Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
http://gotm.civfanatics.net/saves/sgotm8/Own_SG008_AD0190_01.SAV
Preflight - switch a few core builds to libs
Greece are the cultural leaders - a few libs should help reduce flip risk as well as boost science
Trade Romans contact Eng & Jap for Dyes 1gpt + 6g
Trade English WM + 35g for Contact Vikings & Lit
Trade Jap WM + 2g for contact Vikings
Trade Greece Feud for contact England & Vikings, WM & 286g
Trade Rome furs, WM, 240g for Feud
Greece, Romans and us are now tech leaders - only us and Greeks have money
Research set to Mono with aim to get Astronomy & Cop ASAP
Turn 1 - 10AD - Greece commences HG in Sparta (they have gone wonder mad with current projects including Sun Tzu's in Athens, ToA in Therm., GLib in Knossos and GLH in Corinth)
I investigate Athens (see screenie below) - 3 hoplites defending. 30 turns at current rate for Sun Tzu's. We have 4 turns left on ROP. We have the choice of attacking Athens soon with our current force or waiting until just after Sun Tzu's built and take it as a bonus. The risk of waiting doesnt seem large as Greece will not be building its military whilst its building wonders. I've decided not to attack now - but if consensus is for early attack then we will not be losing much. Whenever we attack Corinth must be no 2 in our sights to gain iron. I elect not to trade for their wines so we can honorably dow in the next 20 turns.
Turn 2 - 30AD - barb camp appears in central mountains
Turn 3 - 50AD - 01 lib -> market, barb camp dispersed
Turn 4 - 70AD - Vikings found Alesund on isle SW of 02 and 03, 3 viking galleys are in our waters - I fear they will go for our undefended ex-Chinese cities - we cannot afford rushing spears there
Turn 5 - 90AD - Vikings land 3 archers and 2 warriors next to Anyang
. I try putting off the inevitable by buying all their gold and WM for horses. Decide its a battle we cannot win (at the moment) so gift them Anyang
. We have several other island towns they can just waltz into so we will not benefit from fighting, further we have almost no defences on our core - sorry guys seems like I'm the first to lose a city.
Turn 6 - 110AD - I dont renew rop with Greece - we are free to attack if thats the go
Turn 7 - 130AD - Vikings land 3 warriors and archers at Shantung - I gift this as well
Turn 8 - 150AD - Greece learns mono - we are due next turn - guess I should have researched Engineering. 05 lib -> harb
Turn 9 - 170AD - Vikings land 2 archers outside Macou - I had rushed a reg spear there - they will attack next turn so I cross my fingers. I also get ROP so their rep really stinks (they even pay me for it)
Turn 10 190AD - Spear holds flawlessly against first archer, then loses flawlessly to second - Macou razed
Kansas City founded (following red dot plan in post 201)
I have micromanaged workers and tiles for this turn. We are at risk of viking attack at our core. I brought 2 horses to northern part of core to control barbs - I suggest bringing all horses south and leave archers to defend northern parts. I think we need to get peace from Vikings before attacking Greece. Several suggestions - ? ally English by giving them mono - down side of this is it locks us into 20 turns of war. Alt ? give vikings mono as soon as they will talk peace.
Note Japan weak - falling to Romans - only 4 cities left. Rome look to be becoming a superpower. Vikings 2nd biggest overseas threat, though they are backward. English have crap land and I dont see them becoming a major force. We are currently trading lux with Romans. We would not want Vikings allying Romans or we may be attacked from both east and west.
Any suggestions?
Roster
Andronicus - just played
IstariAsuka - up next
Symphony D - ? avail yet
stagnate
Own - skipped last round
Abegweit
PS. We are now eligible to read and post in the first spoiler.
Preflight - switch a few core builds to libs
Greece are the cultural leaders - a few libs should help reduce flip risk as well as boost science
Trade Romans contact Eng & Jap for Dyes 1gpt + 6g
Trade English WM + 35g for Contact Vikings & Lit
Trade Jap WM + 2g for contact Vikings
Trade Greece Feud for contact England & Vikings, WM & 286g
Trade Rome furs, WM, 240g for Feud
Greece, Romans and us are now tech leaders - only us and Greeks have money
Research set to Mono with aim to get Astronomy & Cop ASAP
Turn 1 - 10AD - Greece commences HG in Sparta (they have gone wonder mad with current projects including Sun Tzu's in Athens, ToA in Therm., GLib in Knossos and GLH in Corinth)
I investigate Athens (see screenie below) - 3 hoplites defending. 30 turns at current rate for Sun Tzu's. We have 4 turns left on ROP. We have the choice of attacking Athens soon with our current force or waiting until just after Sun Tzu's built and take it as a bonus. The risk of waiting doesnt seem large as Greece will not be building its military whilst its building wonders. I've decided not to attack now - but if consensus is for early attack then we will not be losing much. Whenever we attack Corinth must be no 2 in our sights to gain iron. I elect not to trade for their wines so we can honorably dow in the next 20 turns.
Turn 2 - 30AD - barb camp appears in central mountains
Turn 3 - 50AD - 01 lib -> market, barb camp dispersed
Turn 4 - 70AD - Vikings found Alesund on isle SW of 02 and 03, 3 viking galleys are in our waters - I fear they will go for our undefended ex-Chinese cities - we cannot afford rushing spears there
Turn 5 - 90AD - Vikings land 3 archers and 2 warriors next to Anyang


Turn 6 - 110AD - I dont renew rop with Greece - we are free to attack if thats the go
Turn 7 - 130AD - Vikings land 3 warriors and archers at Shantung - I gift this as well

Turn 8 - 150AD - Greece learns mono - we are due next turn - guess I should have researched Engineering. 05 lib -> harb
Turn 9 - 170AD - Vikings land 2 archers outside Macou - I had rushed a reg spear there - they will attack next turn so I cross my fingers. I also get ROP so their rep really stinks (they even pay me for it)
Turn 10 190AD - Spear holds flawlessly against first archer, then loses flawlessly to second - Macou razed

I have micromanaged workers and tiles for this turn. We are at risk of viking attack at our core. I brought 2 horses to northern part of core to control barbs - I suggest bringing all horses south and leave archers to defend northern parts. I think we need to get peace from Vikings before attacking Greece. Several suggestions - ? ally English by giving them mono - down side of this is it locks us into 20 turns of war. Alt ? give vikings mono as soon as they will talk peace.
Note Japan weak - falling to Romans - only 4 cities left. Rome look to be becoming a superpower. Vikings 2nd biggest overseas threat, though they are backward. English have crap land and I dont see them becoming a major force. We are currently trading lux with Romans. We would not want Vikings allying Romans or we may be attacked from both east and west.
Any suggestions?
Roster
Andronicus - just played
IstariAsuka - up next
Symphony D - ? avail yet
stagnate
Own - skipped last round
Abegweit
PS. We are now eligible to read and post in the first spoiler.