SGOTM8 - Tim

I was going to take it last night Tim, but I have been sick. Good news is I'm starting to recover and actually have energy to do something besides sleep after work. Playing it now.
 
First off, I notice we have tons of cash and lots of cities that could use development. So I'm gonna rush some stuff.

Switch Ningpo (51% corrupt) to a Courthouse and rush it for 308g.
Switch Thessalonica (56% corrupt) to a Courthouse and rush it for 228g.
Switch Tatung to a Temple and rush it for 208g.
Rush factory in Atlanta for 400-some-gold.
Rush factory in Houston for 512g.
Switch Seattle to a Factory and rush it for 772g.
Switch St. Louis to a Factory and rush it for 886g.
Sparta is 90% corrupt so I switch its Courthouse to a worker.
Rush Courthouse in Pharsolos for 200-some-gold.
Switch Chengdu to a University and rush it for 646g.
Rush Settler in Argos for 44g.
Rush Temple on Paoting.


We are left with 254g so I stop for now.

Science goes to 70%

IBT-

York Completes Universal Suffrage. There goes our pre-build.

1) 1355AD
Swap around the wonders. Washington gets moved over to ToE (due in 7) and Boston gets Palace for a Hoover pre-build.

Rush temple in Kaifeng for 160g.
Kill 2 barbs and disperse camp for 25g.

Fire the DC specialist and ToE is due in 6.

Rush San Fran in DC for 282g.

2) 1360AD

Science to 60% and fire some scientists for max $$$.

IBT-

We learn Refining.

3) 1365AD

We have oil in the north by Dallas!

Set research to Sanitation because that's the best thing we can research in 4 turns (before ToE comes in).

Found Kansas City on the island by Japan.

4) 1370AD

Rush a University in Hangchao for ~700g.

IBT-

Pollution in DC.

5) 1375AD
Rush an Aqueduct in Pharsolos.

Science to 60%

IBT-

More pollution for DC.

6) 1380AD

Science to 50%

Rush Temple in Anyang for 140g.

Kill barbs for 25g.

Rush Temple in Canton for 240g.

IBT-

Learn Sanitation.
Complete ToE in Washing DC, netting us Atomic Theory and Electronics.

...and yes, more pollution for DC.

7) 1385AD
Boston will complete Hoover Dam in 10 turns.

England has Replaceable Parts.

Trade England Refining for Replaceable Parts + 25g (max value, believe it or not).
Trade Scandinavia Medicine and Corporation for Communism (Police Stations will be nice), 14gpt, & 1g.

More good news, we have rubber.

Our research is set to Steem, due in 5.

Rush Marketplace in Chengdu for 380g.

IBT-

Lots of Japanese cavalry on their eastern island town.

8) 1390AD

Wow, fast workers!

Realize that Always Negotiate is off. I turn that on.

IBT-

Renew Silks with Japan deal for 10gpt (was 18).
Renew deal with England for 21gpt (were getting 18).
Lose horses deal with Vikings... maybe that wsn't a good move to turn Always Negotiate deals on.

9) 1395AD
Nada

IBT-
Sell wines to England for 18gpt.

Pollution in St. Louis.
Our mega-deals end.

10) 1400AD

Science to 80%.

England and Japan have their gold freed up again; we should try to sell them technologies. I didn't check on this because I entirely leave it to your discretion, Tim; I know you'll make the right play.
We are nearing Helocoptors. Since conquest is the only way to win, we should start building up our military rather than our infrastructure. Our research rate is good and once we have Helos I don't think we'll need to research all that much more. In fact, between tanks and bombers and artillery we should be fine to take on the world from there.
We are going to want to have cash available to rush airports in our island cities; airlifting is the only way to get troops there aside from helos. I asssume we will have a lot of helos too.

Well, at least we don't have to research Amphibious Warfare. :lol:

If you play this weekend, I'll pick it up and play it as soon as I see it Tim. In fact, I'll do that from here on out. I shouldn't be sick any more :rolleyes: and if I can play it I'll just pick it up and play from here on out.

Mr. Y, come back to us! We are running out of time!

