SGOTM7 - Team Wacken

dmanakho said:
Do you still want to have me in the team? or give me a second chance next time around perhaps??? :rolleyes:

What are you thinking? Of course not !

We only want people with a good luck aura that do not draw 8 turn anarchy periods ! :p

Hey looks nice, so now we take baghdad?
The persians will probably destroy arabia soon after that. I think they will come to us after arabia. Let's hope they wont be done with the arabs too fast.
 
dmanakho said:
Trying to replay all these 5 turns in my head and see if there is anything Wotan can find to yell at me again. You know, we have this kind of love-hate relationship that usually happen within the 10+ years old marriage. :p
You know I enjoy our "discussions". Havn't looked at the save yet but from one of Wacken's posts I understand you still love mining tiles around corrupt cities... Hrmmm... :rolleyes:

No seriously, good turns Dman!
 
I've got.

I just loaded it up before going to work, and moved the Delhi miner one tile south before saving again. That will help our reload count.

I'll try to play tonight.

There is a fair bit to think about, but one issue that troubles me just a touch is why don't we fully load up the army in India. With 3 swordsmen that army could defend India more or less on its own, instead of which we have had a steady trickle of losses.
 
I forgot the exact calculations of attack and defence value for an army.

I do know it was rounded down. If a 3th sword does not increase the attack value, i think 2 is good enough. It will never defend the island completely alone simply because it cannot move around the whole island and kill multiple invaders in 1 turn.
 
The attack strength is 4 whether or not another sword is added.

Formula is: attack + total attack/6 (rounded down).

It is just that three swordsman can attack that much more often, and the army won't be leaving India, probably for the duration. At present we are losing horsemen and ancient cavalry attacking Impi.

The Zulu presumably are in Golden Age now. However, they must be pretty close to their unit support limit so hopefully won't benefit too much. I would like to get a good solid number of swordsmen and pay them a visit.

The remnants of our forces could try Arabia, but we probably can't spare many troops as our home Island may get invaded.
 
Offa said:
It is just that three swordsman can attack that much more often, and the army won't be leaving India, probably for the duration. At present we are losing horsemen and ancient cavalry attacking Impi.

The Zulu presumably are in Golden Age now. However, they must be pretty close to their unit support limit so hopefully won't benefit too much. I would like to get a good solid number of swordsmen and pay them a visit.

The remnants of our forces could try Arabia, but we probably can't spare many troops as our home Island may get invaded.
Let's take on the Zulu's ASAP. That would make the army with 2 swords large enough to handle the situation and still make it possible to move it off the island if we reach Astronomy.
 
Yes, maybe even the capture of baghdad should be re-evaluated.

Persia is much stronger than Arabia. They will probably run over them.
Every damage we do to Arabia helps Persia. If we raze instead of conquer, we gain nothing ourselves.
As soon as they are done with the Arabs, we will be fighting immortals.

Persia against us should not happen before we captured most of the Zulu. Therefore, Arabs should stay alive a bit while we conquer the zulu.

Taking Baghdad will weaken the arabs considerably and speed up the Persian conquest on them. If we don't take it however we run flip risks.

I think however that the flip risk is not so severe, Unlike with hlobane, the cities at risk are no core cities. We can retake them if they flip.

We need to keep an eye on what is happening between Arabia and Persia. We should not do unneeded damage to arabia. As long as the war between them is going on and Persia seems to be winning, we should leave them alone i think. If the war stops or, very unlikely, Arabia takes the overhand, we should attack Baghdad.
 
i have no idea how slave ended up mining tile near Delhi. I reckon as i said before our anarchy workers were in total dissarrray and i didn't pay close attention to what they do... [pimp]

I also do think we should leave arabs alone and target Zulus.
I don't think we can do anything until the end of Offa turns or even next player though. We have to wait 3 turn anarchy period and then build more troops and a combat settler(s) for the beachead city. that might take some time to get us ready.
 
I think we can go asap. Horses might not be usefull to capture cities, but they certainly can help us attacking warriors and archers after the swords have removed the impi defenders. Also can they go after the redlined retreated impi maybe in some cases.

They are in golden age now, the faster we take out thier first city, the less they benefit from it and the easier they will be for us.
maybe wait until we are monarchy, but i don't think we should wait 10 turns before attacking. The longer we give them, the stronger they will be.
We need to conquer the zulu before the Persians are really comming for us.

