk). Also there's a knight in Konya, that I left there to watch that Persian ship. Maybe the Istanbul knight should head that way first.
The ai's seem to be mostly ignoring Zululand; maybe we should bring some units back home, at least the cats in the far north. Or maybe disband them? We should found more cities up there too. I would have, but I was waiting for barb camps to appear. None did.
Our economy is struggling a bit again, since I built so many 30s units. But we should lose a bunch in the invasion, plus founding new cities...we should be ok. Guns will be discovered next turnset, in 6 or 7. We might want to dial down research for a turn or two, though, so we can rush walls in the foothold city.
That's all I can think to say. I tried to get another leader, but no luck. It would have been nice. Looks like I leave the action to you again, chunky. Have fun!
the situation