Should culture flipping be resolved like combat?

Should Culture flipping be resolved like combat?

  • Yes

    Votes: 3 15.0%
  • No

    Votes: 2 10.0%
  • Possibly, but not the way you propose

    Votes: 9 45.0%
  • Have you COMPLETELY lost your mind?

    Votes: 6 30.0%

  • Total voters
    20
  • Poll closed .
Joined
Jul 21, 2003
Messages
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Just had a thought. Everyone complains that 'culture flipping' is too random and annoying, so I thought 'what if you resolve it like combat'? When two levels of culture reach roughly equal proportions, then the two 'culture blobs' (for want of a better word) have to 'slug it out'! Actual attack strength, defense strength and hp will depend on actual culture points AND the culture group-though presence of units in the city you want to 'flip' will boost the defenders 'defense strength'.

Actually, though, what would make it even BETTER would be if the culture flip combat were resolved in a 'First Person Shooter' screen-here your 'culture' would have to hit the other culture, without being hit and wounded in return!

Anyway, I would like to know what people think of this idea ;) :mischief:
 
I'm not going to vote till I know if youre joking about the last part or not!
 
interesting idea... good concept (expect for the 1st person part), but what i see as the biggest probelm is that culture flipping would happen a lot more, making it more random. maybe keep the old system, and if there is a sucessful outsome, then go into thsi battle, although the chances of going into battle would consequently be higher
 
Well, the First Person thing is merely an 'option' Kayak....
 
this sounds cool, but i think actual combat is not that good. maybe if the civ about to lose a city tries to kill the rebels that are going to flip the city. OR the rebels could try to kill the governor. now that would be cool, assinations of city governors. :mischief:
 
Sounds good except for the FPS part.
 
Nay to Saturday Animated Battles and FPS.

Reasonable that if the two sets of culture are within 10 to 30% in a particular tile, there isn't an automatic swap, but a semi-random operation (Isn't that the way it is now?). There could also be a chance that border cities on the culture war front could randomly flip a citizen tribal identity to the neighbor---simulating messy 'ethnic' borders.
 
GoodGame said:
There could be a chance that border cities on the culture war front could randomly flip a citizen tribal identity to the neighbor

now that i like
 
I do not think the FPS part is such a bad idea, in the sense it could be like unit combat. Consider that all other interactions of pieces on the board is combat, why not borders? It is a paradigm that is commong throughou civ and thus its use is quite intuitive compared to the 'now you have it-now you dont' culture flips of Civ III.
 
I'm intriged by the first part, although I'm not swayed either way. For the FPS, I'd rather not take the time to play that out when it happened.

What would happen to the losing side? would it be killed? expelled?
 
I don't think culture should be resolved like combat.

Then again, although the idea of cultural borders is very cool, the entire culture system needs to be reworked (which I think they're doing anyway for cIV).

Maybe instead have National Borders (not based on culture, as in reality), since I think they're going to integrate culture more with religion et al, and your citizenry will belong to different cultures and religions, but it doesn't affect your borders.
 
It would be interesting to have national borders and to be able to culturally control a city on the other side of your border. Think of all of the things you could have the citizens that loyal to you do for you; sabotage, revolt, espionage, etc.
 
after taking over a city, id like to see all the foreigners leave my newly occupied cities to either prison camps, refugee camps, or back to their own land. this makes no sence why one has to put up with resistors or "potential flippers" and lose what his soldiers died trying to earn. yes it is very western to not have prison camps for occupied civilians, but civ 4 shouldnt be a game based on western ideals. it should be free and open to let the gamer do as he wish. if creating prison camps for potential "would be flippers" stirs up some anger in the international community...so be it, let them declare war on me, otherwise, keep to yours and ill keep to mine.
 
brinko said:
after taking over a city, id like to see all the foreigners leave my newly occupied cities to either prison camps, refugee camps, or back to their own land.

Internment camps are a good idea. You don't have to use them if you don't want to. You go to war with a civ that has citizens in your cities - you set up a "Happy Camp" and shuffle all citizens of that nationality to the camp (you'd lose that population in your cities...). This could cut down the success rate of espionage, revolt, etc. Of course, it might irritate the international community.

brinko said:
so be it, let them declare war on me, otherwise, keep to yours and ill keep to mine.

I definitely agree with you there!
 
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