Yonder Save Awaits
 
It looks like we'll have advanced flight in 1550 AD (we'd need about 75 more beakers to lower it, so it's probably not worth it to focus on increasing science). I had stopped to consider whether to research mass production or flight, wondering if more bombers or more tanks would be more useful (noting that tanks can't be dropped by helicopters), then I realized we could bomb a few cities empty a few turns before getting advanced flight. But I'll take a break anyways, and finish this evening. But nevertheless we can start discussing military plans (I'll probably ponder it a bit in my ending notes); it may affect build choices.
 
1400(0): sell refining to Japan for ivory, furs, 51gpt, 35g
sell sanitation to England for 118gpt, 16g
sell sanitation to Japan for 49gpt, 5g
slight MMing

IBT: Washington stock exchange->hydro as Wall Street prebuild
Atlanta bank->stock exchange
Baltimore worker->worker
Yangchow worker->worker

1405(1): zzz

IBT: learn steel, start on combustion
Thermopylae worker->worker
Seattle harbor->infantry
Houston stock exchange->rax
Kaifeng worker->worker

1410(2): zzz

IBT: Cleveland worker->worker

1415(3): zzz

IBT: New York hospital->infantry
Shanghai market->police station
Hangchow university->market
:mad: pollution strikes San Francisco on other island
Houston rax->inf

1420(4): rush stock exchange in Atlanta

IBT: Nanking bank->stock exchange
Atlanta stock exchange->inf
San Francisco university->market

1425(5): zzz

IBT: Washington Wall Street->inf
Seattle inf->inf

1430(6): sell both coal plants

IBT: New York inf->inf
Boston Hoover->stock exchange
Anyang worker->worker

1435(7): zzz

IBT: learn combustion, start on flight
Washington inf->inf
Sparta worker->worker
Detroit worker->worker
Houston inf->inf
St. Louis univ->police station
San Diego worker->worker

1440(8): zzz

IBT: Beijing factory->police station
Cincinnati worker->artillery
Atlanta inf->hospital as airport prebuild
Seattle inf->hospital as airport prebuild
Knossos worker->artillery

1445(9): zzz

IBT: Washington inf->artillery
New York inf->artillery
Nanking stock exchange->courthouse (it'll get to 50spt)
San Francisco market->artillery
Memphis worker->artillery

1450(10): zzz

Notes: I'll ponder military strategy tomorrow instead
It would be funny if Boston's culture popped a conscript warrior from the goody hut, which could conquer the two Viking cities emptied by bombers, but warriors can only be popped in the ancient age
Perhaps we could go for the Vikings and England first, and keep getting Japan's luxuries for an additional 20 turns

Here is the save.
 
AlanH said:
Game mods:
- America can't build boats. The AI can.
- All victory conditions are available except Diplomatic and Spaceship.
- Settlers, workers, scouts, explorers, leaders, cruise missiles and tactical nukes can be loaded into helicopters.
- A side effect is AIs can load tactical nukes into any boat with transport capacity ... so beware
- Bombers have lethal sea bombard only (lethal land bombard removed)
- Cruise missiles, stealth bombers and F-15 have both lethal sea and land bombard.

Now, we can still choose to stop research after advanced flight. Here's the plan if we decide to do that.

For the first town on the continent and for smaller islands with small amounts of towns:

1) Bombers redline units in town
2) Paratroopers airlift in and take out the weakened defenders (will need lots of paratroopers for this, just as we will need lots of bombers)
3A) Either raze the town and replace with helos shuttling settlers OR
3B) Capture the town if we think we can hold it
4) Rush an airport and airlift our tanks in via airports.

After the first town is captured and defended (shouldn't be too hard with massive bomber support) helo over settlers to set up other towns to work as airport corriders, sending as many tanks over as possible.

OR we continue research -- the question is then at what point do we stop researching? Do we go for nukes knowing we will turn it into a world war? Do we go straight for stealth bombers for lethal bombard? I don't think cruise missiles are a good choice for lethal bombarding units.

Actually, F-15 fighters may be the way to go! They could trigger a Golden Age (have we had one yet? I don't think we have...) which we would really need to help take over the other island civs. Or we could just have a couple F-15s to trigger our GA.

Whatever we choose to use it will have to weigh the time of everything. If we can keep a tech lead on our opponents, we won't have to worry about having the best possible units so much. But most of our transportation is going to come from airlifting troops via multiple cities established on foreign continents.

I'll play either tomorrow or Sunday, and I'll think more on this in the meantime.
 
