Here's an attempt at a turn-by-turn.
General notes:
- If we sell all libs/unis now and we cannot get a foothold on every island, then we're in trouble as we might have to research up to missiles. Otoh, we could use the money right now to rush units on the mainland. (Like Niklas said, we have enough money to rush all airports). Our biggest bottleneck is that Kago island can only lift 5 units per turn, while the mainland cannot build units fast enough to use all its airlifts. In the scheme below I assumed we don't sell libs. If we do, I would (short-)rush tanks on the mainland.
- Selling a building gives 1/8-th of its shield cost in gold. I didn't count libs/unis, but assuming about two dozen of each gives around 850 gold - enough for (short-)rushing about 4-5 tanks I guess. You can also use forestry operations to cut build times on the mainland.
- RoP with Viks lasts for another 3 turns in 1275AD.
- I assume that the last city you take from a civ doesn't have resistance. Otherwise we'll need another turn to rush airport in Warwick.
- Here's a pic of all the islands:
Names and ownership of the islands:
- 1 - Main. America.
- 2 - Tientsin. Roman.
- 3 - Romanum. Am, Rom, Vik.
- 4 - Tatung. Am, Rom, Jap
- 5 - Warwick. Eng, Rom.
- 6 - Lund. Am, Vik.
- 7 - Kago. Am.
- 8 - Vasteras. Am, Vik.
- 9 - uninhabited. Keep it that way
.
- 10 - Vikland. Am, Rom, Vik.
- 11 - Kalmar. Vik.
- 12 - Syra. Am, Rom.
- 13 - Caesar. Am.
- 14 - Tarentum. Rom.
- 15 - Plebos. Am.
- 16 - Argos. Gre.
- 17 - Hera. Am.
- 18 - Hippo. Rom.
Islands to be taken by infantry: 2, 6, 11, 14, 16
Islands to be taken using tanks/cavs: 3, 4, 5*, 8*, 10, 12, 18* [* means airport need to be constructed].
- We have 5 choppers now, current locations: thermo, canton, adjanta, plebos, linkoping. We don't need more it seems.
- I probably forgot one or two things so please check before you play!
Turn 0 (1275AD): Airlift some tanks from mainland to Romanum, I forgot to do this. You may want to keep a few on main island, the Jap boats near Beijing didn't unload yet.
Sell markets, banks, harbors and barracks on Kago island, as well as improvements in Bizen, Lutetia (except rax), Bjoergvin, Stockholm, Oslo, Uppsala, Nidaros, Norkoping for about 180 gold total. Keep rax in Lutetia for healing and in case you need to rush an infantry.
Rush airport in Vasteras (560 gold). Treasury: 200 gold (roughly). We'll need the infantry from Athens, Chengdu, New Durkz, Memphis, Tantooine, others can switch back to tanks.
Perhaps do something with the workers on Kago, maybe rush settler in Hispalis this turn or next. There's a native guy somewhere that you can add to Hispalis next turn.
-----------------------
Turn 1: Buy WM (for WM) from Viks to spot barb camps.
Hippo and Tientsin: Load 2 infantry in Plebos chopper, rebase to mainland, and unload. Load 1 mainland infantry in Adjanta chopper together with settler and worker and drop on Hippo island. Drop remaining three infantry just outside Tientsin with Canton chopper.
Tatung: Tanks advance on Seleucia and attack Ise. Remaining tanks from the southern stack can advance on Suo and Sapporo. You have bomber support over Ise, remaining bombers can hit Tientsin. Will not mention Tatung for subsequent turns, it's obvious. Will finish in 3-4 turns.
Romanum: Advance on the Vik towns first, Roman towns can be done later. Will not mention this island anymore either.
Argos: Bomber from LA can help, take the two cities. Rebase choppers remaining two choppers to Argos and Delphi.
Warwick: take Warwick, and disband an infantry to rush airport (632 gold).
Vikland: take Lugdunum, proceed to Hastings.
Syra: Tank to Hako, rest for one turn, then advance to Jeru. No more mention of this island, finish on turn 5.
Airlifts: from Kago and Main to Romanum, Vikland and Vasteras, as needed. Send cavs to Vasteras for speed.
Treasury: 150 gold.
--------------------------------
Turn 2:
WM again.
Hippo: found city, disband worker to rush airport (632 gold).
Tientsin: rebase 2 bombers from LA and New Orleans to Hako and Aurelio. Others can bomb away at Tientsin, and infantry take the town.
Vasteras: straightforward. Won't mention it anymore. You'll need 3-4 turns from here with cavs, depending on RNG.
Choppers: Delphi chopper drops 3 inf at Kalmar.Can scout landing zone with a worker on the nearby hill in Vikland. Rebase a loaded chopper from Argos to Hako. Load three inf in a mainland chopper and rebase to Aurelio.
Airlifts: Warwick (3-4 tanks?), and of course reinforcements where needed.
Vikland: Declare now, and you can take Hastings, Possibly Ore. RoP is up anyway. Need about 3 turns from here.
Treasury: 100 gold.
---------------------------------
Turn 3:
Bombers, Lund and Tarentum: use bombers to scout landing zone, then drop the three inf if safe. Rebase New Orleans bombers as needed, focus on Rome probably.
Warwick: advance to Roman towns. Finish 1-2 turns from here.
Kalmar: take it!
Airlifts: Hippo I guess, 4 tanks minimum. Consider selling off libs/unis and rushing airport in Gavle, (short-)rushing tanks on mainland.
---------------------------------
Turn 4:
Tarentum and Lund: should fall this turn.
Hippo: get moving! 1-2 turns from here.
Can airlift cavs into Gavle if you built airport, or into Romanum to take out the Roman cities.
Turn 5:
Mop up. If all goes well, you could finish this turn. It depends very much on the RNG though.