SGOTM7 - Team Wacken

AFAIK, Vikings are guite large. On my last turn galley reached vikings land.

If we want to land to Persia backdoor it will take hellava lot of turns to get galleys there.
I will revolt as soon as a load the game tonight and most likely spend the rest of my turns in anarchy.
Will post the map and info on opponents. Then we will have a clear picture.
I was building swords during my turns thinking on the previous plan of attacking arabs with existing horses and getting swords ready against the Zulu, so we have some swords now in addition to all these horses.
 
yes, some good info is best. for each civ, it'd be good to know resources, #of cities, mil vs us, etc. don't take my last post as meaning we must change course. right now, i believe we are contemplating it. also, a backdoor persian invasion could maybe be a "sidedoor" invasion, with the same effect if all the immortals are hacking on Arabs. probably more feasible as they seem to stretch to the S a ways. thier border does reach to just the S of us, perhaps we can make a good landing there and open a port for reinforcements?
 
AlanH forwarded the issue to ainwood. I did not think of it, but he is in X-team. Therefore, he cannot solve it for us.

So wait for answer from ainwood.
 
I can't believe it would have taken 17 turns to build barracks without adding the worker. Surely with luxuries connected we could have grown the town to size 2 before that, or we would be in Monarchy and buy the barracks. Anyway, as we had already built one more reg AC than strictly necessary and disbanded perfectly good units in Delhi, any punishment seems harsh, as we have already punished ourselves a fair bit.

Re: the contact, the rule seems a bit obscure. I had rather thought Wotan meant he saw a Viking galley move on the ibt which wouldn't have given him a chance to make contact anyway. Our position would have been a bit more dodgy if we had achieved a useful tech deal.

The Vikings are a worry in the longterm of course, should they get a lot of bezerks.

The persians have iron in the hill town of Antioch: a tough but tempting target. It probably wasn't all that easy to connect up for the Persians so they may not have many immortals yet. I agree it isn't all that easy to get to though, so maybe another target first. It really isn't that easy to attack well at the moment as our forces are pretty low. I can't see the point of sending horsemen to Zululand though, so they really ought to try their luck in Persia/arabia.

I general, I think we can be pretty confident we are ahead in this game, so wildly risky play is unnecessary. AWD is a pretty tough variant and we ought to consider a little caution: eg building up forces, catapults etc.

Hlobane delenda est.
 
While i am waiting on M-B or Ainwoods input here are the some statistics:

From map-stat:

stats.jpg


Zulu has 7 cities but their largest city i can see is only 6 pop, the rest of them 2 to 4 pop cities. Can't see their capital though it is under the fog)
Zulus have ToA and i think it is important to capture it sooner. Downside ToA only works on the island it is built.
Zulus and Arabs do not have iron. I repeat Zulus and Arabs do not have iron.

Persia does have iron. It is connected indeed. City of Antioch is located right on top of Persia's iron. I doubt we can deal with Persia with the army we have though. We have to wait until after anarchy is over. During the anarchy we might want to destroy Hlobane and or Bagdad to ease cultural pressure.



From military advisor:
We are average against: ZULU, Persia, Scandinavia
We are strong compared to Arabs​

Our Army:
10 swords
12 Horses
2 Ancient Cavalry
6 Galleys​

We currently have 2 horses and the army left on Indian land for protection.
The rest is on the mainland.

@Wacken: Please let me know when i can play. I really want at least to start revolt to figure out how many turns of anarchy we have, but i will wait patiently on staff decisions.
 
We should wait for ainwood or mad-bax to reply.

If they do not reply within another day, 24 hours from now, i think we could sell the barracks then proceed. If anyone thinks we should wait longer than that, we will wait longer.
 
WackenOpenAir said:
If they do not reply within another day, 24 hours from now, i think we could sell the barracks then proceed. If anyone thinks we should wait longer than that, we will wait longer.
i think we should wait longer as I don't want to assume what ainwood or MB decide. perhaps it's what you suggest with the barracks, perhaps not. we are ok timewise so no need to hurry.
 
I'm all for waiting too. Sorry I've been absent so much, but I'm in Colorado on business (just extended it to next Friday :p). I've never been to Colorado before, so I'm doing a lot of stuff in the evenings too. As if that weren't enough, I'm driving to Las Vegas this weekend, so I will probably not be available to play until after I get home on the 11th. If my my turn comes up substantially sooner than that feel free to skip me.
 