I didn't realize bombers lost lethal land bombardment. Your plan sounds reasonable. F-15s for our GA would be good; we'll have to research fission to for aluminum. By the way, some corrupt cities should be switched to settlers.
 
Well, don't worry Tim. I won't be doing a big cash splurge like I did my last turnset. We will need every gold piece for when we go to war.

Like suggested, I change a number of the corrupt towns to settler production. I go through every town and MM as deemed necessary.

Switch Seattle to a Courthouse (currently 26% corrupt).
Switch San Fran to a Police Station (currently 26% corrupt).

Good call on primarily producing artillery. Of all the units we will need for conquest, they are the only ones we can build now:

1) Bombers
2) Paratroopers
3) Helocopters
4) Settlers
5) Tanks
6) Artillery
7) Infantry / ToW (Minimal)

Every looks very well organized, and I will do my best to keep it that way.

IBT-

Xinjian: Police Station -> Factory
Chengdu: Bank -> Factory
Yangchow: Worker -> Courthouse (82% corrupt)
Houston: Infantry -> Infantry
Thessalonica: Police Station -> Aqueduct

1) 1455AD
England and Japan now know Ironclads.

Realizing that Flight is only 3 turns away, I switch towns over to airport pre-builds where possible.

Science 80%

Switch Tatung (75% corrupt) to Courthouse.

IBT-

Washington: Artiller -> Hospital (Airfield prebuild)
Boston: Stock Exchange -> Hospital
Nanking: Police Station? -> Hospital
Thermopylae: Worker -> Settler
Seattle: Courthouse -> Hospital
Miami: Police Station -> Factory
Buffalo: Market -> Factory
Ningpo: Library -> Market

2) 1460AD
Change Cleveland (67% corrupt) to a Courthouse

Trade England Spices for 14gpt.
Trade Japan Wine and Spices for 65gpt.

We are still at least 20 turns away from getting even the minimum amount to attack one of those civs.

IBT-

Pharsolos: Market -> Police Station
Memphis: Settler -> Settler

3) 1465AD
Found Richmond.

Tim_SG008_AD1465_Richmond.jpg



Science 70% and hire as many tax specialists as I can.

Rush a settler in Kaifeng for 76g.

IBT-

We learn Flight.

Swap New York to Airport.

New York: Airport -> Bomber
Hangchow: Market -> Factory
Kaifeng: Settler -> Settler
New Orleans: Harbor -> Artillery

Pollution hits Houston

4) 1470AD

Nanking, Houston, Washington, Atlanta, San Fran, and Seattle swapped to Airports.

IBT-

Beijing: Police Station -> Airport
Washington: Airport -> Bomber
Atlanta: Airport -> Courthouse

Crap! I didn't switch the tech and its still on Facism! So there's a bunch of wasted beakers...

5) 1475AD

Switch tech to Mass Production. Science to 100%, due in 4 turns.

Found Las Vegas on the eastern island.

Tim_SG008_AD1475_Vegas.jpg



IBT-

Boston: Hospital -> Harbor
Nanking: Airport -> Bomber
Seattle: Airport -> Bomber
Houston: Airport -> Bomber

6) 1480AD

MM to keep Mass Production in 3 (we barely can do it).

IBT-

Washington: Bomber -> Bomber
New York: Bomber -> Harbor
Anyang: Worker -> Worker

Pollution hits San Fran

7) 1485AD

Nada

IBT-

Pollution hits New York

Boston: Harbor -> Airport
Nanking: Bomber -> Bomber
Atlanta: Courthouse -> Artillery
San Fran: Airport -> Bomber
San Diego: Worker -> Settler

8) 1490AD

England has Espionage.
Hire as many tax specialists as possible.

IBT-

Japan tries to renew the Silks for Dyes deal. I decline. My reasoning is that I think we should go after Japan first. Sign up everyone in an MA. Now, our reputation won't matter much soon anyway, so if you want to Tim you can sign this deal up again right up until we declare.
England offers 21gpt for Dyes and I accept.

A suspicious fleet of English ships appears IBT.

Tim_SG008_AD1490_suspicious.jpg



We learn Mass Production. Set to Motorized Transportation (not making the same mistake twice).

