Capt Buttkick
Emperor
6 turns instead of 12 




agreed.

Ah, see what you mean, warrior/scout before granary/settler.leif erikson said:I was refering to build order in my question.
EDIT - And BTW Capt., good luck!![]()
I know mining the hill takes a long time, but if we didn't work it except on growth, couldn't we get a 4-turner anyway?

Yes, I'm working as well, but it is lunch time.DJMGator13 said:Unfortunately I'm off to work on a Saturday so I won't be able to see that first screenie until later tonight. I'm sure the Capt will fly us to a nice start. We can't have him steer us because we don't like water, which brings up an interest delimma for a water fearing Viking.


We may be able to. It depends who is sharing our island, if anyone. The reason Writing is so important is that if we meet someone passing by, then we can trade for contacts. The problem we face is that we can't go looking to make contact because we can't explore in boats. Alphabet is also expensive and sometimes hard to buy when we only know one other civ.Capt Buttkick said:I was kinda hoping we could trade for alpha since there are 3 comm civs.


Worker irrigates. Washington founded starts scout, citizen a lake for 1 turn, then moved to irrigated FP. Wheel is researched at max.
I didn't get any techs from GHs and there were loads, we've only met 1 civ. There's probably plenty more bad news, but I'd only get depressed retelling them

although now you may

