Secret_Squirrel
Chieftain
- Joined
- Jun 19, 2009
- Messages
- 76
While playtesting my AI, I have come across some mighty powerful AI stacks of doom. This isnt a bad thing as they are more than challenging enough if you let them get powerful. I have however come up against stacks that just straight up break the game, here is a good example:
Mechanos, Monarch Difficulty - Turn 289
In total they had in excess of 600 units and were trying desperately to cope with economic difficulties now that hundreds of units were no longer in their borders due to war.
Most importantly however, turn times became unbearable and I couldnt even fathom the amount of time a human player would need to kill a stack of that magnitude.
So my question is, should there be a (high) limit, perhaps based on number of cities or another scaling variable, of total number of military units? Should this be just a total hard unit limit cap or should it delve deeper into limiting certain unit types? Maybe even including technologies?
If I thought the game could handle it then I wouldnt mind so much but imo, something has to be done.
Note: I am only talking about limiting the AI, not the player, that would be another discussion entirely.
Mechanos, Monarch Difficulty - Turn 289
In total they had in excess of 600 units and were trying desperately to cope with economic difficulties now that hundreds of units were no longer in their borders due to war.
Most importantly however, turn times became unbearable and I couldnt even fathom the amount of time a human player would need to kill a stack of that magnitude.
So my question is, should there be a (high) limit, perhaps based on number of cities or another scaling variable, of total number of military units? Should this be just a total hard unit limit cap or should it delve deeper into limiting certain unit types? Maybe even including technologies?
If I thought the game could handle it then I wouldnt mind so much but imo, something has to be done.
Note: I am only talking about limiting the AI, not the player, that would be another discussion entirely.