Share your early space race strategies

Lets say you are planning on launching between 1800-1950.

What year or tech tree advance are you going to stop building
acadamies and just lightbulb with scientists?

Say you do divide your cities with 9 to science /wealth
2 to production and one to gp factory and defeat two
neighbors. How many acadamies would you expect to
have related to the above question?

Would you start a war to acquire nearby coal, oil or aluminum
if you do not own it yourself?

After Liberalism, merchants are probably the best great person. Merchants allow your economy to run at 100% research effectively meaning each coin the merchant gives you gets converted to science with your full multipliers applied. And its to whatever techs you want.

Late game I would be saving GP for a golden age. Scientists would build academies up to probably rocketry, after that I would be using them on a golden age too.
 
How does this work? Are hammers from lost production converted at a higher rate than just building wealth? You get production multipliers on building wealth too.

In both cases you'll get your factory/coal plant multipliers, but many of the space ship parts get an additional bonus from Aluminum. It's the same as building a wonder that you don't plan to complete because you have the resource to leverage its conversion into gold.

peace,
lilnev
 
In both cases you'll get your factory/coal plant multipliers, but many of the space ship parts get an additional bonus from Aluminum. It's the same as building a wonder that you don't plan to complete because you have the resource to leverage its conversion into gold.

peace,
lilnev

Fair enough - and a lab bonus plus space elevator I guess. I still think I'd prefer the gold now though. Often I have most of the techs before I build Apollo anyway.
 
Hey all, just finished a 1850 space race with Mansa on Monarch/Standard/Pangaea/Normal. I think spiritual helped save quite a few turns.

In this game I went straight for rocketry after democracy to see how that would work. In retrospect I think steel-state property would be better to get some heavy-lifting cities online, first for apollo and then for space parts as they become available. Maybe steel-state property-computers-apollo would be better. I'm not sure. I'm still trying to get a tech order down that works for me.
 
I'm trying to work this out as well. Started a game with Hannibal that looked very good around democracy - I'm starting to like serfdom since I had a lot of jungles. Unfortunately I have been forced into some pretty devastating wars and while I can still win, I wasn't able to stop warring at rennaisance and concentrate on space. I didn't find Hannibal ideal for this - the Cothon doesn't suit a good space race map so much and charismatic encourages you to war too much.

I'm going to have another try with Korea. I love early catapults with financial and the UB is awesome for a space win.
 
I'm trying to work this out as well. Started a game with Hannibal that looked very good around democracy - I'm starting to like serfdom since I had a lot of jungles. Unfortunately I have been forced into some pretty devastating wars and while I can still win, I wasn't able to stop warring at rennaisance and concentrate on space. I didn't find Hannibal ideal for this - the Cothon doesn't suit a good space race map so much and charismatic encourages you to war too much.

I'm going to have another try with Korea. I love early catapults with financial and the UB is awesome for a space win.

Try France with either leader. You can get the land you need, then tech up fast. Starts with AG and Wheel, nice UU to support knights, nice UB for research.
 
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