There has never been any "real history" in the civ series though. Just lots of alt-history nonsense that we all got used to over the years and came to accept as being immersive (or not). I don't see why Montezuma leading the Chinese is worse than super dope Aztec Eagle Warriors fighting Brazilian Horsemen in Antiquity.
Every time there's a new game in a(ny) franchise I'm reminded of how much I dislike the word "organic".
You're using it as "in a way that makes sense to me personally". You're not contrasting what you do and don't consider organic and why. You're working backwards from something you've already decided you don't like.
And there's nothing wrong with not liking it! But this doesn't mean what we've seen of the game makes these crises "inorganic". They're a game mechanic. In some semantic respect, all game mechanics are "inorganic". It doesn't make sense as a criticism because we're discussing real-world history translated into intentional mechanics devised by games developers.
Why would you describe these crises as inorganic, and why does this make them bad vs. anything else in the franchise that fits a similar bill?
I think the idea is surviving the crisis changes your identity..... is England the same thing Before and After the Civil War+Glorious Revolution, France the same before and after the Waves of French Revolution?... They keep the same name, but those Crises changed some significant things about them. As did Plagues, Invasions, (successful or not) (and whether you were the Aggressor or Defender), as well as social/technological/religious changes that upended the social order.Fair enough, let's avoid "organic" and just say that wars started by AI or myself or me building too many buildings/units and therefore going bankrupt are "crises" arising from the basic game mechanics. They are not pre planned and in every game might occur at a different time. Whether I win or lose the war makes a difference in winning or losing the game.
Right now we apparently get "crises" that automatically come up at the end of age 1 and 2, no matter what you do. These crises force you to select disadvantages, for example having your units being worse against barbarians, having more unit upkeep etc.
Basically, the crisis is a result of... scientific/technological development?
If you fail to survive the crisis - just like Rome in the real world - you lose the game. Fair enough. You didn't manage to build a "civ that stands the test of time", so you should lose.
If you power through these crises, your successful civ does *not* survive - as Rome would have if they had repelled the barbarians - but somehow still needs to change to another civ.
It would make sense to change civ if you *lose* to the crisis.
And Rome kept the same self image after 500 AD but everyone else called it Byzantium and it was a different culture with different "bonuses". You could even say "England" changed to "the UK" in the Crisis. (if you extend its timelines a little bit)They didn't change from France or Britain to Russia (akin to going from Egypt to Songhai), though, they just became a different France and Britain, with a continued identical self image
Correct me if I'm wrong but this seems to be the core issue.If you power through these crises, your successful civ does *not* survive - as Rome would have if they had repelled the barbarians - but somehow still needs to change to another civ.
It would make sense to change civ if you *lose* to the crisis.
I'm sorry but as a Brit (maybe you're one too?) I find this very, very funny.They didn't change from France or Britain to Russia (akin to going from Egypt to Songhai), though, they just became a different France and Britain, with a continued identical self image
I don't know why there is any discussion, since "keep the civ" is already implemented, see screenshot below.
You can choose as who you want to continue to play already, here as Egypt.
View attachment 700427
Having the (Salian) Franks and the Netherlands/Dutch in the same age would be even more anachronistic as they are litteraly the same people. The Ripuarian Franks went more into Germany, where they also assimilated in a different way.I mean from what you describe France would still be a possibility. I would think that Franks would branch into either France or Germany. Not sure about Dutch because of the whole 3 ages thing, as Dutch would also be Exploration.
Exploration Age in this game covers the Medieval so I presume they would go there. At least I would assume that Franks would be synonymous with the Carolingian Empire under Charlemagne.
I do think one more age in between Antiquity and Exploration would have alleviated that dilemma, not just for Europe but around the world.Having the (Salian) Franks and the Netherlands/Dutch in the same age would be even more anachronistic as they are litteraly the same people. The Ripuarian Franks went more into Germany, where they also assimilated in a different way.
