Ok got it. Won't look at peace for 12 turns unless really juicy or dire
Turn 0:
Switch Archer builds to Horseman, may change some of those to infrastructure before they complete. Change O8 from Courthouse to Marketplace. It would gain 1 science from a courthouse and 1 maint, marketplace gives us +2 and 1 maint.
Warrior builds switched to cats. Not enough pop for workers yet.
Starve Shanghai and Chengu.
Switch research to 60% goes from 39 turns to 19 turns.
Hurry production of horse in O2 and O3.
Two workers outside 15 are working territory not in our borders. They'll finish soon so I let them be, but pay attention to borders.
IBT: Chinese archer comes from Xinjian.
Turn 1 (330 BC):
Horsemen built. Switch builds to aqueducts (won't complete until after revolution anyway). Move 2x archers and spear to take out the chinese archer. Retreat Cats to Shanghai with archer.
IBT China and Greece sign a peace treaty.
Turn 2 (310 BC):
How is there a worker of ours (captured chinese) outside beijing building a road???
Greece got Feudalism by entering the MA (probably what they got for peace). We are several turns into research on the same, so I let it be.
IBT turns resign RoP with Greece; don't want them to backstab us and don't think we'll be attacking them in 20 turns. Scandanavia shows up with a ship.
Turn 3 (290 BC):
Scandanavia doesn't know anyone, is down Currency, Construction, Philo, Poly, CoL. They have 120 gold and WM to trade, give them Philo in return. Establish embassy, working on Temple, have a boat and 2 spear in their city. No strategic resources hooked up. They can see orange borders on another island.
Turn 4 (270 BC):
China captures our worker, two archers are outside cities but not yet exposed. Move most of the stack forward with settler. Vikings still haven't 'met' the orange, and greece has red (babs?) outside on of their cities also with no contact.
Turn 5 (250 BC):
Horse takes elite archer and 1 damage, horse takes reg archer and is redlined. Move two archers into place to cover (1 reg archer threatens). Cats can't move onto jungle, fortify with the rest of the troops, move spear and horse and settler to city spot.
Turn 6 (230 BC): Archer loses to our units, we have 2/4 archer and 1/4 horse will wait for them to recover before attack (hope we beat GW).
Move archer to 15 to keep Greece honest (archer moving through via RoP).
Move 4/4 archers, cats and spear next to Beijing to start bombing them next turn, which will give us an idea of their strength.
Turn 7 (210 BC):
Cats take spear down to 3/5 and don't reveal any other units, so I send horse in. Doesn't retreat, doesn't deal any damage. Another archer takes out a chinese archer threatening our new city.
Turn 8 (190 BC):
Cats take beijing down to 2/5 and don't reveal anything else, bring archer into battle and it takes the city with 1HP loss.
I'm ending my turn early, because there are two decisions awaiting. The first issue is that we still will only get 1-2 cities from China for peace, and we have enough of a force to take Nanking or Canton in 3 turns (I prefer canton, so that their capital is as far from their other cities as possible.
We could get Macao (on its own little island), and Tatung (same island as their iron). We can't get lit in that deal. If we take canton we should also be able to get ayung or whatever.
I haven't revolted because I can't remember if that will affect a peace deal. Check Greece and Vikings every turn to try to trade contacts.
Save:
http://gotm.civfanatics.net/saves/sgotm8/Own_SG008_BC0190_01.SAV