Exactly right, Methos. The little towns have had scientists and taxmen to help with research and the economy. And yes, Xinjan flipped. I was rather irritated by that but I kind of knew it might be coming.
Starting my turn log now.
Turnlog: 50BC to 150AD
Preliminary: Following the notes I've made from the team's suggestions I begin moving any units I can north. Horses move towards Athens, archers and cats towards Corinth. Send a couple workers towards Athens to road the forest just south of it. Tantooine moves one citizen to the mined desert, giving it 10spt. Mess around a bit with the scientists and taxmen. Theology in 7 turns at -3gpt. Never have I messed around with scientists and taxmen as much as I did in these 10 turns.
IBT: Syracuse sacked for 2 coins. Philedancia: horse-->horse ( I really did a poor job of noting what towns built what and all that business, sorry)
Turn 1) 30 BC: units moving into position. Nothing exciting.
IBT: Barb horse attacks spear in Tatung and dies.
Turn 2) 10 BC: Not much happening. Just moving military and workers.
IBT: Rome asks for world map +2 gold. No thanks. Syracuse sacked for 2. Some horses built in the south. Was lazy and didn't write down which towns.
Turn 3) 10 AD: Gearing up for battle. Theology is in 4 turns at -3gpt. Mess around with scientists and taxmen. Switch science down to 40%. Change lots of taxmen to scientists. Theology in 4 at +13gpt.
IBT: Syracuse sacked yet again. 2 coins. I don't know if everyone knows this... you probably do. But just in case you didn't, when barbs pillage a town and make off with gold, your treasury is divided by the number of towns you have, and that's how much gold they get.
Turn 4) 30 AD: Sell monotheism to the Viks for 33 coins +map. Rush spear in Byzantium for 60 gold.
IBT: Syracuse sacked again. Can't get a break from the horses to rush a spear. I would hate to spend what little coin we have to cash rush something and then have it pillaged.
Turn 5) 50 AD: Road to Athens should be done next turn. Greece is still building 3 wonders. Declare war.
Athens: 2 vet horses die flawlessly. vet hoplite now elite. I'm already discouraged.
vet horse kills elite hoplite! promoted to elite, 4/5
vet horse kills vet hoplite, promoted and now 2/5
vet horse kills vet hoplite, now 1/4... Athens is captured! Athens has its barracks and harbor intact, along with the Collossus. Athens is now size 5. All horses move in to quell resistance and await the counter attack. My discouragement passes
Units south of Corinth hold position. I mis-keyed an archer and a cat so they will be a turn late. I sent one token horseman to join them though, and he steps quickly across the border, captures a worker, and steps back.
IBT: Syracuse sacked. Barb horse dies on spear of Tatung's defender. Resistance in Athens ends.
Turn 6) 70 AD: 13 horses move towards Sparta. 3 wounded horses stay behind near Athens in case it flips. Stack moves on Corinth.
IBT: Theology complete. Education in 14 at +7gpt.
Turn 7) 90 AD: Corinth: 2 cats miss. 2 reduce population to size 2. vet horse dies to vet hoplite flawlessly
vet archer kills vet hoplite, now 2/4
vet archer dies flawlessly to reg hoplite
vet archer dies to reg hoplite, hoplite promoted to 2/4
vet archer dies to hoplite, hoplite now elite and 3/5
At this rate I have no confidence my remaining archers can take Corinth. They hold position.
Sparta: vet horse retreats from reg hoplite, hoplite 2/3
vet horse dies to 2/3 hoplite.
bugger. mis-key next horse.
vet horse kills 2/3 hoplite, now 2/4 and Sparta is captured! Only one defender? Makes me wonder about Corinth. Decide to wait anyway.
Move 5 horses to assist at Corinth, just in case. 5 horses MP in Sparta. (In retrospect, I don't know what I was thinking when I went at Corinth. If I could see the hoplite when he was 2/4, it would mean there are no other hoplites in there. Sure there could be a warrior or an archer in there, too, but with only one defender in Sparta... I should have been bolder and gone for it)
Now I'm really messing around with specialists and the slider. With science at 40% and all specialists scientists, we get education in 13 turns at +9gpt.
Science to 50% gives 9 turns at -29 gpt. Switch scientists to taxmen, 11 turns at -3gpt. Sell monotheism to China for map +35.
IBT: Syracuse sacked. Tatung spearman defends vs. barb horse, now 1/3. Greek MI heads south from Knossos towards Sparta. Education in 11 turns at -9gpt. Bah.
Turn 8) 110 AD: Corinth: Cat reduces city to size 1. Other 3 miss. vet horse dies to elite hoplite, hoplite now 2/5.
vet archer kills elite hoplite and Corinth is ours!
vet horse retreats from reg MI, MI now 2/3
vet horse kills MI, now 2/4. Sees another MI on mountain 2NE of iron. Horse realizes he will be sacrificed
Tweak scientists and taxmen. 10 turns at -3gpt. Rush archer in Tatung to go exploring.
IBT: China asks to renew our ROP. No thanks. We might be going to war against you soon and breaking an ROP would make us look bad. Xinjian flips! Ha! Bummer. Good thing I didn't renew the ROP. It may be time to boot China. Had one archer there but that's all. Greeks start building the Great Library in Delphi. Syracuse sacked. MI attacks wounded horse and horse retreats! Way to go, horsie!
Turn 9) 130 AD: Thermopylae: vet horse retreats from reg hoplite, hoplite full strength.
vet horse retreats, no damage to hoplite again.
vet horse kills reg hoplite, now 3/4
vet horse dies to reg hoplite, hoplite now 1/3
vet horse kills 1/3 hoplite, Thermopylae taken with 1 worker.
Try to set up the MI for an elite win. vet horse retreats from MI, no damage.
vet horse dies to MI, MI now 2/3
Go elite horsie! 4/5 horse retreats from MI. bah.
Abandon St Louis and build Richmond 1 SE to be at dist 5 from Athens. Education in 9 turns at -1gpt. Greeks are willing to talk. They'll give Mycenae and Herakleia +a worker.
IBT: 2/3 MI attacks spear in Sparta. 3/3 spear defends, now 1/3.
Japan build the Great Library.
Turn 10) 150AD: Not much. just getting things ready for the next player. Core cities will riot without higher entertainment slider or specialists. Make scientists and taxmen to keep research up. Lots of units left with movement. Athens down to size 1 and ready for workers to join. Workers moving up to improve tiles around Athens and increase pop. Couple workers moving to build road to Corinth.
Some jungle towns were building some things that we really don't need at this point. Things like archers, catapults, barracks. They get changed to libraries and courts, but feel free to change them to a different build. There is one settler near Athens, one fortified in Durkzington ready to rebuild after the jump, and one near the Dye City.
Education is in 9 turns at -1gpt.