I'm in agreement that having Franks being depicted as only France was weird.I'm afraid for a displaying of the Franks (if they are even in) like in Humankind (developed by a French company) as French chivalry and bypas the whole thing that they were a Germanic people.
That's also true too especially for Spain and eventually Portugal. Which is also funny considering England/Britain looks to be modern but will have the presumably the Normans playable in the exploration.And the fact that the United Provinces/Netherlands most certainly would be in the Exploration Age (If we are in game at all) worries me a bit, because that would mean we, by game definition, aren't in the Modern Era, which also makes no sence because, Hi, Hello we are still here, and still a bit OP for the small country that we are.
Correct me if I'm wrong but this seems to be the core issue.
(and possibly that crisis timing is too fixed, but my view on this ties that together with the rest of what I have to say)
These eras, or ages, or whatever they're called (sorry I'm reading everything as it comes from my phone during my holiday, so I'm not as great at cross-referencing as usual), seem to represent one whole gameplay loop. I think this has been discussed already? Like you can play Antiquity and call it quits. Right?
The next era-or-age is its own thing. It's not directly contiguous. So it's not "you repelled the barbarians and continued as Rome". It's "you repelled the barbarians during a period of time marked by general unrest, therefore ensuring your survival". The manner of that survival isn't specified.
The core idea of civ 1 was to "build a civ that stands the test of time". It was always about surviving wars and crises.
Succumbing to these wars and crises was loss of the game because you failed to build a civ that stands the test of time.
If Rome manages to repel the barbarians it should just survive. After all, that's what would happen historically![]()
How do you do that without including the leader you've chosen as a large part of the equation (given their visual prominence)?I'm a role player, I like to play a civ like a character. I like to 'level up' or 'raise skills' of a character but don't like to switch characters during a story.
Because a philosophy is something that can evolve. It's a motto; a guiding principle.Not to be rude, but why is this game changing the philosophy of the entire series ok, but it isn’t ok to have the ability to go against the core mechanism of the game?
I think we do. Maybe in ways we can't realise at the time, but I think we do. That said this is dangerously philosophical and I suck at philosophyPeople do not adapt to new times by becoming new people.
EDIT - I posted this way too early haha. Bear with me.
How do you do that without including the leader you've chosen as a large part of the equation (given their visual prominence)?
I know people have already said "it's Civilisation, not Leader", but Civ without its leaders would be a much poorer game, no?
I think that except for civ II you always played as leaders and played against leaders. It got more prominent in IV with multiple leaders per civ that also had different traits. In VI I thought they reached the peak as leaders came across as far more prominent than civs, at least to me. I'm not sure I was wrong with that - in 7 you seem to play more as leader than ever, you can even see your own leader, but they are not so prominently advertised/take up so much space in the game? Yet, probably it's all about agendas again. Hope dies last... and maybe if (big if! - but I can easily see this for an expansion) skill trees are partly unique to the leaders, they are more important than everBtw., the original civs didn't have the weird divide between civ & leader. I think this started in civ 5(?), the previous titles only had AI behavior linked to the leaders, they didn't have traits (they were associated exclusively with the civ).
So, we have another change in core philosophy - you don't play a civ anymore, but a leader.
I think that except for civ II you always played as leaders and played against leaders. It got more prominent in IV with multiple leaders per civ that also had different traits. In VI I thought they reached the peak as leaders came across as far more prominent than civs, at least to me. I'm not sure I was wrong with that - in 7 you seem to play more as leader than ever, you can even see your own leader, but they are not so prominently advertised/take up so much space in the game? Yet, probably it's all about agendas again. Hope dies last... and maybe if (big if! - but I can easily see this for an expansion) skill trees are partly unique to the leaders, they are more important than ever![]()
Oh, sure, put that earworm in my mind. Now I have to go dig out Fantastic Worlds and play the Norse Midgard world!Wait, wait, wait. The civs, great people, leaders etc. of the early civ games were halfway historically correct. As a child, I learned a lot of history from... Civilization
With that kind of argument we can just add Zombies, Vampires & Dragons and turn civ into a fantasy game.
Oh, wait![]()