Washington: Bomber -> Commercial Dock
New York riots from the lost luxury. I switch its production to a Cathedral and zoom ahead to see if anybody else is feeling feisty. (Oh, I can't wait for Civ4 and no more rioting!)
Shanghai: Police Station -> Factory

There is a hut that has been sitting on a Viking island all game long. Finally our cultural borders expand enough to reach it and this is the treat we receive:

Tim_SG008_AD1490_hutpop.jpg



Seattle: Bomber -> Commercial Dock
Houston: Bomber -> Commercial Dock
Denver: Artillery -> Settler
Thessalonica: Aquaduct -> Factory

9) 1495AD

MM to get Mass Production in 4.

England and Japan both learned Steel last IBT.

IBT-

England offers to buy wines for 18gpt. I accept.

The suspicious fleet moves on.

Beijing: Hospital -> Airport
Pollution in DC
Nanking: Bomber -> Bomber
St Louis: Police Station? -> Airport

We lose our Furs and Ivory

10) 1500AD

Luxury: 20%
Science: 60%

I left a number of workers unmoved. Do we want to merge workers native workers? I think we do. We also should go through and any obsolete unit that we decide not to upgrade should probably be disbanded. However, we do have a number of cats and trebs that we may want to upgrade to artillery.

I think we want to kill Japan first, signing up the entire world against them. But, we should also be prepared to take as many of Japan's outlying towns as possible. So, I propose the following:

1) Destroy Greece, capturing the last Greek town. Do this as soon as possible.
2) Rush airport in Greek town. (Eu-something is its name) Build airport in eastern island and rush airport on small island beside Japanese mainland (Kansas City and one other town). Cram settlers onto our far eastern island that sits right beside Japan and rush airports there.
3) Mass forces in preparation of attack in three locations.
4) Attack Japan in 3-prongs. Tanks should be ready from old Greek capital and eastern island. Bombers whittle defenses and Tanks finish the job. On the far eastern island just bomb the mainland and have enough defense to prevent Japan from taking the island while we airlift troops over as quickly as possible for assaulting Japan proper. By the time we are ready, hopefully we have F-15s for lethal bombard.
5) Sign alliances to get hte whole world against Japan.

After Japan, depending on our troop strength we either bide time with a smaller foe (China and Scandinavia) or go after England. Once Japan and England are gone, this game will be a cakewalk. On that note, do not gift any techs to any civ so we can maintain our technological advantage. The weaker their units, the quicker they will fall.

However, gaining a foothold on Japan's mainland will be difficult. If you think England or Scandinavia would be better targets first I would like to hear your plan.

The Save
 
It's interesting (but not really surprising) that the hut turned out to be useful (some gold would have been nice, though). Your plan looks good. On another note, I think researching to synthetic fibers could be useful, then saving money for rushes (we'll have to see what the situation is at that time). I should play tomorrow (edit: looked at the clock; today).
 
1500(0): slight MMing
sell atomic theory (that shouldn't really help them) to England for incense, WM, 251gpt, 152g
sell atomic theory to Japan for silks, wool, 73gpt, 1g (those deals will be shortened, though)
lux to 0%, science to 100%
merge some workers

IBT: Atlanta artillery->artillery

1505(1): zzz

IBT: Washington commercial dock->bomber
New York cathedral->artillery
Boston airport->court (for 50spt)
Nanking bomber->bomber
Tsingtao police station->market
San Francisco bomber->police station (for 34+spt)

1510(2): zzz

IBT: learn MT, start on advanced flight
Seattle commercial dock->artillery
Ningpo market->airport
Memphis settler->settler
Cleveland court->market

1515(3): switch Washington to tank

IBT: Washington tank->tank
New York artillery->artillery
Boston court->tank
Nanking bomber->bomber
Atlanta artillery->bomber
Tatung court->artillery
Houston commercial dock->tank

1520(4): zzz

IBT: Beijing airport->rax
Seattle artillery->artillery

1525(5): zzz

IBT: Washington tank->tank
New York artillery->artillery
Boston tank->tank
Nanking bomber->bomber
Xinjian factory->rax
Miami factory->artillery

1530(6): upgrade some stuff
rush 2 airports

IBT: Beijing rax->tank
Atlanta bomber->bomber
Tsingtao market->artillery
Seattle artillery->artillery
San Francisco police station->bomber
Houston tank->tank
Argos airport->wealth (I don't think anything else will matter there)
New Orleans artillery->artillery
St. Louis airport->bomber
Ningpo airport->artillery
We're the wealthiest nation in the world according to Tacitus

