Capt Buttkick
Emperor
I don't think we should bother about the dyes yet. There are more dyes further north that the other civs will settle and we should have ample time getting it hooked up. Imhso paramount now is getting our core established.
Second that. AI is junglophobic usually. I'll settle site1 first, then site6. I'm going to play now.Capt Buttkick said:I don't think we should bother about the dyes yet. There are more dyes further north that the other civs will settle and we should have ample time getting it hooked up. Imhso paramount now is getting our core established.
bluebox said:Second that. AI is junglophobic usually.
Agree that the idea of getting cities is very important. We need to get the core up and running.DJMGator13 said:We need to be careful about not relying on pointy stick research too much because we want off island cities in peace deals not techs.
Good luck Gator! Keep up the good work.DJMGator13 said:On the promo side it's looking good. They only posted the postion for one week which usually means they already have someone in mind. I've already expressed my interest to my superiors and they have given me encouragement. There is one other person I work with that will apply but I think I'm viewed as a better choice. My past dealing with the other departments and interaction with the Board should help tremendously. Plus, in less than 2 months I have stepped into a problem area and have already got it running smoothly, which has earned me a few other highly positioned supporters. If I get the promo the first round is on me.
Yes, you're right. Hopefully we will have map knowledge of just where China and Greece are and what their holdings are "off shore". If China has off island colonies, I think we should act quickly to take as much as we can as quickly as we can and sue for peace. I'm not sure how badly that does in our rep, but Greece is next.TheNemesis666 said:if we ally with greece we may need to protect china slightly towards the end of the war, we don't want them taken out by greece before we get an offshore city or two from them.
Good news then.Gator said:My dad is doing fine. He's back to work already. He mainly needs to just watch what he is doing and not over exert himself.
I know what you mean I've found worker groups of 3 usually does the job ok, also for industrial civs.leif erikson said:A quick calculation tells me that, including a turn to move to each square, we will require 70 worker turns to build a road to the horses near the Chinese border. Add another 8 to 10 to get us to the border. Doubling up workers will require more time as all the numbers are odd, 5 turns to road a jungle or mountain, 3 to road a forest or hill (I think, forgot to try a hill) and 2 turns for a plains, grass or flood plain.
@Capt - kind of reminds me of SGOTM 1!
Turn 31 - 2510BC
eqWorker builds road to site6, moves W to improve plains+river (more gold);
Worker2 irrigates;
MM Washington, moved citizen from irr.plains to lake for +1g;
Warrior NW, sees Greek elite Warrior and 2 more wine;
Scout SE,S
IBT - Barb warrior approaches Scout
Turn 32 - 2470BC
Settler NW,N along road to site1;
Worker builds road;
Scout S;
Warrior NW;
lux 20%
IBT - barb follows Scout
Turn 33 - 2430BC
Scout S;
Warrior NW on mountain tile;
Settler N;
Worker N to connect Capital and site1
IBT - China learns IW, Barb moves S, China founded Canton, Greece moves
Hoplite-Settler-pair N
Turn 34 - 2390BC
Scout E,N;
EqWorker road;
Settler NE;
Warrior NW;
Worker1 irr. plains;
MM Washington fp -> pl = +1s
IBT - Washington riots, Barb on olives, China learned CB
Turn 35 - 2350BC
lux 30%;
Scout N;
Warrior NE;
MM Washington to 8s, change to Spearman;
found NY, build wealth because of coming Barb attack
IBT - Barb attack, -25g
Turn 36 - 2310BC
Washington builds Spearman, starts with Settler;
Warrior NW,N on road to NY;
NY produces Warrior, MM NY to 2s;
Scout NW;
exploring Warrior N;
Worker1 to pl NE of Washington;
EqWorker irr. fp
Turn 37 - 2270BC
Scout 2xNW;
Washington Warrior to olives;
Worker roads pl;
exploring Warrior W;
MM Washington to 5f.6s
IBT - Greece founded Thermopylae
Turn 38 - 2230BC
Exploring Warrior SW on mountain tile;
Scout Nw, W on hill;
Washington Warrior attacks Barb camp, gets 25g, now veteran;
Worker @ NY N to irr. fp
IBT - Palace screen
Turn 39 - 2190BC
