Sid Game Tres

Yeah, if you haven't beaten sid you're a sid virgin.

I've taken a break from the No Military game, and started a new one. Dutch, 60% water archipelago standard. It's going fabulous. Without the GL, I have a tech lead in the AA with all the first tier techs and a lot of the second tier techs, all thanks to the early contacts. I just barely got beat to writing, but I bought math, then sold it to a civ, sold that civs tech to another, and so on, and I'm in the lead. Mapstat played a big role in this. If someone researches something, I wait until another civ researches something different, then I buy one and sell it to the other.

My island has 5 luxes, 3 of which I control. The Mayans are my neighbor, and there are fresh water lakes that create somewhat of a choke so I can expand as much as I want. 4 turn settler factory in Amsterdam. Oh yeah, max oppenents too, and this was the first start I got.
 
Wow! Good luck, and here's hoping for a turnlog or something ;)
 
Another update:
I was down CoL to 3 civs and poly as well to 2 of those three. When I got a harbor, my excess spices and most of my cash bought me poly, which I used to get CoL. The thing that bugs me is France's behemoth of a treasury. The AIs won't start giving you gpt this early in the game, so Moonsingers banking strategy won't work. France is also kingpin researcher, so should never be behind, which would allow me to empty her treasury. Agh, it's eating me up inside.
 
I decided to quit because that city had wines, and I was trading them, so my rep got trashed, and I can't trade, so it's game over. I went back to the autosave before to save that incase I decided to reload, and I forgot to save [party] ! So technically it's not reloading, at least not intentional :) . I'm starting a new game, though, with these same settings.
 
Do the AI expand alot? Like do CxxC? Cause going to _____2 is pretty far away from the original list...
 
Here's the pics... Once again Groaning Again? is the city that flipped.

There are tons of wars and alliances everywhere, I think every civ but me is at war with at least one other civ. The most poweful civs, France and Maya are at war with a huge showdown, with arrows showing them two on the minimap.

Edit on crosspost: No, they do CXXXXC sometimes even CXXXXXC spacing. They manage to get to ____ 2 anyway cause they can get so many $*&%(#$% cities.
 
No he's not, they just started out like that. There are two chokes, so they're throwing their SoD's of 1000s at eachother, so nobody's gonna take anyone elses cities. Because they're at war, they turn off science or at least turn it down to help support the units they're building. Also, all they build is units.

One thing I should mention. One reason I've been able to keep up it tech up to the IA just a step behind France is everyone got to monarchy tech before republic, so everyone became a monarchy, slowing the tech pace, and making war more appetizing for the AI. Another reason is all the war, which prevented trading for a while.
 
Own said:
One of my core cities FLIPPED! It had 11 cpt, and over 100 culture along with 7 units garrisoning. The flip chance was .3% [pissed] :gripe: AAAAAARGGGHHH!! It was giving me 45 GPT! *&%*&$(&%*(&%*$&%&$&%$%&$&#*%$*&*@&*!&*@*!@&$*#(!

:( How many units are enough to forbid its flip? MapStat will tell you that ... As I understand, flip chance only has to do with the ratio of your total culture vs. their total culture, not directly with the culture of that city, isn't it so? Therefore flip chance for core city and remote city are really the same, providing they have same number of tiles occupied by AI. But anyway that's too ugly, too ugly :rolleyes:
 
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