SGOTM8 - Tim

*kick*
I like the dotmap.
How are you doing pin?
We need to discuss what to aim for after the defeat of Greece.
I am stilli in favor of trying to gain full control over that bigger island we share with China now. We need to buy military forces there.
But what will we do on our continent? science farms above Tim's line obviously, but what focus will the other settlements have? Science as well?
 
Okay, I'm still alive.

I'm really sorry about that guys. It's been a crazy week. I had a trip to the ER that turned out all right, but was a really scary day. The biggest scare of course will be the impending hospital bill and I redoubled my efforts to pitch my resume at every job opening I could imagine instead of playing games.

But I shouldn't have just walked off like that, I'm sorry :( I'll play the turns today and get them up ASAP since we haven't gone anywhere with them.
 
Finally back to a game of civ

Things look good. I move our cavs outside of culturally pressured towns, just in case they do flip.
In five turns I will be attacking Greece. I think our best bet is to forgo the universities & libraries and go mostly for cash. We use the cash to buy and trade for techs as well as rushing improvements in our offshore holdings. This will be the best way of gaining control of the large island to our east.

Change Herakleia to a Harbor.
Change Sparta from Library to Temple. It's above Tim's science-farm line.

IBT-
Chinese start on Bach's

1) 970AD

Rush harbor in Herakleia.

IBT-
Rome and England seem to be fighting.
Newton's Completes.

2) 980AD

Hard to believe we dont have all embassies yet.
Visit the Vikings & English.

3) 990AD

Get the last of the embassies. China's capital (2spt) is building a wonder and Rome has over half of its citizens working entertainers; they must have heavy WW.
DC is set on Smith's. It should be the first to complete it.

4) 1000AD

Rush a cavalry in Thessalonica. When we get four or so I bet we could take over teh island.

5) 1010AD

Declare on Greece

Capture Thermopylae.
Raze Athens.

IBT-
Corinth flips to Greece :(

6) 1020AD

Burn Corinth to the ground. It had its chance.

No, in all honesty we will not be able to take the new Greek capital of Ephesus, so burning Corinth is the next est thing we can do to minimize flips.

Rush another Cav in Thessalonica. We can do this every other turn.



8) 1040AD
Approach last Greek mainland town
Wow, when did our gpt become bad? I was going to try and trade techs, but I guess not.

IBT-
Thermopylae flips. :mad:

9) 1050AD

Capture Thermopylae again. Didn't burn it, but maybe I should have as it doesn't coincide with Tim's dotmap.

Capture Mycenae.

The Greek's won't speak, but they have nothing left to give to us.

Trade Rome: Theory of Gravity + 527g + WM for Magnetism.
Trade Scandinavia: Theory of Gravity + Magnetism for Democracy + 5g (all) + WM.

Japan and England have Nationalism. Rome has Free Artistry.

Going to stop here to round out the turns again.


Work on filling in the northlands per Tim's dotmap; I have a couple towns on settler, but probably could go for more.
We could rush more cavs on the big island in Thessalonica; it costs 316g every other turn to do this.
Japan has a cav loose on the island already and is at war with China.

If we choose, we can research steam power at 70% science in 10 turns. I think this is best, so I have the slider set to it.
However, we won't be able to rush cavs on the island doing this.

The Save
 
Hm, glad I waited a bit more.
Good to see you're back, pindicator.
I hope the Gods smile on your health and your hospitalbill.
And if you don't do Gods, I just hope you get a new job soon.

I'll try to keep up the pace and play my turns this weekend.
 
Well, I'm glad you're okay.

I think railroads are worth delaying offshore conquests. Afterwards, I could go for slowing research to improve our offshore holdings. There's a barb camp NW of Mycenae; I was going to suggest to keep that area foggy to keep getting the 25g, but getting colonies for the gems and iron seem more profitable. There's a Roman lux deal that just expired; so renegotiate it (or they will in the interturn).
 
Not too good. Too many riots.

Steam power in 2 turns, remember to adjust the slider.
Keep an eye on Washington: wonder is nearly finished. We need to discuss which one we want since Smith is no longer available.

Full report:

preturn
Romans have no lux to trade. They lost their Silk to Japan. Japan wants Dyes + 17 gpt for it.
Since we're doing fine on 0%, we don't seem to need it.

IBT
We lost our supply of furs ->riots in Beijing, Washington, Sparta, NY, Sjanghai, Boston, Nanking, Atlanta, Tsingtao, Seattle, Chengdu, Hangchow, San Francisco, Pharsalos, Miami, Houston, Knossos, Buffalo, St. Louis.
I still don't fully understand this game :(
Put lux slider to 10%.

