Should we rush a Library in Khatovar?

Should we rush a Library in Khatovar?

  • Yes, rush a Library before we revolt.

    Votes: 13 76.5%
  • No, do not rush the Library.

    Votes: 4 23.5%

  • Total voters
    17
  • Poll closed .
I am hesitant to respond, because the last thing I want to do is reignite a controversy, but after being gone for the weekend and catching up on posts, there are two points I would like to make.

First, as to the "Last minute polls" comment. I remember the decision to rush a library at Pherris during the first term, and it was a last minute decision. However, the most recent three cities in question were posted two days before the appropriate turn chat (well, 1AM on the first, after checking). That still allowed all day of the 1st, and up to the turn chat on the 2nd, or over 40 hours for debate and discussion. The question did not come up until after the previous turn chat, when it was decided we would be soon revolting, and leaving despotism. After conducting my analysis, and making my recommendations, I decided to post a citizens poll to get input from as many people as possible.

This was precisely because of the outcry after the Pherris decision, even though as I understand it building decisions rest with the Domestic Leader, with the Culture Minister having the right to overrule in cases involving cultural borders. The method listed for deciding such cases would be a cabinet vote, not a public poll, which was NOT required. As I stated, however, I wanted to get the feelings of the public before making a decision I knew would generate honest differences of opinion.

IF I had wanted a last-minute decision, why would I have even posted a Poll? Much less given enough advance warning for opposition groups to form, etc. I was actually glad to see that, in my opinion that is what this game is supposed to be about, intelligent debate over issues. And, if the poll had been a majority against rushing, then I would not have done so. However, the voting in all three polls was 2 or 3 to one in favor, with a similar margin in each poll, so I felt that the democratic process worked, even with a legitimate, and vocal, minority opposition.

The second point I would like to respond to is the analogy by Shaitan. Although it is a good analogy if you want to put this issue in personal terms, I think if we look at some other applications, it might put things in the proper perspective. For example, when Falcon's Haven was attacked and razed by the Egyptians, would that mean Falcon should be banned from the game for a month? While it might be more "realistic", it would not be as much fun, certainly not for Falcon! Similarly, we could assign certain citizens to specific military units, and if that designated Immortal is lost in combat, they would be kicked out of the game. (As a "real-life" member of the military, I think that would sometimes be a good idea for members of our "real-life" government leaders, but that is a different subject, and probably far off-topic).

My point, however, is that if we go too far into the "realistic" side, we will lose sight of the fact that this is the Democracy GAME. Yes, rushing buildings under despotism costs population. Yes, attacking size-1 cities results in auto-razing. Often, capturing a large enemy city results in starvation. But those are the parameters of the game, and in order to make decisions on how to play the game, we have to operate within those rules. You still have every right to disagree, or argue that the lost production of that citizen outwieghs the benefits of the library, which is what the Democracy part is all about. Someone could (and probably will) argue against the new Deforestation proposal on the grounds that it hurts our environment. That may be true in "real life", but in terms of the laws of Civ nature, it comes down to a decision about food and shield production. There are a host of other issues that could be viewed as real-world moral issues, but I think if we go too far in that direction, we lose focus on the fact that we are operating within the confines of a game, and we need to play by those rules. For example, are captured Egyptian workers "slaves"? If so, maybe we should return them! etc. etc. In my opinion, things like rushing and forest harvesting are there to balance out the high corruption rates, and generally is when I use them.

I hope future issues generate as much interest and debate, although I do hope it can be kept on a less personal level. I would like to believe that none of us would actually enjoy whipping or killing real people, I know I wouldn't. Within the context of the rules of Civ, I felt using the "pop-rush" function to complete a Library in these cities to be the most effective way to put our Civ in the best overall position. I don't think that makes me "barbaric", or a participant in "genocide". But everyone is entitled to their opinion, that is why they call it Democracy.
 
Justus,

You raise many good points that deserve further discussion. My first question to all is: Are we just playing a game of democracy where we play the game to victory as if we were playing by ourselves? Or, are we playing the game of democracy to simulate forming a government and building a civ within the game.

If it is the former, then I submit that we could all save a lot of time by simply allowing Grey Fox to play out the game to victory.

If it is the latter, then I believe all of the things you mentioned are valid questions to be answered in the context of a true democracy.

If the deforestation is not a valid issue, why did it become a cabinet poll? I am actually in favor of cutting all of those trees, but in reality it is a valid issue to discuss. Again, otherwise why are we all going to all of this effort when in fact we could just allow our fine President to play the game.

For the issue of pop rushing. In my own games, I rarely do it, but on the higher levels of difficultly, I have done it often. But that is just a game. My understanding was that in this case, we are simulating a government, and pop rushing is killing our own citizens, no matter how much we would like to ignore it.

My comments have not been aimed at anyone personally, just toward our government as a whole in regards to this issue. I am having a difficult time reviewing my notes and seeing any personal attacks. If anyone took them that way, then I am sorry.

If the object of the game is too watch Grey Fox win, then so be it. Let me know and I will go away. If not, then I hope you will continue to respect the opposition view on this issue.

Bill
 
Bill_in_PDX,

I hope you did not misconstrue my comments either. First, I did not imply that you, or anyone in particular, was making personal attacks, just that some of the language used could be taken personally. Second, I did not mean to imply that any of those issues were not valid questions, they are. And in my opinion, that is why we are playing this Democracy game, to simulate a government that debates issues on the merits, and even personal preferences, and then by judging the opinions of the members we arrive at decisions, that Grey Fox (or whoever the president is) implements.

My point is that I think these debates should maintain the perspective that this is a game, and that even a catastrophic decision only affects our final score, not someone's life. I think you or anyone else has the right to oppose the recommendation of someone in government, and argue your point, but I think when we start applying moral judgements to in-game decisions we are losing perspective.

I welcome the opportunity to debate decisions based on any number of factors, from strategy to economic analysis or even someone's personal preference. I just don't like the implication that because someone recommends using this method, they are bloodthirsty or uncaring people.

For example, I would find it immoral in a real life situation to order a band of men armed only with swords to attack dug-in men with muskets, as it would be a suicide mission. However, in the game, I might very well attack a Musketman with an Immortal unit to soften it up before attacking with my Elite Knight to get a Great Leader. Now you could argue pros and cons of whether the loss of that unit would be worth the potential gain, and I think in within this forum we would have every right to do so. But if you or I had to write letters home to the spouses, it would be a totally different decision, and frankly I would no longer call it a game.

I am all in favor of role-playing and getting "in character" but I would hope that we can keep within some reasonable bounds.
 
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