SGOTM7 - Team Wacken

grahamiam said:
If the Persians die, then no free tech.
?
TGL give any tech known by at least 2 other civs so as long as we capture TGL before finishing off the Scandy (probably the highest number of techs compared to Persia, Arabs and Zulu) we should get most of what America has. They are about half our size ATM so we should be able to reach domination without taking too much of their territory.

The Lighthouse is in Scandinavia, I would like us to focus on that as a priority when attacking Scandy. It will make movement on the High seas so much easier. Maybe we can find some land masses to settle on? The Zulu and Arabs are somewhere, maybe on small islands?

Maps: America does not have Navigation so no maps available when I tried to trade with them. (or rather the other way around, no maps, thus they do not have Navigation)
 
dmanakho said:
I expect to get rid of Persia during my turns.
Will start sending galleys at the beginning of my turns towards Scandi land so we don't lose any turns.
I don't think we have enough troops and we certainly don't pay for any unit upkeep.
At this point i'd rather use our gold to cash rush knights instead of settlers.
We have too few knights IMHO.
I expect you to get rid of the Persians and be deep into Scandy territory if not at the American border during your turns. :D

Zulus and Arabs are almost gone so no intrusions by them can be expected. You should take Arbela on your first turn and the units on the island you are fighting on should be enough to finish the Persians. Persians should also disappear as a threat during the first few turns of your turn set. So any landing parties would be American and Scandinavian. Watch the Zulu east coast for American landings I would think they are most likely to occur there since that was where we made first contact with them.
 
Wotan said:
I expect you to get rid of the Persians and be deep into Scandy territory if not at the American border during your turns. :D

That is the plan... but i've had a terrible turn set last time around (and i mean 8 turn of anarchy and not the barracks pop rush). So we will see how it goes tonight.
 
sorry wotan, i meant if Persia dies, there are no more sci civ opponents, so no one can get a free tech by entering the IA. sorry, bad sentance! GLib tech elevator is fully understood :)

with diff naval movement, GLight becomes less useful but at least our galleys will be able to move 3 coastal tiles so it would be nice to have in our pocket.

good luck dman :salute:
 
Played 2 turns during my lunch break and stopped.
Captured Arbela with no problems.
But i was not happy when i had a pick at Persepolis.
It is defended by vet. Muskets. :mad:

So don't expect fast progress from me here...
We definetely odn't have enough troops to take size 11 capital defended by a bunch of muskets.
What would be a guessestimate on how many defenders Persepolis has?
I could use Offa's combat calculator to figure out number of attackers i need.
 
since this is the 1st musket, we may be lucky in that they probably don't have many. try to pop the 1st musket with the full army. as far as qty of units, your guess is as good as mine :) hopefully, the salt is on the Persian island and not on the Viking one.
 
Indeed, the army is important. Attack the cities with the army first, it will take out muskets.

For the other islands: :(

When will you come to holland to recieve your can of pepsi ?

I think we should go do some exploration. We need to know the world now. We should see if there are any places free to be settled. We should see where the library is, we should see where there are easy cities, and then we can decide where exactly to get our 66%.
 
pre-turn: There is nothing much to do after wotan, only switched a worker build to the settler in one of the towns and
rushed a galley in another.

T1. 360AD. Attack on Arbela

vet Knight vs. vet pike -> 2hp knight
vet knight vs. vet pike -> 2hp pike
vet knight vs. vet immortal ->1hp knight
elite knight vs. 2hp pike -> elite knight captures Arbela.

Moving our 2hp army into arbela since the town has barracks.
Move knights on top of the mountain and see Pepsepolis...

IBT. Persian knight attacks our knight and dies.

T2. 370AD. Oh no.. Persia has muskets in Persepolis now...
Only last turn those were pikemen. Bad news...
I found two fortified galleys hidden behind MDI in Incense Hill... now it is my turn to yell at Wotan for doing that. :rolleyes:
Army still has only 2 hp and will need another turn to heal in Arbela and 2 more turns before i can get it to Persepolis.
Found new towns -> Tunceli, Sivas and Iskenderun
it was my lunch break and i will stop to continue tonight.

Posted the persian musket news here previously.

IBT. Vikings and Americans are building Maggelans. That is rather bad news since it means we can expect enemy fleet to travel to our land much faster using sea and ocean tiles. That also means that our enemies are very close to reach IA.