1060
trade with Japanese rather than Romans for the Romans are losing the war.
We get Silk, they get Dyes + 12gpt + 16 gc

IBT
We lost our supply of Ivory. :S
Japan does not want to prolong the deal.
The riots continue in virtually every city.
In Seattle, citizens destroy the library.

1070
Now Rome doesn't want to trade anymore.
I put lux slider to 20%.
Found Baltimore.

IBT
Japan and England sign a MPP.
Riots now only in Sparta, Pharsalos, Knossos and Mycene.

1080
Atlata:Harbor->University
move science slider to 50%, we now make some gpt again.

IBT
riots in Beijing.

1090
disperse the barbcamp.

IBT
riots in Tsingtao
Bergen builds Smith's

1100
switch Hangchaw to Aquaduct

1110
slidescience back to 60%

IBT
English destroy Roman town on southerm island
Shanghai: Settler->Aquaduct
riots in San Francisco
Pharsalos Temple->Library

1120
zzz

IBT Rome and Greece Sign a peace treaty
Detroit Settler->Temple
St. Louis Settler->Marketplace

1130
moving settlers

IBT
Thermopylae riots

1140
Found Denver
Found Cincinnati

IBT
Buffalo Settler->library

1150
moving workers

http://gotm.civfanatics.net/saves/sgotm8/Tim_SG008_AD1150_01.SAV
 
The fall of Rome (and the corresponding rise of Japan) is interesting. Our choices for the wonder in Washington are Magellan (for denial and GA with Hoover), Shakespeare's (I guess it could work some more coastal tiles), or lowering production to get Universal Suffrage (with Shakespeare's as a prebuild), possibly using that as a prebuild for ToE. Speaking of which, what should our research order be: industrialization, corporation, scientific method (atomic theory and electronics are the most and tied for second most expensive IA techs, so the normal ToE->Hoover route would work well), replaceable parts (noting that research will be slowed for overseas conquests)? At some point we'll want to gift Greece into the industrial age for the possibility of them getting nationalism (which we'll want for mobilization eventually) or medicine. It looks like some lux/resource trading may be in order. I should play this evening unless I wait longer for team input.
 
If Washington switches to coastal tiles, I'm pretty sure industrialization could be researched before Shakespeare's is built. This would mean maximum research for a little while, though. By the way, a golden age would increase income by about 200gpt. I'm not sure I want to research rocketry before fission (keep in mind, computers gives uranium and fission gives aluminum), synthetic fibers, and computers. So I would go for Magellan's, industrialization, and scientific method. Somewhere else can build ToE and Washington can build Hoover at their leisure. I'll play tomorrow morning and/or afternoon.
 
1150(0): MM some cities
No lux trades yet; see what happens when we have more stuff to trade (2 wines, gems, iron, saltpeter, steam power)
try to reduce some flip risks

IBT: learn steam power
sell it to Japan for ivory, furs, wool, free artistry, WM, 81gpt, 431g
sell it to England for incense, 46gpt, 17g
sell WM to Vikings for 5g
sell WM to Rome for WM, 9g
sell WM to China for 6g
WLTKD all over
New York bank->cathedral (factory prebuild)
Coventry builds Magellan's
Vikings start Shakespeare's

1160(1): lux to 0%, science to 100% (industrialization in 7, +46gpt), switch Washington to Shakespeare
we have coal under Miami and unconnected coal next to Nanking
England and Japan both have two coal
China has coal on their smaller island
found Dallas
rush cav in Thessalonica for 264g
sell horses to Vikings for 22gpt

IBT: Seattle university->library
Thessalonica cav->cav

1170(2): zzz

IBT: Beijing court->market
Boston bank->colosseum (factory prebuild)
Nanking market->library

1180(3): rush cav in Thessalonica
renegotiate dyes deal with England, go from getting 11gpt to 18gpt

IBT: Thessalonica cav->cav

1190(4): found Memphis

IBT: Miami market->harbor

1200(5): zzz

IBT: China, Japan sign MA against Rome
Washington Shakespeare->bank

1210(6): rush cav in Thessalonica

IBT: Thessalonica cav->cav

1220(7): declare war on China
lose two cavs attacking spears in Ningpo, capture city

IBT: learn industrialization, start on electricity
sell industrialization to Japan for nationalism, 43g, 1gpt
sell industrialization to England for 94gpt, 181g, WM
England knows communism
San Francisco court->market

1230(8): capture Yangchow
rush cav in Thessalonica
Switch Washington, Boston, New York to factory

IBT: Thessalonica cav->cav

1240(9): zzz

IBT: Chinese longbowman moves next to Kaifeng
Seattle library->bank
Houston bank->university

1250(10): Japan is communist
England starts Universal Suffrage (maybe this was supposed to be in one of the two previous IBTs)

Notes: lux deal with Japan will expire next turn; I don't think it needs to continue
you can sign peace with Greece at leisure; you may want to gift Greece into the IA at some point for the possibility of them getting medicine
I think we could go for replaceable parts next, then go on to scientific method
New York or Boston should build ToE; Washington should build Hoover

Here is the save.
 