OK Guys - I don't think the pop-rushing is a huge issue. The original intent of the pop-rushing rule was to prevent cities being kept at size one, and used to pop-rush units every turn in a fully-corrupt region. This is clearly not what you've done (and that exploit was patched-out anyway)

My only concern is that the rule needs to be consistent across all teams - it is clearly the impression of people playing (in this team and others) that joining workers for pop-rushing is not allowed. As such, I think we should stick with that ruling for the duration of this game.

I estimate that the pop-rushing was not worth a lot - you could have added workers to increase shield and food output, or finished monarchy and revolted. As such, I suggest that the 'punishment' be that your first ancient cav produced be suicided - take it out into the country-side, and shoot it (disband it: Do not disband it in a town; do not let it attack any units before it is disbanded).
 
Well thanks Ainwood. The first AC was the reg one from Wotan's turn, so he will have to be sacrificed for the greater good. Such tactics seem more suited for Aztecs but I am sure dman can say a few suitable words prior to the cleansing ceremony.

On a more cheery note the qsc summary is out and makes very pleasant reading. Considering we have conquered the Indians since then, we are looking very strong. I suspect we have more ancient cavalry than the other teams even if we do have to lose one.
 
There was a veteran AC produced already since barracks were built in Delhi.
It wasn't involved in any combat and I am going to disband it in open field.
 
That barracks will have cost 1 worker, 2 catapults, one vet ancient cavalry and quite a bit of angst. Let's hope future ancient cavalry make it all worthwhile :D . Our position is so good we must be whiter than white.

Wacken, did you vote?
 
Sounds like my turns are bringing nothing but bad news.
I couldn't wait, so before going to work this morning i've loaded the save just to start a revolt....
oh, well.... We are on the small map and have whopping 21 cities.... So stop yelling at me at once, not my fault - you guys have made us so big. :rolleyes:

oh well, ... we drew freaking 8 turns of anarchy period. :mad:
on the bright side we still can research CoL in 7 turns using scientists only.

Any suggestions on what to do with our 20 pop military between now and then. I suggest to raze hlobane.

I am going to work now and will play the rest tonight.
 
thanks ainwood :)

@dman: AWD + 8 turn anarchy = :vomit:

We will have a wild 8 turns! I recently survived a Roman attack from akots with 7 turns of anarchy in a pbem, let's just make sure our losses don't get too severe. one thing that can be done is disconnecting the iron and chopping warriors, reconnect iron and upgrade to swords (if we have the cash).
 
No offa, i did not vote.

I am pro europe.
When the US decides to attack someone, i want europe to have 1 opinion, not half of the governments crawling after bush, licking his but while far most europeans are strongly opposed to such an attack. Of course i am talking about iraq here, i still feel very agrivated about the situation back then, espescially the decisions from the dutch government. At that moment i wished chiraq was president of europe.
With the future globalisation and new world powers comming up in asia, i think it is better to have a strong europe. Not military, but economically.

It probably sounds very lame, but i didn't went to vote because the differences were so big that a victory for no was a sure thing. It felt useless to go vote.

Also, while i am pro europe and would have prefered a yes result, if the result turns out no, i rather have a sound no than a doubtfull no.
If there would have been a doubtfull no, either our government would not follow it, causing great unrest in the netherlands and further destroying the very poor confident in our government. This would not be good for our national political situation. If they would have take over a the no with a small difference, it would not matter for the situation in europe.

However, many of the voters voted no not because they are against europe, but because they are against our government (yes, unfortunately people are not smart enough to vote with the right reasons). A sound no like this made that obvious even to our oblivious government. A closer result would not have had the same result.

Up to yesterday, the sitting government did not really give any usefull information. They only dismissed the NO-arguments, spread a little propaganda flyer and tried to cause fear for our position in europe when we vote no.

The result might have some positive results for the national political situation. It will probably be a small effect as the politicians are quite hard headed and it aint too easy to get trough to them. They have absolutely no connection with the people.
Also might this result have a positive influence on how the future european politicians are gonna work in regards to the citizens.
I know it will not help a lot, but it might help a little bit to learn politicians that they need to listen to the crowds and provide objective information or it will backfire someday.