1535(7): declare war on Greece; bombard their units

IBT: learn advanced flight, start on rocketry
switch 2 cities to paratroopers, 1 to helicopter
Washington paratrooper->tank
Sparta settler->artillery
New York artillery->paratrooper
Boston paratrooper->helicopter
Nanking helicopter->bomber
Xinjian rax->tank
Chengdu factory->rax
Miami artillery->artillery
Detroit settler->artillery
Dallas artillery->artillery
Memphis artillery->artillery
San Diego settler->artillery

1540(8): only can airdrop inf, paratroopers in Greek territory
:wallbash: artillery can't be airdropped by helis or be transported by airports

IBT: China, Greece sign embargo against us
Cincinnati settler->wealth
Thermopylae settler->wealth
Baltimore settler->wealth
Seattle paratrooper->paratrooper
Miami rax->tank
Knossos settler->wealth
Buffalo factory->paratrooper
Herakleia aqueduct->wealth
Denver settler->wealth

1545(9): zzz

IBT: Beijing tank->tank
Washington tank->tank
New York paratrooper->paratrooper
Boston heli->heli
Nanking bomber->bomber
Atlanta bomber->bomber
Hangchow factory->rax
San Francisco bomber->bomber
Houston tank->tank
Japan kicks units out in the wrong place

1550(10): more troop movement

Notes: I've left some units unmoved
If our artillery is only useable on our continent, we could disband some
After a few improvements finish (or are rushed), we should mobilize
Feel free to change overall build ratios

Here is the save.
 
Tim said:
1540(8): only can airdrop inf, paratroopers in Greek territory
artillery can't be airdropped by helis or be transported by airports

Well, at least you might be able to bombard those horrible floating units your AI buddies will be bringing to your shores.
 
TimBentley said:
:wallbash: artillery can't be airdropped by helis or be transported by airports
.

Doh! I didn't know that one myself either, so I don't blame you. Looks like it will primarily be bombers. As for artillery, I will keep a contingent for dealing with any landings. Our bombers will be used more for off-shore targeting anyway. But it isn't a terrible waste; the only alternative we could have made would have been more infantry or maybe guerillas and they shouldn't decide the outcome of any fighting we do later on.

Good call on Mobilization. I keep forgetting about that nifty feature, and we certainly won't be looking to use anything but military units and buildings after we get to conquering.

I will look it over tonight and should play tomorrow.
 
Sorry, no time for pictures. A friend just called and is coming into town a few hours early, so I have to rush to post this up and get ready to go out. I'll post the write up later tonight.

War has been declared with Japan. The outer Japanese islands are under our control and bombing has begun on our invasion site (Neapolis). Keep the roads around Neapolis bombed (and even go farther out) to give our paratroopers time to land and attack.

Swap some builds to paratroopers. We need more. We probably have a good amount of tanks, but really will need more F-15 Fighters and Bombers and Paratroopers.

There are 3 settlers in Argos ready to go when we raze Neapolis.

Raze everything on the Japanese mainland. I don't think we'll want to build to many towns there, just enough to get the luxuries. Plus we'll want the extra slaves from razing.

Keep the Japanese resources disonnected. Iron is to their far south. Coal and Oil are both within range of the bombers in Argos.

Okay, I gtg now. Crap, they're here! :eek:

The Save
 
1600(0): slight MMing, switch a couple builds

IBT: learn fission, start on ecology

1605(1): we have aluminum under two of our cities; everyone else but China has it

1610(2): airdrop next to Neapolis

IBT: Phoenix flips to Vikings

1615(3): start GA

1620(4): raze Neapolis

1625(5): found Tacoma, rush airport

1630(6): airlift more than 15 tanks into Tacoma

1635(7): zzz

1640(8): raze Cumae

1645(9): England learned MT; sell them advanced flight for 277gpt, 1182g
raze Veii without tanks killing any units
found Santa Fe

IBT: learn rocketry, start on synthetic fibers

1650(10): raze Rome
found Olympia by wool
not enough to lower lux though

Notes: Japan has oil by Caesarea
Antium has Sun Tzu's
After synthetic fibers, I don't know if it would be worth it to research computers (probably not, would be better to get a few more units per turn, and I think our TOW infantry should defend against English tanks well enough when it gets there)
I'd suggest not continuing to sell luxuries to England
There's plenty of cash, cities on the Japanese continent could use rushes

Here is the save.
 

