acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Victoria has pointed out - and I agree - there are just so many ways to fix England and everyone sees it differently (I hope I got that right). So, I’m going to try not adding more to all the various ideas floating about. I just want them not to s*ck.
But unique districts. They’re funny, aren’t they? Districts are generally about adjacencies, which is tied to Ed’s vision of everyone playing the map. Because of this, all the unique districts aren’t just more powerful versions of districts, instead they change how adjacencies and placement work to create new ways of using the map. (Although, that view gets a little involved for some districts like the Mbaza- ask me another time.)
Habours are double or triple map based - First, because they’re the only district that has a placement restriction ie coasts (other than the encampment and I guess the aqueduct, but they don’t have yields). Second, becuase the Shipyard flips the adjacency from gold to gold + production.
That second thing is very cool. Fun things happen if you get the hammers for fish pantheon, or double harbour adjacency cards, or build a commercial hub harbour city centre triangle and start running great merchant projects.
The RND changes adjacency in a fairly blunt way. You just get +2 if it’s on a foreign continent. So, no real magic placing them, but maybe that’s okay because Harbours are inherently very adjacency-ish / puzzle like. But it produces some odd results, like how with shipyards your overseas RND have more production than harbours in your home continent (although, maybe that is sort of okay historically).
I dunno about RND and loyalty. I thought England’s loyalty should be something to do with Pax B, because Victoria was all about the expansion. But one of the things about real RNDs were that so many were based abroad. So, you sort of do need to tie loyalty to the harbour. The current approach is just like the gold adjacency - you get more on foreign continents. Bit boring though.
It might be cool if RNDs provided loyalty based on their gold adjacency - that would open up some interesting positioning games and fun with adjacency cards. But I don’t know how that would work without being OP. Maybe loyalty = gold adjacency - 2? And or a hard cap of +6?
But unique districts. They’re funny, aren’t they? Districts are generally about adjacencies, which is tied to Ed’s vision of everyone playing the map. Because of this, all the unique districts aren’t just more powerful versions of districts, instead they change how adjacencies and placement work to create new ways of using the map. (Although, that view gets a little involved for some districts like the Mbaza- ask me another time.)
Habours are double or triple map based - First, because they’re the only district that has a placement restriction ie coasts (other than the encampment and I guess the aqueduct, but they don’t have yields). Second, becuase the Shipyard flips the adjacency from gold to gold + production.
That second thing is very cool. Fun things happen if you get the hammers for fish pantheon, or double harbour adjacency cards, or build a commercial hub harbour city centre triangle and start running great merchant projects.
The RND changes adjacency in a fairly blunt way. You just get +2 if it’s on a foreign continent. So, no real magic placing them, but maybe that’s okay because Harbours are inherently very adjacency-ish / puzzle like. But it produces some odd results, like how with shipyards your overseas RND have more production than harbours in your home continent (although, maybe that is sort of okay historically).
I dunno about RND and loyalty. I thought England’s loyalty should be something to do with Pax B, because Victoria was all about the expansion. But one of the things about real RNDs were that so many were based abroad. So, you sort of do need to tie loyalty to the harbour. The current approach is just like the gold adjacency - you get more on foreign continents. Bit boring though.
It might be cool if RNDs provided loyalty based on their gold adjacency - that would open up some interesting positioning games and fun with adjacency cards. But I don’t know how that would work without being OP. Maybe loyalty = gold adjacency - 2? And or a hard cap of +6?