SGOTM7 - Team Wacken

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Wackenarabia.JPG

Turn log

0 – 250AD Pre-flight
Nothing really!

IBT: Incense Hill captured by the Arabs. Zimbabwe razed by Arab Archer.

1 – 260AD
Konya Worker -> Worker.
Bolu riots??? I checked all locations before hitting enter so have no idea why this happened.

Bapedi captured.
Ulundi captured.
Zulu Settler captured.
(8:3)

IBT: Viking Berserker capture Konya. Arab Archer kills Swordsman.

2 – 270AD
Istanbul Knight -> Knight
Delhi Settler -> Settler
Bursa Knight -> Knight
Salonika Galley -> Galley

Konya recaptured. Incense Hill retaken.
(13:5)

IBT: Calm IBT phase for once. A lot of Galleys sailing the High seas but no threatening moves.

3 – 280AD
Edirne Knight -> Knight.
Bangalore Worker -> Worker.
Denizli Settler -> Settler

Failed to recapture Najan, 3 Pikes defending!!! How fast is the AI building units???
Sank a Persian Galley sailing north, lost 1 Galley though. Landed 8 units next to Medina.
(15:7)

IBT: We are lucky! Berserker attack AC in Incense Hill and lose. 3 Persian attacks on our stack 1 Archer and 1 Immortal lost and we lose 1 MI. The only successful Persian attack gives them a Leader. :( Vikings are building Copernicus.

4 – 290AD
We capture Medina. 1 MI lost, 2 pikes killed.
Najran captured. Sank the Viking Galley responsible for the Berserker attacking Incense Hill.
Zonguldak founded.
(21:9)

IBT: Arab Archer and Pike move up next to Medina.

5 – 300AD
Istanbul Knight -> Knight
Delhi AC

Kirklareli founded.
(24:10)

IBT: Scandy sink a Galley loaded with two MI’s… Persian Immortal lands near Sinop

6 – 310AD
Bursa Knight -> Knight
Iznik Courthouse -> Knight
Uskudar Knight -> Knight
Izmit Knight -> Knight

Killed Persian Immortal near Sinop. Move units adjacent to Baghdad, 7 Knights, 1 AC, 3 MI/SM.
(25:13)


IBT: A single ship (Persian) move in our waters.

7 – 320AD
Salonika Galley -> Galley

Baghdad falls, 3 Pikes and 1 Spear defending. We lose 1 MI and 1 SM.
(29:15)

IBT: Persian Immortal dies when attacking a Knight. The first Caravels appear (Viking).

8 – 330AD
Istanbul Knight -> Knight
Bombay Settler -> Settler
Lahore Knight -> Knight
Bolu Barracks -> Knight

Mecca captured, 4 Pikes killed 1 MI lost. After this attack an Immortal shows up next to Mecca. I send an eAC and Suleyman I steps up after killing the Immortal. He is immediately transformed into a Knight Army!
(35:16)

IBT: Viking Pike and MI land next to Mecca. Persian Knight moves next to Mecca. Most popular sight in the world right now… Pentagon is available. Trondheim finish building Sistine’s. Washington finish building Leo’s. Philadelphia finish Copernicus.

9 – 340AD
Medina Harbour -> Settler. 5 connected lux now.
Edrine Knight -> Knight
Bursa Knight -> Knight
Ankara Barracks -> Knight

Move up in preparation for an attack on Damascus.
Karabuk founded. Cankiri founded, set to build Palace so forest shields do not end up here.
(42:19)

IBT: American Galley show up near Mecca. They appear in the f4 screen. I stop playing to check the game announcement just to make sure I cannot establish an embassy before DoW. Good thing I did not establish one… They are up Republic, Theology and Engineering. Deals starts at 37gpt for any of them so no deals before DoW. We are now at war with everyone!

10 – 350AD
Dehli AC
Kafa Knight -> Knight

Army is down to 2 HP when attacking Damascus but it is eventually captured. Close call!
(44:19)

After action report:
Arabs and Zulu gone from their starting islands. All their former cities set to produce Settlers.

