Short question about Duin Halfmorn

Terxpahseyton

Nobody
Joined
Sep 9, 2006
Messages
10,759
I understood, that every living unit, he defeats, turns into a werwolf. At least I couldn`t find any indication, that certain odds are involved. But after killing 10 living units with him without getting a single werwolf, I start to wonder, if I am doing something wrong.
Anybody has a guess?

EDIT ops, just realized, that I didn't post in the FfH-board. :-/ Any mod care to move the thread?
EDIT2 Thanks
 
I understood, that every living unit, he defeats, turns into a werwolf. At least I couldn`t find any indication, that certain odds are involved. But after killing 10 living units with him without getting a single werwolf, I start to wonder, if I am doing something wrong.
Anybody has a guess?

EDIT ops, just realized, that I didn't post in the FfH-board. :-/ Any mod care to move the thread?
EDIT2 Thanks

The manual says there's a 25% chance of him creating a ravenous werewolf each time he kills a living unit. If true, the odds of him killing 10 living units in a row without creating a werewolf is roughly 1 in 1 million. It'll happen sometimes, but not often.
 
The manual says there's a 25% chance of him creating a ravenous werewolf each time he kills a living unit. If true, the odds of him killing 10 living units in a row without creating a werewolf is roughly 1 in 1 million. It'll happen sometimes, but not often.

Your math is way off. The probability of not creating any ravenous werewolves in 10 attempts is (.75)^10 = .0563, or about 5.6%. Not one in a million...:lol:
 
The manual says there's a 25% chance of him creating a ravenous werewolf each time he kills a living unit. If true, the odds of him killing 10 living units in a row without creating a werewolf is roughly 1 in 1 million. It'll happen sometimes, but not often.

Err... 1 in 1 million? You are roughly getting one every four battles on average no? So the chance of not getting a werewolf out of 12 battles is 6.25%. 10 would be roughly 5.5%... Anyway you'll make some eventually -- keep going. The first time I tried it took a while too. :)

Also, if you edit unit files or use world builder to test stuff out, don't give him hidden nationality. That (at least used to) stop werewolf production.

edit: Ninja'd by JAMiAM... you better watch your back !
 
Your math is way off. The probability of not creating any ravenous werewolves in 10 attempts is (.75)^10 = .0563, or about 5.6%. Not one in a million...:lol:

Heh. You're right. The odds of him creating 10 in a row is 1 in a million. :lol:

This is what happens when you don't sleep enough because they were doing night time construction across the street from your house last night...
 
Heh. You're right. The odds of him creating 10 in a row is 1 in a million. :lol:

This is what happens when you don't sleep enough because they were doing night time construction across the street from your house last night...
LoL...sounds like a perfect reason to stay up all night playing FfH2!

Her: Honey, are you still up playing that damned game?

You: Uh...no...I just can't sleep because of all the construction going on.

Her: B.S.! Get your butt to bed!
 
One thing that I have found, and reported in the bug thread, is that if you attach a Great Commander to the Baron he will no produce any Ravenous Werewolves.

Otherwise, I find the rate at which they are produced to be about right.

Two things still surprise me about this whole werewolf deal:

1. It seems like now you can get an unlimited number of werewolves. In one of my first .34 games I had close to 100. I actually had to start deleting Blooded Werewolves due to Maintenance costs.

2. I have NEVER understood the promotion system from Blooded to Great Werewolf. I have had Blooded Werewolves get 100XP, win more battles and never get promoted. OTOH, I have had Blooded Werewolves with 4-5XP get promoted to Great Werewolves in their 2nd or 3rd battle. It seems like your experienced units would be first in line for that promotion. I know it is done randomly and that can be fun. It just isn't logical, but then again, we are talking werewolves here, I guess, and logic doesn't fit in. ;)
 
If you think that some people have the animal more prominent, and those are the ones who get turned.

Of those, some have the animal power even closer, and soon turn into greater werewolves, whereas the ones that never do just don't have what it takes.
 
2. I have NEVER understood the promotion system from Blooded to Great Werewolf. I have had Blooded Werewolves get 100XP, win more battles and never get promoted. OTOH, I have had Blooded Werewolves with 4-5XP get promoted to Great Werewolves in their 2nd or 3rd battle. It seems like your experienced units would be first in line for that promotion. I know it is done randomly and that can be fun. It just isn't logical, but then again, we are talking werewolves here, I guess, and logic doesn't fit in. ;)

Actually, I quite like the idea that werewolves "evolve" as they gain experience points, just like the way a unit gains levels.

After all, a werewolf upgrading is essentially a werewolf that has killed enough to either have gained enough experience through combat (or drank enough blood for that matter, however they evolve), that it becomes stronger.
It'll be nice that they "upgrade" at specified experience levels (easily fixed for balance), to reflect the above.
 