Priority for the next turnset i think is optimizing our monarchy. We need some 10 spt cities and we need to get that ICS area operational. Also 2 more libraries.

I think we should use the AC we get for home defence. They are very good against the Immortals. They have more attack power, they can retreat, they have the movement to make sure they are the ones attacking not defending.

BTW: If we get another leader, i think we should not use it on the arabs, but make an army and keep it empty to be used on Persia. An army makes sure our stack will not be attacked.
Defending Immortals are just spearmen effectively.
 
I concur with Wacken's ideas above. After the attack on the final Indian location we have basically shuffled units around without a solid plan, discussing this and that. Focus on taking out Zulu's now! We had 10 units on Zulu soil, and moved them back again after taking Hlobane. This moving around cost us time and SGOTM's are all about time... ;)
 
Wotan said:
We had 10 units on Zulu soil, and moved them back again after taking Hlobane. This moving around cost us time and SGOTM's are all about time... ;)

We had 10 wounded attacking units on Zulu soil in midst of anarchy time.
it would be foolish to leave them there just to get slaughtered.

EDIT: Other than that i am in agreement with double W.
 
WackenOpenAir said:
BTW: If we get another leader, i think we should not use it on the arabs, but make an army and keep it empty to be used on Persia. An army makes sure our stack will not be attacked.
Defending Immortals are just spearmen effectively.

I thought the Arabs and Persians share an island so these purposes are not mutually exclusive. I would indeed try to use an army on their island though, even though it couldn't disconnect the persian iron.

I plan to arrange a full on attack on the Zulus as soon as sensible. Really though I do think a bit of build up is needed. We need to attack Zulu towns with more swords than there are Impi defending. Hlobane had 6 defenders, so 10+ swords are needed per attack. If I can get 15-20 swordsmen then I have an invasion force, sortof. Going in too soon and failing, leaving ourselves exposed at home, risks ruining a great game. If we don't fancy a second front v Arabs/Persians then I intend to leave a fair few horsemen behind for defence. It would be tricky moving them by galley anyway.

8 turns of anarchy was a drag: did you try the double roll big picture trick of SirPleb? It has certainly never helped me.
 
Offa said:
8 turns of anarchy was a drag: did you try the double roll big picture trick of SirPleb? It has certainly never helped me.

I didn't because i revolted the next turn after monarchy came...
The funny thing... I was just playing with the saves yesterday late night...
I loaded the save from 470BC and revolted - 8turns.
450BC - 8 turns
430BC - 8 turns
410BC - 8 turns
390BC - 7 turns...

Amazingly my luck was such that no matter what i still would get 8 turns anarchy. :eek: I do believe this is because we have too many cities for the small map so RNG favors longer anarchy periods.
 
With the other leader, i made a little mistake. I meant to say do not use it against he zulu but save it for persia.

Only if we get it in the very first attack, it becomes doubtfull of course because speeding up zulu conquest by some turns will also be a great help against persia.
 
Well, Ive finished and we are still alive just about, but it was very tough. A lot of AI invaded us, and I didn't come close to invading the Zulu or anyone else.

350-150bc

First move the threatened worker by Delhi.

As we are in anarchy not too much micromanagement should be required.

ibt

Zulu land 2 reg warriors next to Delhi, and the damaged Impi retreats to hill. Viking galley next to north India. Another Viking galley sails close to Istanbul.

330 vet horse in Delhi kills one warrior, reducing to 2HP. Our army kills the other one but goes all the way down to 4HP in the process, that's 4HP lost attacking a reg warrior in the open. It doesn't leave anyone left to attack the damaged Impi on the hill, as I don't fancy attacking with only 4 HP left. This probably wasn't the right decision as that one damed Impi caused a LOT of mischief in my turnset.

COL, start currency.

I can bearly kill 2 warriors in the open, I can't see how I can attack any time soon. The whole Indian island has only 3 units: 2 damaged horsemen and a 4/9 army, I think it needs reinforcing.

Viking start Sun Tze

ibt the Impi in India captured Calcutta!

Viking med infantry spotted by southern galley

ibt Vikings land 2 vet swordsmen right next to Istanbul.

