Aussie_Lurker
Deity
Just had a thought. Everyone complains that 'culture flipping' is too random and annoying, so I thought 'what if you resolve it like combat'? When two levels of culture reach roughly equal proportions, then the two 'culture blobs' (for want of a better word) have to 'slug it out'! Actual attack strength, defense strength and hp will depend on actual culture points AND the culture group-though presence of units in the city you want to 'flip' will boost the defenders 'defense strength'.
Actually, though, what would make it even BETTER would be if the culture flip combat were resolved in a 'First Person Shooter' screen-here your 'culture' would have to hit the other culture, without being hit and wounded in return!
Anyway, I would like to know what people think of this idea

Actually, though, what would make it even BETTER would be if the culture flip combat were resolved in a 'First Person Shooter' screen-here your 'culture' would have to hit the other culture, without being hit and wounded in return!
Anyway, I would like to know what people think of this idea