I kind of like the random mechanic that sees the promotion from blooded to greater, but perhaps if it would also be possible to promote a blooded werewolf that had reached, say level 4/5, to greater too?
 
Your math is way off. The probability of not creating any ravenous werewolves in 10 attempts is (.75)^10 = .0563, or about 5.6%. Not one in a million...:lol:

But everybody knows one in a million chances happen nine times out of ten!
 
One thing that I have found, and reported in the bug thread, is that if you attach a Great Commander to the Baron he will no produce any Ravenous Werewolves.

Also, he dosn't create werewolves if he is Hidden Nationality.
 
Does 'living unit' include animals? Could a Bear or Hawk become a Werewolf?
 
Does 'living unit' include animals? Could a Bear or Hawk become a Werewolf?

Definitely. I used to head out to the Bear Farms when I built the Baron with a healing unit and an Adept with Law I in tow. I would kill the Bears with the Baron and immediately give the Ravenous Werewolves Loyalty so they wouldn't turn on me.

The Ravenous Werewolves had a decent chance against the Bears too and if you killed one, then you had a promoted Blooded Werewolf.

I'm not sure how you would kill a Hawk with a Werewolf. I play single games and never see the AI build those.

No new werewolves from killing Catapaults, Golems, Undead, etc.

Yes, you used to be able to build a HN Baron in previous versions, but I don't think so now. I usually build him in a city with CoE religion. I sometimes times get units with that HN/masking ability, but never the Baron. But, it is true if he or any unit is HN, then cannot capture/create other units.
 
I was recently playing a Luchiurp game with the objective of letting the Armageddon Counter run up so that I could build the Mithril Golem. I was able to kill Stephanos (he was already hurt after beating down the Malakim) with Barnaxus and picked up his crown.

I eventually wound up capturing both a Vampire and a Werewolf with Barnaxus after they spawned from lairs that I was clearing off of my newly settled lands. It wound up being a very fun game, with a Greater Werewolf (and his many spawn). I also spread the gift of Vampirism around to my few non-golem units (a few Recon units, Priests, Mages, and Werewolves).

"Stumpy" the Mithril Golem, of course, was nigh unstoppable. I wound up holding off the Svartalfar hordes with my werewolves, though. The moral of the story is that you don't need Halfmorn to have a horde of werewolves if you're lucky. :lol:
 
I was recently playing a Luchiurp game with the objective of letting the Armageddon Counter run up so that I could build the Mithril Golem. I was able to kill Stephanos (he was already hurt after beating down the Malakim) with Barnaxus and picked up his crown.

I eventually wound up capturing both a Vampire and a Werewolf with Barnaxus after they spawned from lairs that I was clearing off of my newly settled lands. It wound up being a very fun game, with a Greater Werewolf (and his many spawn). I also spread the gift of Vampirism around to my few non-golem units (a few Recon units, Priests, Mages, and Werewolves).

"Stumpy" the Mithril Golem, of course, was nigh unstoppable. I wound up holding off the Svartalfar hordes with my werewolves, though. The moral of the story is that you don't need Halfmorn to have a horde of werewolves if you're lucky. :lol:

That is an interesting story! It's things happening like that that make this such a great mod! It seems like in all my games at least one new unique thing happens to just make it more fun. You might never see that again, but when it happens it is just outstanding. Hard to explain.

Back on topic. Has anyone ever got a Werewolf'ed unit from that event when you land on a goody hut. I've landed on the hut 2-3 times, but never seemed to meet the conditions to get the Werewolf.
 
Back on topic. Has anyone ever got a Werewolf'ed unit from that event when you land on a goody hut. I've landed on the hut 2-3 times, but never seemed to meet the conditions to get the Werewolf.

Do you mean lairs, or goody huts? I know that I've gotten a Monk and an Assassin from lairs (as well as various Great People and disciples). I've only ever gotten warriors and scouts from goody huts.
 
That is an interesting story! It's things happening like that that make this such a great mod! It seems like in all my games at least one new unique thing happens to just make it more fun. You might never see that again, but when it happens it is just outstanding. Hard to explain.

Back on topic. Has anyone ever got a Werewolf'ed unit from that event when you land on a goody hut. I've landed on the hut 2-3 times, but never seemed to meet the conditions to get the Werewolf.

The only way to get a werewolf from a goody hut that I know of is actually not a goody hut... One of the unique features in FF has the same graphic, and can give you a werewolf.
 
Do you mean lairs, or goody huts? I know that I've gotten a Monk and an Assassin from lairs (as well as various Great People and disciples). I've only ever gotten warriors and scouts from goody huts.

That's interesting. I never got a Monk or an Assassin form a lair in FFH - I have received a Monk in the FF modmod though.

I am pretty lucky getting the event that allows me to choose between Lizardmen and Dwarven Axemen, though.
 
Back
Top Bottom