How could adding another civ slow down the game exponentially and not linear?
They need to have diplomatic relations with every other civilization.
How could adding another civ slow down the game exponentially and not linear?
If you do not read any of the other pages read this one:
http://angam.ang.univie.ac.at/LiveMiss/Cahokia/frameset.htm
(let me say that about 98% of the links of this website is an HTTP 404 deadend).
Ok, so we know that there was a big settlement there
Also, check out National Geographic's May, 2007 edition. It includes a nice insert showing how destructive the plagues were to the Eastern Seaboard's natives. As well, the Plains Indians weren't nomadic until the plagues destroyed their societies farther east... (mentioned in the article)
Please people, the game already runs slowly enough as it is - more civs, more waiting time. I already hate the modern period enough that I refuse to play the US again.
No more civs will be added from Rhye. Period
Rhye is not adding any civs. Period.
I did notice on the manual however it mentions possible additions of minor civs...
I won't add any, but Korea was indeed a mistake of mine.
I couldn't think of any UP or UHV and they have virtually no expansion, but I didn't think about making their UHV a unique 1 city challenge, that would have been interesting.
Too late now anyway. I'm not screwing up strategy guides (on paper magazines too) that mention independent Korea
I did notice on the manual however it mentions possible additions of minor civs...