Tubby Rower
Chronic Slacker
Ok jb. you got it? go get him!!
Two errors. First, forted is actually 25%. Second, the bonuses add, not multiply. So the correct formula is 2.0 * (1.5 + 0.25 + 0.5), yielding a strength of 4.5.jb1964 said:Rough strength estimate...
Spear (2), Hill (50%), Forted (10 or 25%), Size 8 (50%)
2.0 * 1.5 * 1.1 * 1.5 = 4.95
Is this calculation correct?
Again, that's not quite the right way to think about it. A 25% chance of winning a battle doesn't mean we need 4x as many hitpoints, since any damage we do will carry over to later battles. Rather, our ratio of winning rounds is 2 / 4.5, so we're going to lose 2.25 hp for every one that we take off. Given four regular spears (though I'm pretty sure I promoted at least one of them), that implies we're going to lose 27 hp in the battle, assuming neutral RNG luck.Another way to look at this is that, according to my calcs, a vet archer will win ~25% (ave 27%, stdev 5%) versus the forted spears in Beijing.
Win is defined as: Base Def * Mult * Rand() < Base Off * Rand()
4 regular spears give 12 hps so we'll need to be attacking with a minimum of 48 hps, or 12 archers/horses. Horses would be better so we would have something to occupy the city.
town captor simulator is an simple, easy to use progam for simple minded folk such as ourselves. It shows the stats for units to take over cities.
in me right now.
, I've got a handful of cadets that'll wipe it out 


right. we just wait for some more troops to arrive, and finish them off then.eldar said:I agree; that's not as bad as it looks, surely? We should have enough to finish it off, with more coming?!
always was bigger than life....eldar said:And my, England is big!