It looks tons better than last I played this. And it's only been 20 turns!

I really like the idea of gifting Greece to the IA. I think I'll do this.

Peace Treaty with Greece for their WM.

After gifting Greece all necessary techs (Physics, Magnets, and ToG) they end up with Nationalism as a free tech. Oh well.
I don't want them trading that to Rome for Steam, so I gift Rome Nationalism. Also, Rome is in a war against Japan, England, and China, and I do not want to see them lose any more ground to the heavyweights.

Rush a LB in Kaifeng for 68g. It was the cheapest unit I could do that would potentially save the town.

Rush a cavalry in Thessalonica. Probably the last one I do rush on that island.

Rush a temple in Baltimore. Switch Cincinnati to Settler.

Rush a longbow in Herakleia. All we need is someone to cover the mountain tile on the island anyway.

Am amazed to find towns not growing. Fix this in Herakleia, San Francisco, & Atlanta.

Rush a harbor in Paoting and another in Argos. Okay, I've spent enough now.

IBT-
Chinese LB kills spear in Kaifeng. Second LB shows up.
Chinese land a warrior near Beijing.

1) 1255AD
Kill a chinese LB south of Kaifeng.
Kill warrior beside Beijing.

IBT-
Renew our deal with Japan:
We get silks for Dyes + 20gpt

Defeat LB that attacks Keifang.

2) 1260AD
Cavalry approach Anyang.

Sell England wines for 18gpt (all they would do).
Sell Japan wines for 18gpt.

Rush Courthouse in Chengdu for 118g.

IBT-
Miss Beijing and it riots :(

3) 1265AD
Capture Anyang. With the Chinese I hope to get Tientsin & Chinan as war prizes... just as soon as they decide to talk with us.

We now have Spices, and our people are happier! :)

Science to 80%.

5) 1275AD
Science to 0%, Elec still in 1 and I don't know why -- nobody else knows it and I checked the slider last turn.

IBT-
Learn Electricity
Set to Medicine

6) 1280AD

Whoops, missed a turn in there somewhere.

Science to 100%. Medicine in 5.

Rush a courthouse in New Orleans.
Rush university in Houston.

IBT-
England and Rome sign a peach treaty.

7) 1285AD
Rush library in Thessalonica.

10) 1300AD
Our deal ended with Japan; we no longer have three luxuries. I do not renew as it would cost 121gpt to buy those luxes and only costs ~20gpt for the 10% luxuries I have on now.

Keep improving. Watch the specialists and use policement to improve productivity where we can.
We really need a lot more workers. All the corrupt northern lands need to be irrigated, tons of railroads need to be made, and tons of jungle left to be cleared, mountains to be mined and railed... why haven't we had these workers before even? Every capped town should make workers. Every corrupt town make either workers or settlers.

I'd like to get China to give us those two towns, but I think they may never speak to us again. If we get tired of waiting for them to talk, we just can take their capital and devleop the eastern island. It actually doesn't have bad corruption, so it can be developed well.

The Save
 
Looks good. There are lucrative deals with Greece and England for electricity. China would give Canton (and WM and 1g) for peace; they would be insulted to give Chinan or Tientsin (if I remember their names correctly) for peace, so it would probably be best to just take their capital and get Canton for peace.
 
Still no word from mr. Y, so I played.

1300(0): sell electricty to Japan for ivory, furs, wool, 703g, 117gpt, WM
sell it to England for 123gpt, 57g
lux to 0% of course, do slight MMing

IBT: Japan destroys Romans
learn medicine, start on scientific method

1305(1): zzz

IBT: China drops off a longbowman
Boston starts palace prebuild

1310(2): capture Tatung, get Canton, WM, 14g for peace

1315(3): found Los Angeles, Cleveland

1320(4): zzz

IBT: Washington starts Universal Suffrage prebuild

1325(5): zzz

IBT: learn scientific method

1330(6): buy corporation from England for medicine, 520g
start research on refining (in retrospect, maybe replaceable parts would have been better)

1335(7): zzz

1340(8): zzz

1345(9): zzz

1350(10): zzz

Notes: It would be good to get 5 stock exchanges for Wall Street
Japan probably will get replaceable parts soon
I failed to notice the dyes for 18gpt deal with England expiring; do what you wish with that

Here is the save.
 
Nice turns Tim. I personally go for ToE straight away. Should we start a pre-build for that now and head for it? But RP is probably the best option. I suggest researching that after refining comes in and after that head for ToE and use the 2 free techs to get to Hoovers and have a prebuild ready for that as well.

I'll wait for Mr. Y for two daysor so before taking and playing.
 
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