OK, the MM took forever and a day in this set. If people only want to play 5 turns at a time from now on because their eyes begin to hurt, I shan't mind.
0 - 500AD - Ok, I sort out all the little rioting cry babies and MM a bit. Everything else seems tasty.
IBT - Ragnar wants to renegotiate our gems deal, he will only give 3gpt - Ok we'll take our business elsewhere Ragnar. I know a man who'll give us a fair bit more. FC builds Cops, and we enter our Golden Age. Start Newton's pre-build. Nanking settler -> court. Breadboy settler -> worker.
1 - 510AD - Sell dyes to Ragnar for 6pt,13g. Hurrah, we have iron. Settle Gangstaz' Paradise, Spider City, Gotham -> worker. We need more workers for impending railnet.
IBT - Northern Mountains market -> university. Barbarian Impasse university -> court.
2 - 520AD - Decide that Indigo would be a be a good location for a pre-build for either UniSuff, or Smith's so switch to Palace pre-build. Settle Tasty-Treatville. Switch Dyes-See to duct.
IBT - Renogotiate ragnar's horse deal. Get 23gpt, 4g, WM. Learn ToG - Start on Magnetism. Tsintsabis settler -> worker.
3 - 530AD - Shuffle some longbows to greet an English galley. Rush a settler in Fat Man's city so we can squeeze another town in.
IBT - Delphi settler -> worker. Egdon duct -> library. Moo-town worker -> worker.
4 - 540AD - Settle Yak Valley -> worker.
IBT -
5 - 550AD - Settle Neo Fat Man's city -> worker. Settle Greek Surprise -> worker.
IBT - Thermopylae MI -> worker. Tsingtao worker -> worker. Warrior's Prayer uni -> court.
6 - 560AD - Settle Central Peak -> harbor.
IBT - Learn Magnetism. Barbarian Impasse court -> knight.
7 - 570AD -
IBT - Waterfire market -> uni. Canton worker -> worker. Jungle edge duct -> market. Mycenae spear -> spear. Tweener settler -> worker.
8 - 580AD - OK, with 6 turns to completion on Newton's in FC, i'm pretty confident Caesar won't get to ToG and cascade, so I pull the trigger - Physics+29gpt for Metallurgy+14g. We are now Industrial, gentlemen. Steam Power in 6.
IBT - Alex wants to resign peace treaty. Ok. Athens MI -> worker. Shanghai worker -> worker. Sparta settler -> worker. Moo-town worker -> worker.
9 - 590AD - OK, i hope what I did next was a smart move. In order to try and fund max research, we need luxuries. Caesar has silks and furs, and will give them up, with a bit of money thrown in, for Magnetism. I figure since we are going to be effectively gifting everybody into IA sooner or later, this deal may as well go ahead now and help us get to Steam quicker. So Magnetism nets us silks, furs, 5gpt, 19g, world map. We can now research at 100%.
IBT - Beijing MI -> worker. Mount Belle Vue uni -> MI. Miss Goggins settler -> worker. Phoenix worker -> worker. OSLO (VIKING) BUILDS LEOS.
10 - 600AD - Settle Sin City -> worker. Settle Hunt Valley -> worker.
From what I can see, thee are 5 more locations that can be settled up in the north to complete our sprawl. There are 4 settlers under construction and one in transit.
FC will have Newtons in 4, and we will have Steam in 3. I have been amassing workers in preparation for operation railnet, so have fun with them.
There is a wonder prebuild in Indigo - I think it shold probably go to Uni Suff, unless somebody researches Economics in the meantime for us, then I propose this change to Smiths.
Ragnar will buy Banking for 7gpt if you so wish it.
Suggest we go to Industrialisation after steam.
Hmm, looking at the Territory graph, I really do wonder what Klarius' team is up to.
http://gotm.civfanatics.net/saves/sgotm8/Chunky_SG008_AD0600_01.SAV