Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
I have no experience with helis so last night I played a short game (2 civ small map) up until adv flight just to test them.
I had been under the mistaken impression they worked like in civ2 - they dont.
They can drop 3 units off (infantrymen, settlers, workers, explorers) up to 6 tiles from starting point at a city or airfield taking 1 turn, they can rebased just like other air units. (sorry if you knew all this before - I didnt)
Therefore I suggest we need a halfway station to Japan - they conveniently have cities on island on the way so I suggest first choppers drop 3-6 infantrymen outside a city (after dow +/- allying Rome) to take it next turn then rebase choppers there, rush airport or build airfield. From this base our attack on Japan can proceed either with a bunch of heli-airdropped infantry to raze city and use workers for airfield or (my preference) drop say 5 infantry and 1 settler on hill on main Jap island - build city, rush airport and airlift in tanks. Once Jap destroyed turn on Romans with tanks / bombers.
Meanwhile same tactic for midway Jap island needs to be used for England - perhaps taking China on the way as inbetween base. England is more spread out so may take longer than Vikes so I would suggest them second (not too long after starting on Japs). Again I would favour 1 city on England's island as base (probably wont req bombers over here). Third attack can then be made directly on Vikes which can be reached from our home continent.
Once we have an airbase on each of these 3 main islands we can airlift reinforcements (tanks) to wherever the need is greatest with aim of conquoring all 3 islands at around same time. As this point draws near, other island cities can either be gained in phony peace treaties or dropping off squads of infantry by chopper so these dont delay our victory date.
I expect our main opposition to come from Romans who are the only ones with nationalism and ability to draft - we dont want anyone else to get this tech if poss. Elsewhere I expect muskets with Japs having samuri and English I think built Knights Templar having crusaders. On the small islands I would expect minimal resistance - poss only spears.
Edit - to achieve this we need plenty more tanks and about 6 helis.
I had been under the mistaken impression they worked like in civ2 - they dont.
They can drop 3 units off (infantrymen, settlers, workers, explorers) up to 6 tiles from starting point at a city or airfield taking 1 turn, they can rebased just like other air units. (sorry if you knew all this before - I didnt)
Therefore I suggest we need a halfway station to Japan - they conveniently have cities on island on the way so I suggest first choppers drop 3-6 infantrymen outside a city (after dow +/- allying Rome) to take it next turn then rebase choppers there, rush airport or build airfield. From this base our attack on Japan can proceed either with a bunch of heli-airdropped infantry to raze city and use workers for airfield or (my preference) drop say 5 infantry and 1 settler on hill on main Jap island - build city, rush airport and airlift in tanks. Once Jap destroyed turn on Romans with tanks / bombers.
Meanwhile same tactic for midway Jap island needs to be used for England - perhaps taking China on the way as inbetween base. England is more spread out so may take longer than Vikes so I would suggest them second (not too long after starting on Japs). Again I would favour 1 city on England's island as base (probably wont req bombers over here). Third attack can then be made directly on Vikes which can be reached from our home continent.
Once we have an airbase on each of these 3 main islands we can airlift reinforcements (tanks) to wherever the need is greatest with aim of conquoring all 3 islands at around same time. As this point draws near, other island cities can either be gained in phony peace treaties or dropping off squads of infantry by chopper so these dont delay our victory date.
I expect our main opposition to come from Romans who are the only ones with nationalism and ability to draft - we dont want anyone else to get this tech if poss. Elsewhere I expect muskets with Japs having samuri and English I think built Knights Templar having crusaders. On the small islands I would expect minimal resistance - poss only spears.
Edit - to achieve this we need plenty more tanks and about 6 helis.