exploring Warrior NE;
Scout N;
Warrior @ NY fortifies;
lux 40%;
I use the Washington Worker to check site6 for barbs and move him
NW,NW,W towards the W mountain tile;
IBT - Chinese 1 Warrior/1 Archer stack moves S towards Barb jungle camp
Turn 40 - 2150BC
Worker on mountain tile, site6 cleared to settle;
Settler along the W road towards site6;
exploring Warrior NW;
Scout S;
lux 30%
IBT - exploring Warrior sees Chinese Warrior pillaging Barb camp
Turn 41 - 2110BC
NY builds Warrior, starts on Warrior;
NY Warrior moves towards site6;
NY Worker roads irr fp;
Veteran Warrior W exploring coast near NY;
site6Worker towards pl to irr.;
Settler to site6;
Scout SW;
Exploring Warrior N, sees 2hp Chinese Warrior + Barb camp;
IBT - Chinese Warrior pillages said camp
Turn 42 - 2070BC
Scout SW,S;
Settler founds Boston, starts on Warrior;
exploring Warrior NW;
NYWarrior S;
Redirecting new Warrior SE to explore S mountain tiles;
bostonWorker irr pl;
MM Washington to 5f.6s (fast growth)
Turn 43 - 2030BC
NYWarrior SW, NewWarrior SW;
NYWorker to olives, will mine + road;
Exploring Warrior W
Turn 44 - 1990BC
Washington lacks 2s, MM to max gold, min shields (Settler next turn);
exploring Warrior W (Gems Mountain Tile);
Scout S, sees Chinese fortified 3hp vet archer on hill;
NY Worker builds road;
NYWarrior SW along coast;
Boston Worker roads irr. pl.;
New Warrior SE
Turn 45 - 1950BC
New Warrior SE to mountain tile;
Settler follows NewWarrior S to site3;
exploring Warrior W, reaches end of island
Turn 46 - 1910BC
newWarrior + Settler in stack SE;
boston Worker to BG;
NY Warrior NE;
NY Worker W to start northern road;
IBT 2 Barb Warriors appear N of NY
Turn 47 - 1870BC
Boston builds Warrior, BostonWarrior to mountain tile;
BostonWorker mines BG;
Settler founds Philadelphia, starts on Warrior with 2f.2s (Worker next);
NYWorker starts road;
Scout moves SW on mountain tile, cannot evade barb warriors and will
die IBT;
exploring Warrior E;
MM Washington to the same 5turn cycle as last time (5f.6s)
IBT - BarbWarrior1 kills Scout, BarbWarrior2 fortifies
Turn 48 - 1830BC
NYWarrior NE to forest;
Philadelphia Warrior S, discovers Barb camp;
exploring Warrior NE
IBT BarbWarrior1 dies in attack on Veteran Warrior
Turn 49 - 1790BC
MM Washington to max gold;
Boston Warrior to Washington;
Philadelphia Warrior attacks Barb camp, dies
NY builds Warrior, starts on Worker
NYWarrior + newNYWarrior + Worker all along road to forest tile NW,NW,N
from NY;
Turn 50 - 1750BC
Settler+Warrior to site2;
2 NYWarriors fortify, NYWorker starts road;
exploring Warrior SE;
IBT - Greece and China learn WRT
Turn 51 - 1725BC
Settler/Warrior S;
Exploring Warrior S;
Greece wants 120g, China wants 110g for WRT, trading with China:
WRT = 100g;
we need a token tech to buy us ot of the stone age, so I start research on
LIT @ 50% to get it in (currently) 28turns
IBT - Hoplite kills Barb north of NY, China founded Tsingtao
Turn 52 - 1700BC
Warrior7Settler to site2;
newly build boston Warrior to mountain tile;
Exploring Warrior E;
Boston Worker to bg;
Newly build Philadelphia Warrior SE, Philadelphia starts on Worker
IBT Hoplite moves W and makes way for our road stack
Turn 53 - 1675BC
road stack N;
NewBostonWarrior N;
founded Atlanta;
AtlantaWorker mines bg;
PhiladelphiaWarrior discovers horsie barb
Actually, you played 23 turnsbluebox said:I overperformed and played 20 turns.
Excuse me again, I'm really sorry about messing up our turn count
Gyathaar said:Actually, you played 23 turns
I'm using MapStat. That particular turn I'd mm'ed Washington and *knew* it would riot next turn, but simply forgot to adjust the lux slider.Capt Buttkick said:Are you running Civassist? I haven't had many riots after I started using Civassist.
Actually, I don't understand what happened. I had made my turn list numbered from 30 to 49 beforehand and stopped playing when I reached the end of it. Seems like I am severly infected by the one-more-turn virus. I'll really try and get control over my playing behaviour again next time.Gyathaar said:Actually, you played 23 turns
Don't get infected by my miscalculation virus, Leif - as 1000BC is turn 80, it's still 27 turns to go.leif erikson said:Gator, if you wish to play 17 to take us to the end of the QSC, please feel free. Or you can play the normal 10 turns and I'll take the last 7 turns to 1000 BC.