Turn 1: 1060 AD
fix unhappiness, put cavs in place for gifting/taking from Rome next turn
give wine and dyes to Rome for alliance v. Japan; they declare war

time to take on the Vikings! I tell them to remove their forces or declare war; they declare ("these forces" I assume are the galleys in Norwich straight.)
Battle for Lingoping (size 2, walled)
4/4 cav v. 3/3 spear => 4/4 cav
4/4 cav v. 3/3 spear => 2/2 cav
city captured, 1 resistor, barracks
Battle for Jonkoping (size 7)
4/4 cav v. 4/4 spear => 3/5 cav
4/4 cav v. 4/4 spear => 1/4 spear
4/4 cav v. 1/4 spear => 4/4 cav
city captured, 6 resistors, barracks and harbor
Battle for Goteborg (size 6, walled)
4/4 cav v. 4/4 pike => 3/4 cav
4/4 cav v. 3/3 spear => 3/4 cav
4/4 cav v. 3/3 sear => 2/3 spear, resteated cav
4/4 cav v. 3/3 sword => 4/4 cav
4/4 cav v. 2/3 spear => 4/4 cav
city captured, 5 resistors, barracks and walls, 2 slaves
4/4 cav v. 4/4 sword outside Jonkoping => 1/4 cav
4/4 cav v. 4/4 archer outside Jonkoping => 4/4 cav
put cav on iron mountain to disconnect next turn (if it survives the nearby sword...)
capture two workers
anything else to do? no rushing cavs this time - we'll see what the counter-attack looks like.
IBT
lose 4/4 cav to Viking sword (not the one on the iron)
3/5 Viking sword captures Norwich!!!!!

order restored all over the place
(oops - forgot Sapporo)
New Philadelphia deposes to Rome. Bah - but quickly remedied.
Turn 2: 1070 AD
Japan still won't give us anything, but Tarentum is now close and Hakodate doubtful.
Vikings of course will not talk
I upgrade several units to cavs in Area 51 and Washington, since I expect Viking landings now.
Time to see if 4 cavs is enough for Liverpool...
Battle for Liverpool
4/4 cav v. 3/3 pike => 2/4 pike
4/4 cav v. 3/3 pike => 4/4 cav
Liverpool captured!
The fragile English are destroyed!

(darn! missed chance to use those elite cavs...)
(and I should have seen if I could make peace for techs first. sorry!

)
On Viking Island
pillage iron (should get spears now when towns flip - which they will)
strand cav moving it to saltpeter (miscounted moves)
take out 3 swords and an axe
Now for the Romans....
I gift Matsumaya, Shimonoseki, and Sapporo to Rome
And declare war
Battle for Shimonoseki
4/4 cav v. 3/3 spear => 2/4 cav
town captured, 4 resistors
Battle for Matsumaya
4/4 cav v. 3/3 spear => 4/4 cav
town captured, no resistors
Battle for Sapporo
5/5 cav v. 3/3 spear => 4/5 cav
town captured, 1 resistor
Battle for Artaxata
4/4 cav v. 3/3 musket => 1/4 cav
4/4 cav v. 3/3 musket => 3/4 musket
4/4 cav v. 3/4 musket => 1/4 cav
some wood and fabric thing crumbles on capture
2 resistors
Battle for London (which has just shrunk to 2?)
4/4 cav v. 3/3 musket => 3/4 cav
London captured, Hanging Gardens recovered!
Battle for New Philadelphia
4/4 cav v. 3/3 musket => 4/5 cav
New Philly recovered, 1 resistor
Rome of course won't talk.
Some combination of England being destroyed, recaputuring HG, and (perhaps) Vikings declaring on us has made our citizens quite happy. Lux to zero, income of 1069 gpt. A check of an unhappy person shows no WW.
Okay - I don't get this. Tarentum is back to being doubtful and Hakodate is insulting.
IBT
Japan wants to talk, but won't give any towns. Bye!
much WLTPD
resistance ends in Sapporo and New Philly
no Vikings movements other than galleys
no flips!
Turn 3: 1080 AD
no peace opportunities
Battle for Stockholm (size 6)
4/4 cav v. 3/3 spear => 3/3 spear, cav retreats
4/4 cav v. 3/3 spear => 3/4 cav
4/4 cav v. 3/3 spear => 5/5 cav
capture, 2 slaves, 5 resistors, barracks and harbor
Battle for Nidaros (capital, size 7)
4/4 cav v. 4/4 pike => 1/4 cav
5/5 cav v. 3/3 spear => 4/5 cav
4/4 cav v. 3/3 spear => 3/4 cav
city captured, 6 resistors, harbor
Uppsala is the new capital.
time for a break.
Notes:
I'm quite concerned that Malmo is up to pop 5. As soon as we make peace with Japan or Rome, we should ally them against the Vikings - perhaps the harbor will get destroyed.
I'll play some more this afternoon.