SGOTM8 - Tim

TimBentley said:
We're talking about buying wool. And now that you mentioned harbors, I realized the trade would go through Greece's harbors too. Even riskier.
Is wool a replacement for another luxury or is it in addition? If it's in addition, how many extra & total resources are there?
 
Well, I did warn you it would be a couple days before I had a chance for this. Unless Joe has it and has started playing, I can probably get some turns done in the morning. Work and a wedding have taken up all my time this week, sorry all. :(
 
IHT – Things look basically ok, but we are down on tech to almost everyone, and there are a couple of barbs near Atlanta with only a reg warrior defending. Some libraries will complete this set, so that is good at least. We should talk about getting a couple Wonders to trigger our GA. I don’t really want to wait for jets to get it.

IT – Atlanta ransacked, we lose 3g.

70 AD (1) – Reset Wash for the 15spt. Horse from there goes and kills one of the barbs. Pick off a Chinese archer.

90 AD (2) – Kill another barb, should be ready to move on China again next turn.

IT – Barb attacks our horse, promoting it to elite.

110 AD (3) – Move on Beijing.

IT – Ragnar completes MoM, starts building GW. Japs building Sun Tzu’s and Sistine.

130 AD (4) – Kill two archers outside Shanghai. Our cats go 2 for 6 at Beijing. We lose two vet archers in the assault, but Beijing falls. I keep the city for the moment, at least until I can get a settler up there. E horse disperses the Teohiucan camp.

150 AD (5) – WW hits our bigger cities. Bump the lux until I can get the gems reconnected.

170 AD (6) – Not much, move a few units. China won’t give us the offshore cities yet, although they will give us Mono.

190 AD (7) – Start moving towards Chengdu next turn.

IT – Japanese complete ToA.

210 AD (8) – Start moving into Tsingtao.

230 AD (9) – Too many wonder builds to mention.

IT – Japan completes TGL.

250 AD (10) – China drops a horse next to Washington. I can’t kill it. Also causes Washington to riot. We take Tsingtao, at a loss of one archer. Get peace with China for Mono, Eng, 1g, and Wm. They wouldn’t include any cities.

Recap – There are a couple units unmoved, I didn’t know what the next plan was going to be. We may be able to get China to redeclare in a couple of turns with that horse running around in our lands. I also didn’t check for new trades with the extorted techs, I really have to get going. The south should remain pretty secure from barbs if you leave the warrior where he is. We may want to make a run at Greece sooner rather than later. The longer we wait, the stronger they become. Oh, and also check the sliders, we may be able to drop luxes now that the WW is gone. Sorry for the half completed turn, Joe. :rolleyes:

>>>SAVE<<<
 
This is what the Chinese Wm got us. There are indeed trade routes to Rome.....
 

Attachments

  • SG8 WM.JPG
    SG8 WM.JPG
    217.1 KB · Views: 154
If the road to Tsingtao is safe, the trade route to Rome would be safe (note that Rome has the Great Lighthouse).

It would be nice to have longbowmen before attacking Greece. I'm pretty sure the AI will research invention before we could.

Copernicus and Hoover's would give us a GA. If Greece builds the Great Wall and we capture it, we would get a GA from building Copernicus.
 
I think the flip risk of Beijing keeps me from endorsing trade with Rome.

Do we want to starve Beijing / Tsingtao or do we replace them when settlers make their way up?

We can also fit another town in between Xinjin and Shanghai along the main road. I think we should quickly.

Greeks have the iron, so we can expect pikes and MDIs (and possibly Knights if they are importing horses) when we do attack. Since we want LBs for it, I think we should use this peace to build up infra and then horses / trebs / a few spears once we have the buildings we want. I don't think we'll want to make archers to upgrade; it'd be quicker to just make the LBs fresh and in large numbers once we get Invention.
 
I think the settler we have and the one settler being built should be okay for now. Buildings would include libraries, marketplaces, harbors, aqueducts, and courthouses (not all of those in every city, of course).

We haven't really discussed where to build the forbidden palace. Miami, perhaps?

Remember to starve Beijing and Tsingtao every turn until they get to size one. You may want to abandon Beijing and resettle there; starving Tsingtao should be fine. You also need to get some units to Beijing to quell resistance. Your research choices would be invention so it can be bought at a discount and sold to everybody else, chivalry to sell to England, or theology to get a monopoly on printing press or education.
 
Miami's a safe choice. A better long-term choice would be Nanking, I believe, or somewhere else central to the northern half of our island. But building it up there would probably need a leader.
 
Just want to post and say I'll be away from the forums for a few days starting tomorrow. Not entirely sure when I'll be able to get back, but it shouldn't be more than a few days.
 
250(0): do MMing due to more happiness
start FP in Miami
decide to turn off research and watch for good trades

IBT: extend peace with Greece
Washington horse->market
Rome starts Sistine, KT
Greece starts Great Wall, Sistine
England starts Sun Tzu's, Sistine
Reykjavik builds Colossus
Viknigs start Great Wall, Sun Tzu's

260(1): zzz

IBT: Rome starts KT
Greece starts KT

270(2): take out a barb camp

280(3): trade WMs with Vikings
trade WMs with England
sell WM to China for WM, 5g
buy Rome's WM for WM, 2g
sell WM to China for 2g
sell WM to Japan for WM, 4g
sell WM to Rome for 1g
sell WM to Greece for WM, 10g
decide to start max research on invention

IBT: Beijing worker->trebuchet
New York settler->market

290(4): Ask China's horse to leave, they say yes, but will they listen?

IBT: Veii builds Great Wall
Greece starts KT
Vikings start Sun Tzu's

300(5): Japan, Rome, and Greece know invention
Chinese horse agrees to demand to leave
found Buffalo between Shanghai and Xinjian

IBT: Rome, Japan start Leo's

310(6): zzz

IBT: Englands starts KT

320(7): buy invention from Japan for 33g, 22gpt
sell invention to England for theology, WM, 16g
start on printing press

IBT: Washington market->longbowman
Seattle library->market
Nagoya builds SoZ

330(8): zzz

340(9): zzz

IBT: Vikings start KT

350(10): sell theology to Vikings for chivalry, WM, 1g
sell WM to Greece for 4g
sell WM to England for 14g
sell WM to Japan for Wm, 2g
sell WM to Greece for 1g
buy WM from China for WM, 1g
sell WM to Greece, Japan for 3g
buy WM from Rome for WM, 13g
sell WM to Greece, Japan, China for 8g

Notes: demanding China to leave has resulted in its units leaving, so we probably won't get an early war against them
I'd feel secure in buying wool from Rome now, but now I'm not sure it's worth it (wool would cost 11gpt, lowering lux slider saves 10gpt)
Washington can produce some workers as it continues to be mined; a temple and cathedral could be useful too
I believe we can post a spoiler, does anybody volunteer?

Here is the save.
 
Yes.

Here's some discussion points AlanH suggested in that thread:
Discussion points which might be of interest, if you are prepared to discuss them, include:-
1. Which Civs were strongest and how will you deal with them?
2. How did you balance research vs. growth vs. military production during this phase.
4. What impact did the barbs or disease have on your progress?
3. How did the distribution of horses and iron affect your planning?
5. How do you plan to visit your offshore friends?
6. What was your research approach?
6. Early plans to win the game.
 
I'm back and set up in my new abode!

I'll volunteer for the writeup for the spoiler. Look for it by tomorrow morning.
Also, I'll give mr. Y until then to pick it up, otherwise I'll play.

Or actually, why don't you pick it up right now Joe? That way you and Tim just end up swapping instead of you getting skipped this round.
 
Back
Top Bottom