T3. 380AD. Yeah!!! Lost one galley but sank Viking Caravel near the Incense Hill. Founded Yozgat. Used cash to rush granary in couple of cities and then switched back to knight to finish build next turn. Lined up an army and 9 knights for the Persepolis siege next turn.

IBT. American landed vSword and vMDI near Medina

T4. 390AD
MDI kills american sword.
Knight kills american MDI

Siege of Persepolis:
Army vs. vet Musket -> 4hpArmy
Bombay Rats vs reg. Musket -> 3hp Rats -> Go Rats!!!
vKnight vs. reg. Musket -> 3hp Knight -> Go Knights
vKnight vs. reg Musket -> 5hp full life promoted eKnight -> GO! GO! KNIGHTS!!!!

8 Knights lined up to take on the next persian city.

IBT. Persia landed Immortal near Persepolis.

T5. 400AD. eKnight attacks Immortal kills and Leader is born.. :cool: Yes!!!!... we will have an army to fight on Scandi land.

Pasargadae siege.

vKnight vs. vet Musket -> 1hp Knight
vKnight vs vet Musket ->3hp Musket
vKnight vs. vetPike ->1hp Pike
vKnight vs reg Musket -> Knight retreats
.... lost the record but at the end i lost 4 knights and city still has 1hp pike left :sad:

Cash rushed few settlers.
Good news - it looks like Viking cities are defended by pikes only.

IBT. Vikings landed MDI near Persepolis

T6. 410AD. Continue Pasargadae siege.
vMDI vs. vPike -> 3hp Pike
eKnight vs. 3hp Pike -> 1hp Knight and we take the city.

vKnight kills MDI near Persepolis and becomes Elite.

Last Persian town is behid mountain grid so i need extra turn to get there..
Getting galleys ready to move troops to the next island. As of now we own 42% of world area and 57% of population

T7. 420AD. Didn't have much of an action here... Wait til next turn.

T8. 430AD. Army takes care of regMusket and regPike defending Antioch and we tale last persian city on this island.
Founded Van.

IBT. Berserks attacks our army from Caravel in Antioch and dies. Persia landed Immortal near Antioch.

T9. 440AD Killed Immortal. Landed first shipment of knights along with an empty army near Gordium.

IBT. Exploring suicidal galley lost in ocean.

T10. 450AD. 2 Knights kill two defending pikes in Gordium and we take the last visible Persian city. With much pleasure another knight kills scandinavian archer that was the reason Wotan yelled at me last turn set. Vikings are next and i hope Offa will do them good. I leave our army empty in Gordium. It appears that Vikings have two islands and i have landed on
the smaller one. Their capital is on the next island and i might want we keep the army for that one. Founded Antalya and Not Constantinople. Dispersed barb camp near Antalya.

Post turn: I didn't do any cash rushes during my last couple of turns. Will let Offa and the team to decide. We currently have 405 gold in treasure with 154gpt. Also left few workers unmoved on our main land. Just not sure what to do with those. I have 6 settlers on zulu island. There is only one spot left on zulu land to build a city. Rest should be moved to the
Arabian island. There is a galley near Medina to help. I have 5 galleys available to move troops from Arabian/Persian
island to the Viking's one. 2 more galleys to ferry troop from our mainland to Arabian island for further delivery. At the moment i have 11 knights and the empty army moved to the new island. More knights are coming in. On the second thought we might want to fill that army. The first town on our way - Oslo is located on top of the hill... will be a tough target to take.
Switched many coastal towns to libraries after rushing settlers there. New towns i founded should probably be switched to Libraries as well.. Please switch Antalya to something else for sure. i didn't notice until just now that it has archer in it's build queue.

Sorry, didn't do much of exploration. Lost 2 suicidal galleys and only got those 5 galleys to the scandi island during my very last turns.
I don't want to move all the galleys from our island. Some of them are blocking channels and do not let enemy ships to enter deep into our land.
Also there isn't space left to ICS India and looks like at this point we should use settlers mostly for closing empty squares before doing any ICS.
We own 47% of land and 60% of population.

I guess that is it for today for me.

EDIT: BTW, Our MA says we have strong military compared to both Scandinavia and America.

link to the save

Here is the picture:
ot450ad.jpg
 
47%. When the gaps are filled, maybe something like 53%

I think we should keep the army now for the biggest island left on the map. We have been rather lucky with leaders, but we cannot expect any more of them. If we find a decently big island like the arab/persians's of the zulu island, we could be able to reach 66% with that. With this army and so few enemies left, defence should be not much an issue anymore.
(We have been strong copared to everyone for 20-30 turns)

We don't have to keep attacking the islands in clockwise order. If we find a better island now, we should attack that. We have enough units to protect our southwestern lands and attack a somewhat easier island with our army.

