pre-turn: There is nothing much to do after wotan, only switched a worker build to the settler in one of the towns and
rushed a galley in another.
T1. 360AD. Attack on Arbela
vet Knight vs. vet pike -> 2hp knight
vet knight vs. vet pike -> 2hp pike
vet knight vs. vet immortal ->1hp knight
elite knight vs. 2hp pike -> elite knight captures Arbela.
Moving our 2hp army into arbela since the town has barracks.
Move knights on top of the mountain and see Pepsepolis...
IBT. Persian knight attacks our knight and dies.
T2. 370AD. Oh no.. Persia has muskets in Persepolis now...
Only last turn those were pikemen. Bad news...
I found two fortified galleys hidden behind MDI in Incense Hill... now it is my turn to yell at Wotan for doing that.
Army still has only 2 hp and will need another turn to heal in Arbela and 2 more turns before i can get it to Persepolis.
Found new towns -> Tunceli, Sivas and Iskenderun
it was my lunch break and i will stop to continue tonight.
Posted the persian musket news here previously.
IBT. Vikings and Americans are building Maggelans. That is rather bad news since it means we can expect enemy fleet to travel to our land much faster using sea and ocean tiles. That also means that our enemies are very close to reach IA.
T3. 380AD. Yeah!!! Lost one galley but sank Viking Caravel near the Incense Hill. Founded Yozgat. Used cash to rush granary in couple of cities and then switched back to knight to finish build next turn. Lined up an army and 9 knights for the Persepolis siege next turn.
IBT. American landed vSword and vMDI near Medina
T4. 390AD
MDI kills american sword.
Knight kills american MDI
Siege of Persepolis:
Army vs. vet Musket -> 4hpArmy
Bombay Rats vs reg. Musket -> 3hp Rats -> Go Rats!!!
vKnight vs. reg. Musket -> 3hp Knight -> Go Knights
vKnight vs. reg Musket -> 5hp full life promoted eKnight -> GO! GO! KNIGHTS!!!!
8 Knights lined up to take on the next persian city.
IBT. Persia landed Immortal near Persepolis.
T5. 400AD. eKnight attacks Immortal kills and Leader is born..

Yes!!!!... we will have an army to fight on Scandi land.
Pasargadae siege.
vKnight vs. vet Musket -> 1hp Knight
vKnight vs vet Musket ->3hp Musket
vKnight vs. vetPike ->1hp Pike
vKnight vs reg Musket -> Knight retreats
.... lost the record but at the end i lost 4 knights and city still has 1hp pike left
Cash rushed few settlers.
Good news - it looks like Viking cities are defended by pikes only.
IBT. Vikings landed MDI near Persepolis
T6. 410AD. Continue Pasargadae siege.
vMDI vs. vPike -> 3hp Pike
eKnight vs. 3hp Pike -> 1hp Knight and we take the city.
vKnight kills MDI near Persepolis and becomes Elite.
Last Persian town is behid mountain grid so i need extra turn to get there..
Getting galleys ready to move troops to the next island. As of now we own 42% of world area and 57% of population
T7. 420AD. Didn't have much of an action here... Wait til next turn.
T8. 430AD. Army takes care of regMusket and regPike defending Antioch and we tale last persian city on this island.
Founded Van.
IBT. Berserks attacks our army from Caravel in Antioch and dies. Persia landed Immortal near Antioch.
T9. 440AD Killed Immortal. Landed first shipment of knights along with an empty army near Gordium.
IBT. Exploring suicidal galley lost in ocean.
T10. 450AD. 2 Knights kill two defending pikes in Gordium and we take the last visible Persian city. With much pleasure another knight kills scandinavian archer that was the reason Wotan yelled at me last turn set. Vikings are next and i hope Offa will do them good. I leave our army empty in Gordium. It appears that Vikings have two islands and i have landed on
the smaller one. Their capital is on the next island and i might want we keep the army for that one. Founded Antalya and Not Constantinople. Dispersed barb camp near Antalya.
Post turn: I didn't do any cash rushes during my last couple of turns. Will let Offa and the team to decide. We currently have 405 gold in treasure with 154gpt. Also left few workers unmoved on our main land. Just not sure what to do with those. I have 6 settlers on zulu island. There is only one spot left on zulu land to build a city. Rest should be moved to the
Arabian island. There is a galley near Medina to help. I have 5 galleys available to move troops from Arabian/Persian
island to the Viking's one. 2 more galleys to ferry troop from our mainland to Arabian island for further delivery. At the moment i have 11 knights and the empty army moved to the new island. More knights are coming in. On the second thought we might want to fill that army. The first town on our way - Oslo is located on top of the hill... will be a tough target to take.
Switched many coastal towns to libraries after rushing settlers there. New towns i founded should probably be switched to Libraries as well.. Please switch Antalya to something else for sure. i didn't notice until just now that it has archer in it's build queue.
Sorry, didn't do much of exploration. Lost 2 suicidal galleys and only got those 5 galleys to the scandi island during my very last turns.
I don't want to move all the galleys from our island. Some of them are blocking channels and do not let enemy ships to enter deep into our land.
Also there isn't space left to ICS India and looks like at this point we should use settlers mostly for closing empty squares before doing any ICS.
We own 47% of land and 60% of population.
I guess that is it for today for me.
EDIT: BTW, Our MA says we have strong military compared to both Scandinavia and America.
link to the save
Here is the picture: