Should civ5 have abstract combat?

Should civ5 have abstract combat?

  • yes

    Votes: 4 17.4%
  • no

    Votes: 9 39.1%
  • maybe/other

    Votes: 10 43.5%

  • Total voters
    23
I never see the point about threads like this, none of us have played let alone seen anything out of Civ4 so we cannot decide what we like or dislike. So why ask about a game we have no idea what we want in.
 
I'm sure he doesn't mean it as though he's really excited about Civ 5 and doesn't care about Civ 4... but more that the idea is a huge enough undertaking that it couldn't be done in the next Civ. More long term.

All things considered, though, it's probably best to actually move towards LESS detail with combat rather than MORE detail. But be that as it may, this doesn't have to mean less complexity. If you spend less time figuring out which cities build units or which squares they move through to get to their destination, you can add new concepts like "do you approach quickly/aggressively, or cautiously/accurately" or cutting supply lines or stuff in that vein.

Less the drudgery of a fieldmarshall pointing units towards their destination, and more the general telling them an overall strategy.
 
Well I apologize , but I created a sarcastic parody of the "Civ5" thead. Although the intention was good, the post guy/girl could have at least just asked about the topic at hand. Abstract military. :)

Well, I prefere control over my units. An interesting idea, but no way.

Still I voted maybe.
 
No problem, Admiral8Q, your thread was pretty funny. And it probably should have been labeled 'abstract military' to avoid unnescessary confusion, but I'm sure anyone interested got the point anyway....

Would it have been better if this topic had had civ4 instead of civ5 in it's question? There are so many features suggested here that has no realistic chance whatsoever to be implemented in civ4, still they keep coming and being discussed. Atleast this feature has a realistic chance of getting implemented in the civ I suggested....

In the end it's just a poll on the internet...
 
Yeah, true, it didn't need to have "Civ 5" in the title. I guess it was just a way of preventing "there's no way they could do that for Civ 4" and it would be "too drastic".

All things considered, I think Civ could use reform that takes away from micromanagement and mechanical decisions, and lets you make broad sweeping visionary decisions. That's why I think a bit more abstraction in military affairs could be a good thing, if done properly.
 
Been thinking of an idea that may affect combat performance: troop morale? Like using ideas ingrained within 'war weariness' that affect your troops.

E.G. Troops from a cultured home city, or with comparitively high military strength and troops winning battle might add morale, maybe shifting the tide of battle. Or how about a weaker unit defeating a stronger, more skilled one? Should boost their morale I say. Or, how about anarchy? how would that affect troop morale? (either positive, negative or both)

There was an old game called Global Conquest where civ-similar units would suffer attrition passing over terrain, but that would be out of the Civilization context, since movement (IMO) is the operational distance they cover over time, including visual range and terrain movement/bonuses. (My Civ-imagination runs wild. :) )

Hey, Troop morale......think about it :)

(note: I wished for volcanoes from Civ I, and distinguishable captured workers which they added to Conquests: So who knows?)
 
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