I'd like to see mounted units ignore zone of control and always have move after attack promotion, like the Lancer.
Yes I agree
THis is my opinion:
The horseman/knight unit is the only unit with a counter and not a little counter but 100% So why does it get extra penalties?
I thinx if the horseman should get their penalty versus cities removed you still wouldn't see the old horseman rushes because the AI now spams pikeman and spearman even if they have iron.
Its basicly just a wrong move from firaxis instead of fixing the AI they picked the easiest way lets nerf them to the ground So the player can only exploit one strategic resource. But then they had to nerv the longsword rush...
If I was a programmer at firaxis I should have donne this :
-instead if they just nerved the AI and let them build more pikeman even if they have iron it wouldn't be a problem.
-And more importantly horses are everywhere on the map instead of making them as rare as iron you have it or not now in because currently in each game you are will have horses wich is a bad game design in my opinion!!!!!!
Not to mention that the horseman only has 10 strenght and the pikeman wich is close by has olso 10 strenght.
Conclusion firaxis should have donne this to fix the horseman exploit abuse:
-Nerve honor dicispline donne
-Reduce the strenght from horseman 12 to 10
- Reduce the horses found on the map and make them as rare as iron
- Fix AI and let them build more pikeman and spearman
Problem solved!!!!!!! Instead they have chosen the lazy way