Knights in position to take Arbela.

Two Workers landed at Medina to help clear Jungle/Wetlands north of Mecca. The route around Mecca is a bit long ATM.

We need to start preparing for the jump between the south of the Persians on th island they shared with Arabs and the island they share with Scandinavians. A few Galleys should be sent down there to be in position when we have taken Persepolis.

When the persians are gone we are most likely in a position where the domination limit is approaching fast (unless America is on a colossal island) So we should start rushing culture in coastal cities with "domination tiles" available to expand into. And to fill the inland area with settlers.
 
nice :hammer: again, wotan!

any chance you have the game open and can post a screenie of our entire empire? it's nice to see the map turn orange :evil:
 
grahamiam said:
nice :hammer: again, wotan!

any chance you have the game open and can post a screenie of our entire empire? it's nice to see the map turn orange :evil:
Thanks!

Sorry I have closed down Civ for the night. Since we have a limited knowledge of the map it is very "orange" ATM. Unfortunately we have no idea how large America is, or how much land is available for our "almost" beaten foes Arabs and Zulus?
 
just a thought while looking at the little screen:

might be useful to raze Najran and settle another town 1T S. then raze/replace Arbela 1T North. Will allow quicker transport of knights and such.
 
grahamiam said:
just a thought while looking at the little screen:

might be useful to raze Najran and settle another town 1T S. then raze/replace Arbela 1T North. Will allow quicker transport of knights and such.
Razing Najran could be a good idea but I would keep Arbela and found a new town N/NE of Arbela.
 
You talking about the size the US is.

Civassist gives numbers based on what we see. But the F8 victory screen gives acurate domination numbers right?
 
I think irrigation should be brought to the northern part of zululand. With a stack of workers following the roads, this should be done quick.

After rushing a few settlers, i suggest connecting and disconnecting Iron to use the rest of our money on horse-knight upgrades (120 gold a peace)

Settlers should be rush built. A city provides: 2 from the taxman, 1 from wealth, 2 from unit support. That is 5 gpt at least, more if multiple taxmen are possible. At a cost of 4g per shield and a production of 1 shield per turn, that makes rush buiding settlers a worthy investment. Please do it with those settlers that are to take another 10 turns or so.

uskudar needs urgent mining of the plains. I planned it to use one tile that is now used Kafa, but mining that plains will do fine!

Salonica should get to 10 spt. This can be done by mining the irrigated plains for it.
Lahore cant get much worse as it is. Incense hill should not use tiles from Salonica, it doesn't benefit Insence hill.

We have 38% of the map. 3 more turn sets i would say.
 
WackenOpenAir said:
You talking about the size the US is.

Civassist gives numbers based on what we see. But the F8 victory screen gives acurate domination numbers right?
Never thought about that. What is the current % in F8?

On the issue of MMing in Wackens second post: I did not really focus enough on MMing outside of our immediate core. I was too focused on warfare... :blush:
 
Wotan said:
Never thought about that. What is the current % in F8?

38 as i just eddited to my other post.

Oh, i see we have less units than alowed now. That makes rushing settlers less profitable.

It is possible to lower the lux slider to 10%. Downside is that if we lose one lux or the hanging gardens, Some core cties will riot.
 
I'll look at the save tonight, but won't play until tomorrow night.
so there will be some time for discussion.
will try to post a screenshot as well.
 
Northern Part:

ot350ad.jpg



Southern - Arab and Persian Land:

ot350adsouth.jpg


Right now i don't know what to say... will put few ideas together later...

Feel reaaaaalllyyyy tired after work.... also my car had a very rare problem - evaporation canister got filled with gasoline and started dripping trough evap pipe. I had to take car to the dealer and spent almost $600 to get it fixed.
They said they never saw anybody having this problem before. :(
 
Wotan said:
When the persians are gone we are most likely in a position where the domination limit is approaching fast (unless America is on a colossal island) So we should start rushing culture in coastal cities with "domination tiles" available to expand into. And to fill the inland area with settlers.