Too bad you weren't able to explore a bit, else we would know what island to conquer now. Maybe some exploration can still be done ?

ICSing for the sake of ICS cities is no more needed indeed. Just fill gaps and get all coastal tiles as well.
 
WackenOpenAir said:
We don't have to keep attacking the islands in clockwise order. If we find a better island now, we should attack that. We have enough units to protect our southwestern lands and attack a somewhat easier island with our army.

Too bad you weren't able to explore a bit, else we would know what island to conquer now. Maybe some exploration can still be done ?

No we don't have to keep going clockwise, but at this time it will be faster to do so. Even if we find a better island the time it takes to get our units there will be most likely unacceptable.
I think if we roll over vikings and fill the gaps we have now we will be around 60% or maybe more. Then we would need to take just a small portion of American domain to reach the end.
Right now I think about rushing few more galleys in Konya and maybe Najran for faster troop shipment. Those cities are currently building libraries.
 
@Offa: Remember to move units from Gordium to the first Scandinavian location. They are all sleeping in Gordium and we should start the attack now. You have 7 units at full strenght there, more than enough to take the first town.

EDIT: I agree we should continue through Scandy instead of finding another place to attack.
 
nice job dman! :hammer: I see that we're doing 20% lux., are there any new luxes on the Perian island we can connect to get that down?

imho, we should sacrifice 1 galley for exploration, as we at least need to know the size of the next Viking island and the location of the Americans.

no hurry offa, i'm stuffed with SG's and have family stuff to do on Friday, so the earliest I can get to this is Saturday night.
 
Ok, attacking another island was a suggestion, not primarily to do that right now instead of the small island we landed on, but possibly instead of the next island that contains viking strongholds. The zulu, arab and persian cities should be easy to take at least. Maybe we can proceed against the muskets, but scouting a bit seems like a decent plan to me.

We can already go to 10 lux right now.
Micromanagement can also use some improvements (still the same city i talked about 20 turns ago), but i'll not go into detail this time, the game is almost over and it won't make that much of a difference anymore :)
 
WackenOpenAir said:
Ok, attacking another island was a suggestion, not primarily to do that right now instead of the small island we landed on, but possibly instead of the next island that contains viking strongholds.

Second Scandinavian island is about the same size as the one we landed on.
It has bigger cities though. I recall Vikings only have 6 cities and probably 3 cities on each island.
We just need to start rolling over the 1st island and simultaneously start moving galleys to the second one in time to ship all the troops over.

EDIT: Again, it appears that vikings don't have muskets and other than attacking Oslo on top of the hill we won't have too many problems with them.
 
Hi guys, I have been away at a conference for 3 days and have just returned. Now I see it's my turn. It will take me a bit to catch up: Wacken was just due to play when I left, so I didn't think I would be up until next week. My folks are here at the moment (They looked after the girls while my wife and I went away) so I can't really play tonight.

I'll try to play tommorrow.
 
It looks like fantastic progress.

A couple of questions.
What do we do with the army: ie load it up where it is or on the other Viking island...

We have a fair bit of unclaimed land and coast and are about 200 tiles short of domination. Do we want a concerted push now to culture rush a claim to all the unclaimed land or do we want to spend all our cash on military for now.

It looks like taking out the Vikings, and filling in the gaps will take us close to domination, then just taking a few American towns should do it.
 
Offa said:
What do we do with the army: ie load it up where it is or on the other Viking island....
I would load a single Knight in it so it moves faster but still able to be ferried by a Galley. And save it until landing on American soil. Vikings are probably on two small island so I would say the army is wasted there.

Offa said:
We have a fair bit of unclaimed land and coast and are about 200 tiles short of domination. Do we want a concerted push now to culture rush a claim to all the unclaimed land or do we want to spend all our cash on military for now.

It looks like taking out the Vikings, and filling in the gaps will take us close to domination, then just taking a few American towns should do it.
Spend cash to expand culture!

And, do not forget to move Knights in position to take the first Viking location. Dman has them all sleeping in Gordium, send them into Viking territory before hitting return.
 
Personally, i would spend most of the cash in stock now on units, then spend all that is to come in the next turns on culture. Also, maximize our income by putting lux on 10% and making sure you have the maximum number of taxmen.

Also can you probably decrease home defences and move pretty much all troops to the front.
 
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