Also am i happy the netherlands are not the only ones who voted no. If we were alone, we could indeed be in a bad position in europe. France however voted against, and if britain is going to do a referendum, it will certainly also be a sound no.

It is too bad the union is delayed by some years now, but they way it is happening, there might also be positive effects.

I could fill books with my oppinions about topics like this, but i think this is enough now for a civ forum :)
 
Ok, since there were no comments on what to do during the anarchy
i will try to keep our country together and also have a raid on zulu island to raze hlobane...
i don't expect more than 3 or maximum 4 defenders in pop 3 town.
Just got home from work, will have a dinner and play in about an hour.
 
please do expect 4 or 5 :)
When i landed right next to it, there were 3 defenders and an archer already.

The zulu exceed or equal our military. With weaker units and with defensive unit that is. The AI counts attack points higher than defence points. They probably have 40 units or so, most impi. I do expect a lot of impi's there.

I think you should drop at least 8, preferable all 10 swords there before attacking. Better safe than sorry :D
 
So it is 450BC and we have 8 turns of anarchy ahead of us
Do you still want to have me in the team? or give me a second chance next time around perhaps??? :rolleyes:
Oh, well... Micromanage towns, hiring clowns and scientists and at the end we can get CoL researched in 7 turns which is not that bad considering the situation we have. Disband one vet AC per agreement with Ainwood

IBT. 2 Zulu galley approached northern Indian shore. Scandi galley near our western shore. It is going to be a pain herding all these galleys.

T6. 430BC Denizli founded.

t7 410BC. Nothing really

IBT. Resistance in Najran ended. Zulu galleys retreated. Scandi galley is heading to the Indian island.

t8. 390BC. Landed 10 troops near Hlobane. Unfortunately i couldn't gather all the swords in time so we will have to use some HMs and reg. AC we have.

T9. 370BC. Attacking Hlobane.
1. HM dies but redlines vet Impi.
2. SM dies and also redlines vet Impi
3. SM dies and takes only one hp of vet impi.
4. Elite sm attacks reg impi and wins
5. vet sword attacke reg impi and wind
6. elite horse attacks reg impi and kills
7. Anc. Cav attacks 3hp vet impi kills and promoted to elite.
8 and 9. vet horses kill 1hp impis.​

Wow, The pop 3 town had 6 defenders in it... More than Wacken or i thought. Imagine how many Impis Zulus have in the rest of their larger towns. Checking MapStat. Uskudar has only 0.185% chances to flip with the library built turn before anarchy flipping problem is gone for good.
I moved all the units i could back to galleys but still have 3 units with no moves and a slave on zulu land
There is also still high cultural pressure on Kafa, Bangalor and Delhi from other Zulu towns though.
Scouting galley sees blue (american) border from under the fog. To avoid confusions i will turn back 180% next turn.


IBT. Zulu reg. archer attacks our 3hp vet sword. We win and promoted to elite. 4 zulu archers and 3 impi are hurrying to the place where Hlobane once stood but they are too late to help. The bad news - Zulu landed 3 vet Impi near Delhi. I am glad it happened the same turn Delhi created another AC.

T10 350BC. I evacuated the rest of the forces from Zulu island. Amry kills Impi. Vet horse Kills Impi. Vet AC attacks vet impi and dies. I have vet horse in Delhi with no turns left against 2 hp Impi. I doubt 2hp impi will attack unit in city IBT.

Ok... I micromanaged as well as i could. CoL comes next turn. I replaced some of the scientists with taxmen, they should be converted back to scientists next turn. Haven't even tried to do anything with workers - these are total mess. I hate trying to figure out how many workers i need to do the task during the anarchy time.

Please herd the enemy galleys... There are 3 zulu galleys, one viking galley you can see on the screenshot map and i think isaw an arab galley near Konya IBT. It disapeared in the fog.

At the end of my turns we have 11 horses and 8 swordsmen. We are still average to Persia, Zulu and Scandi and against Arabs.
3 more turns of anarchy and we should be able to build mighty army in no time. I am still inclined to go after Zulus next since we can add couple of productive cities on their land and start working on ICS built earlier. (If the war is succesfull that is)

Trying to replay all these 5 turns in my head and see if there is anything Wotan can find to yell at me again. You know, we have this kind of love-hate relationship that usually happen within the 10+ years old marriage. :p

dman-350bc.JPG


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