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5 turns in:

Northern half of Japanese mainland is ours.
In the south we are knocking on Edo's door.
Many tanks resting this round in preparation of being upgraded next turn to MAs.
Will be slow to pick up the rest of Japan, as their culture is strongest here.
 
Only did 8 turns total. It's way past my bed time and I don't know if I'd be able to finish the last two tomorrow. This is going to be a busy week for me in total, to be honest. Here's the writeup:


Nah, no computers. I was thinking Stealth if anything, but it looks like we'll be fine with the tech we know. Once Synth comes in it should be quick mopping.

I see Phoenix flipped... :( Oh well.

Everything looks good enough.

1) 1655AD
War weariness ups but not enough for using luxuries on them yet. I just hire some clowns and call it good.

Man, Argos is a great spot for bombers. They can hit no less than 5 Japanese towns. No, 6. No, wait... EIGHT!

Antium has Sun Tzu's in it. I decide to keep it.
Raze Saporro and drink Japanese beer.

Rush the airport in Sante Fe. For a while I didn't think we needed it, but then I remember we have to get the tanks off the island to England.

2) 1660AD
Raze Ise
Raze Hispalis

Rush some settlers

IBT-

Japan has a bomber and several tanks come from the south.
We lose a tank but kill one ourselves.

Japan and Scandinavia sign for peace.
Elizabeth wants spices, but i say no.

3) 1665AD
Raze Viroconium
Accidentally take Satsuma, but I abandon it promptly.

Hook up spices via colony.

Settle Destination: London with a nod towards the future.
Settle Almost Isthmus, which pushes back the Japanese culture and makes the colony a stupid idea.

Airdrop every available paratrooper near Izumo and a couple TOW as well.

IBT-

Lose 2 tanks, but I don't know how Japan got its own tank up there.

4) 1670AD
Raze Izumo with the TOW and lethal bombard.
Raze Pompeii

Found Destination: NE Japan, which also happens to pick up furs.

5) 1675AD
Science to 50%

Raze Brundisium in the far north.
Raze Osaka in the south.

Send some tanks at Edo, but most stay back to be upgraded next turn.

IBT-

Kill two tanks with no losses.
Learn Synth Fibers. Decide to set in for Stealth after all.

6) 1680AD

Upgrade all available regular tanks and paratroopers. Do not, of course, upgrade elites.

Mass bombing of Kyoto commenses. Won't have units there for several turns, but it is the capital.
Raze Edo.

Keep Science at 50%. We are making 140gpt and Stealth is in 9 turns.

7) 1685AD

Continue bombing Kyoto. I started to do my usual advance tactic of moving the tanks up and then airdropping paratroopers on top for defense, but the defense of the MAs (16) is greater than the paratroopers (11)!

27 Modern Armor and 7 Elite Tanks converge on Kyoto and Nagasaki.

IBT-

Japan wants to talk. I don't
England wants to continue our MA against Japan. Oh, too bad we have to kill them next, that was so nice of them.
Mao wants to keep the alliance up too. I might actually feel guilty.

Antium flips back. No more Sun Tzu's and that town is being burned now.

8) 1690AD
Raze Kyoto
Raze Nagasaki
Raze Antium (goodbye Sun Tzu!)
Found Chicago as a final airport for southern Japan.
Raze Nara

Rushed a barracks in Santa Fe (? i think it was that town) so I can heal units.

Stopping here. I need to go to be up in six hours so I'm going to bed. I dont know if I'll have time for this tomorrow, so I am going to upload and turn it over. Play as many turns as you want and then pass it on, but you should be able to take out Japan during the next turnset.

Your call on whether to keep persuing Stealth. I'm laying down as many cities as possible for speicalist and settler farms and to help with unit costs. You may need to use the lux slider; WW is a continuing problem, but I dont' think it will slow us down in killing Japan. Once they are gone the WW starts all over again :)

You may want to rush a few settlers in our farms. I think you have 2 right now, but it may be only 1 left.

Over the next couple turns, whatever units not used for Japan can be used with an eye toward taking English islands. Our troops are closest to them. I guess that will be my next turn.

The save
 

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