290bc
Kill one Viking sword with vet AC which promotes to elite (4/6).
Kill second Viking sword with an elite sword which reduces to 2HP, no leader though.

Position troops in India to retake Calcutta.

ibt Viking galley lands 2 swordsmen next to Bombay, one 5/5 elite and one 4/4 vet.
Zulu impi exits Calcutta and dies attacking a vet horseman.
There are 2 more Viking galleys to our south.


270bc
Our army kills the first Viking sword with 0/1 HP loss and then goes all the way to 3HP before killing the other one.

I lose a vet horse attacking the vet Impi left in calcutta, and lose, taking only 1HP. Give up on the attack for now.

ibt Vikings land a vet sword and spearman next to Aydin.
Zulu land Impi and warrior next to Delhi.

250bc Vet horse kills the Viking spear reducing to 2 HP.
Elite horse kills the Viking vet sword reducing to 2HP, no leader.

Delhi has a new AC which attacks the Impi right outside and wins, reducing to 1HP.
Vet horseman kills the accompanying Zulu warrior without loss.

ibt Zulu land another Impi next to Delhi.

230bc
attack vet Impi in Calcutta with horse and win but there is another one.
attack second Impi in calcutta and lose but Impi down to 1 HP
attack the 1 HP impi with a vet horse and lose, the Impi promotes to elite.

I have lost 3 horse in the black hole now.

I have nothing left with which to attack the Impi next to Delhi.

ibt Persian galley off Konya.

210bc Join a vet sword to the army, and then kill the wandering Impi near Delhi.

190bc Learn Currency and start construction.

ibt Arabs are building Sun Tze and (gulp) the Vikings are building Leos.
Zulu archer and impi land next to Delhi.

170 Kill the invading zulus with a sword which redlines the Impi, then an AC and an elite horse.

ibt another Zulu archer Impi pair lands next to Delhi.
a Zulu archer leaves Calcutta (which is making a unit a turn it seems) and goes to mountain next to Madras.

150 Kill the zulu Impi with an AC who falls at once to 1HP, bur luckily wins anyway.
The other AC(4/5) just about kills the Zulu archer.

The army goes toward calcutta, and surely we can recapture it next turn.

My turns are over, which frankly is a relief as that was very tough, just to keep alive. I haven't come close to attacking the Zulu, and am in fact still one town down (Calcutta). Hopefully we can take it back soon with the army.
I came disturbingly close to losing the army twice, and have now reinforced it to 3 swords.


At least our military has improved. Calcutta has been a sore in my side the whole time. I have lost 3 horsemen trying to retake it, the last one losing to a 1/4 impi. :(

Construction is due in 3 turns. Let's hope for a good free tech.
A Persian galley on our west coast hasn't landed anything yet.
The Zulu archer on the mountain near Madras needs dealing with next turn.

Some pictures for you. I am afraid our lands are a little smaller than before.

150bc_map.GIF


150bcmilitary.GIF


It is possible we have weathered much of the storm for now, and may be able to mount an attack of our own. Of course the Vikings starting Leos is ominous news. Perhaps we should consider building a large navy and attempt to sink all of their galleys.
 
nice set offa, AW is not supposed to be all success. setbacks happen, limiting the damage is key and you did well. hopefully we did weather the storm.

i got it (at least, i think i'm up :hmm: )

dealing with the vikings will be tricky. galley vs galley warfare gives some wierd results, but they are going to be better than anything we have vs Zerks. maybe I should switch some of those settler builds to galleys?
 
Tought 10 turns....
Zerks are going to be tough since we will have to keep defenders in most of our coastal cities.
I'd rather spend 3 our galleys on each viking than having 2 or 3 defenders in each of our cities.
We should be able to calculate and predict routes Scandi galleys take and meet them in open sea.
Problem is it won't take long for them to upgrade to Caravels and travel sea and ocean tiles.
Best luck to you G-Man... Take as big chunk of Zulu land as you can.
 
Unfortunate business wth the first turn attacks on the Warriors But I do not understand why you did not use the 3HP HM when attacking the Warriors and leave the Impi for the Army? The Impi on the Hill was in a position to take Calcutta if it was left there, as it also did. :(

Ah well, good thing you managed to ride out the storm. Hopefully Grahamiam will be able to turn the tide now.
 
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