Assuming we will only get Education by taking the Great Library, won't the ToA take care of culture expansion for us? Ah, I didn't read all the posts carefully enough. I see ToA (Zimbabwee) was razed. That's too bad, could have saved us a lot of shields.

I'm back from Vegas, but still have 4 days of class yet, and playing civ on this laptop is a pain due to the way the number keypad is designed, so please just consider me skipped until my turn comes around again (If it does, you guys are doing great!)
 
I expect 3 more turnsets, maybe 4.
After 3 more turnsets, we all have done 3 turnsets except Xevious. So if there will be a 4th, Xevious gets to finish the game. :)
 
A little more about economy and settlers:

This game will probably last between 30 and 40 more turns.
ICSing for only the last 10-20 turns is not really usefull if it is not for border expansion.

During the next few turns, i would spend our gold on rushing a bunch of settlers. Settlers that are now due in no more than 10 turns or so.
Settlers that still have a longer build time remaining will need equally long a time to pay back their investment. This is not worth it anymore.

Corrupt coastal cities where cultural increase will be needed should start a library after they produced their settler.
These cities should get priority to rush build their settler now, and they can rush settlers also if it takes up to 15 or so turns. Better to rush a settler now and get gold from it than not to have that city, not to get gold and spend gold on rushing a library in the end. If these cities have a settler in production that will take more than 15 turns, it should now swich to a library.

All other corrupt towns should then produce a settler before the end of the game gets really close. Rushbuilding should not be needed for these. As long as the settler can be produced within 25-30 turns from now, it is ok. Other than that they can provide maximum taxmen and cash output.

After rushing some settlers in the comming 5 turns, the next 15 turns all cash can be used on upgrading horses. We will have gold to at least rush one horse every turn.

The last 10 turns, all gold can be used on rushing some libraries where cultural expansion is needed.
 
It's all good... but i am afraid that somewhere between 20 and 30 turns from now AIs will have rifles and we will get stuck.
Do we have plan B if we have to fight against rifles and cavalry?


EDIT: Also few cities are building workers... i do believe we have enough workers to do all the tasks we need, i am going to switch those either to settlers or libraries as needed.
 
dmanakho said:
It's all good... but i am afraid that somewhere between 20 and 30 turns from now AIs will have rifles and we will get stuck.
Do we have plan B if we have to fight against rifles and cavalry?

I am not afraid of rifles actually.
The number Of AI is decreasing and soon will decrease even more. This will slow down their research.

I am however afraid of Gunpowder and muskets.
 
not so sure about that, dman. Wotan was unable to trade for world maps and we haven't seen a single musket, cannon, or cav atm. No one is building Smith's or Newtons. looks like the AI is focusing it's money on troops rather than research, so we should be able to catch them (at least the Persians and the Vikings). If the Persians die, then no free tech.

If anyone does see rifles, I suggest we stop and think about what to do. However, there may not be much to do other than push on.

edit: x-post :)
 
WackenOpenAir said:
I am however afraid of Gunpowder and muskets.

I bet you a case of Pepsi that we will face muskets in next 10 turns.
I would hate to see muskets beeing dropped somewhere on our land.
we might want to keep few trebs for bombardment puproses on our mainland and india land for hp shaving purposes.
 
Whatever fears you have for future units, know that right now, there is only 1 remedy:

Take whatever we can take as fast as we can take it before they have those units.

When they do get them, they will slow us down considerably. At that point, the settlers and libraries to grab those coastal tiles become extra important.

With 6 AI, we should imo be able to get 66% while leaving the americans alive. If not, we may be able to take some of its less defended more remote cities that do not yet have the feared defenders.
 
I expect to get rid of Persia during my turns.
Will start sending galleys at the beginning of my turns towards Scandi land so we don't lose any turns.
I don't think we have enough troops and we certainly don't pay for any unit upkeep.
At this point i'd rather use our gold to cash rush knights instead of settlers.
We have too few knights IMHO.
 
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