Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
We have Beijing
We have the Pyramids
China doesnt have GW nor GA
Well done stagnate - seems you had much better RNG than IstariAsuka
Recommend we revolt ASAP - we have enough units to damage China's northern remains.
2 archers with movement left can be moved N of Dallas, then adjacent Canton next turn - these can be joined by horse moving this turn up from 11 and horse in Dallas after it has healed next turn - with good RNG 4 units should be sufficient. Next turn cats and remaining archers can go get Nanking 1 turn later. Decision then whether to accept peace or go for Xianjing as well depending on how affected by war weariness when emerge into Rep.
China wont give up an iron city - looks like we will need to get iron from Greeks with longbows when we go for Athens and its Collosus. Note no further Chinese cities nor any Greek cities built on hills. We should be able to get lit from Chinese in peace deal.
Re ex junglr cities - I note we have mined 4 grass tiles and are mining 2 more - not sure that we will see much use for this as shields are all currently lost on waste (07 currently using hill sacrificing non corruptible food). Irrigating in rep will allow us to support sev scientists in each corrupt city - mining will give very few shields, most likely requiring courts before we see sig benefit.
Build orders in these cites - workers are useful and can be added to core cites to get them up to size, settlers can build more cities in ex chinese territory (red dots on dot map) I think we have enough cats (later upgrade to trebs for Greek war) and I doubt benefit of rax in corrupt city. I would also question building reg spear in Shanghai (? settler), but I admit I have an aversion to defensive units.
Some MM will increase growth (eg 13 can work grass instead of coast allowing growth and worker build next turn)
Re diplo - should we consider gifting / trading contacts and techs to speed up world research rate?

We have the Pyramids
![Party [party] [party]](/images/smilies/partytime.gif)
China doesnt have GW nor GA

Well done stagnate - seems you had much better RNG than IstariAsuka
Recommend we revolt ASAP - we have enough units to damage China's northern remains.
2 archers with movement left can be moved N of Dallas, then adjacent Canton next turn - these can be joined by horse moving this turn up from 11 and horse in Dallas after it has healed next turn - with good RNG 4 units should be sufficient. Next turn cats and remaining archers can go get Nanking 1 turn later. Decision then whether to accept peace or go for Xianjing as well depending on how affected by war weariness when emerge into Rep.
China wont give up an iron city - looks like we will need to get iron from Greeks with longbows when we go for Athens and its Collosus. Note no further Chinese cities nor any Greek cities built on hills. We should be able to get lit from Chinese in peace deal.
Re ex junglr cities - I note we have mined 4 grass tiles and are mining 2 more - not sure that we will see much use for this as shields are all currently lost on waste (07 currently using hill sacrificing non corruptible food). Irrigating in rep will allow us to support sev scientists in each corrupt city - mining will give very few shields, most likely requiring courts before we see sig benefit.
Build orders in these cites - workers are useful and can be added to core cites to get them up to size, settlers can build more cities in ex chinese territory (red dots on dot map) I think we have enough cats (later upgrade to trebs for Greek war) and I doubt benefit of rax in corrupt city. I would also question building reg spear in Shanghai (? settler), but I admit I have an aversion to defensive units.
Some MM will increase growth (eg 13 can work grass instead of coast allowing growth and worker build next turn)
Re diplo - should we consider gifting / trading contacts and techs to speed up world research rate?