sir_schwick
Archbishop of Towels
I believe the real debate now is whether there should be limits to the arms trade or not.
do not like the idea that you dumb down gameplay because you play with dumb players. We should fix the player, not the rules. <real world rant deleted>
If they canned every good idea for Civ because it would mean something to add to the AI, we wouldn't even see a sequal.
dh_epic said:I fail to see a serious problem with trading soldiers to other nations. So long as there are logical and reasonable constraints on it, I think it's fine. The point of supplying arms IS to upset gameplay balance. And everyone has an equal opportunity to mess with the world order.
The only catch is if the AI will be able to take advantage of this in a credible way, not an exploitative way. Of course it's possible to program the AI to do this. All they have to do is make it a priority.
Lol. It's not just me. A lot of C3C players are arguing a particular point. I'm not a lone voice here. But you miss the point again.So you're arguing they should get rid of armies?
It is actually.It's not a question of "it works or it doesn't".
Explain how this will unblance gameplay. I am curious since this is also a discussion of the merit of the idea.
For everything that "works" there is a "remainder" that doesn't work. Path finding just as an example.
I think you have a fundamental misunderstanding of how artificial intelligence is implemented and the achievements that are possible with AI.
Philips beard said:Yeah! During the cold war USA and USSR armed their puppet banana states with lots of weapon systems they would never been able to produce/develop themselves. This is one of the most important changes I want to see in CIV 4! Especially in multiplayer it will be nice to support the enemies of my enemies with advanced weapons without giving them the tech. for it, so they can fight harder, and not give the thech away when they discuss peace terms!