Sid Vicious and The Magnificent 7+1

Play on Doc.

I'd say go for two settler farms and minimum on writing.
 
Wait a minute - we do not start with Pottery :eek:. And, no AI Civ as well; not even sure if we can trade for it soon, if we meet someone.
Looks like Pottery @max first. Any idea how long this will take on Sid? Can't tell it for sure unless the roads are done...
And, the GH is on BG tile. Move 1 S instead? 1 SE may result in the second city being not at the River (can't tell where it bends).
So many decisions :lol:.
 
lurker's comment: Did scout upload it anywhere public? I hope not. :D
 
Checking in, but I have guest for the next few days so I may be a little slow responding. Put me at the bottom of the roster.
 
Doc Tsiolkovski said:
Looks like Pottery @max first. Any idea how long this will take on Sid? Can't tell it for sure unless the roads are done...
And, the GH is on BG tile. Move 1 S instead? 1 SE may result in the second city being not at the River (can't tell where it bends).
So many decisions :lol:.
per tech-calc, pottery will cost 120g for sid, standard, with no one knowing it. Writing costs 480g (need to do better than 10 beakers per turn to improve on the 50T time).
good to hear we have 2 bg's :) S is the most logical choice, good luck!
 
I'm enough of a mug to be Sid Vicious.

For those not familiar

Yul Brenner = Chris (Doc)
Steve McQueen = Vin (Bede)
Horst Buchholz = Chico (d-man)
Charles Bronson = Bernardo (g-man)
Robert Vaughn = Lee (Sirian)
Brad Dexter = Harry (Gator)
James Coburn = Britt (gozpel)

Doc has a good point about pulling in the hill. We'll need as many shields as possible.
 
Thanks, Bugs. Will edit in tonight.

And yeah, Doc always has good points.
 
Went to the Netflix and added The Magnificent Seven to my queue...
I just have to watch it again :)
 
Ok, here we go.


India, 4000BC

Preturn: Starring on the screen…Where to move, where to move?
Decide on the hut. We have at least one more BG and a Forrest to work, and I really want that Hill in city range.

GH gives map. Great, 3 more BGs, and Silks and Spices for 1st ring cities :D. Worker starts to irrigate.

Turn 1: 3950BC
Delhi founded, start on Wealth for one turn (to complete a Worker with growth, I really think we benefit a lot from a second Worker ASAP).
Pottery @100% = 30 turns at the moment.

Turn 2: 3900BC
Start Worker.

Turn 7: 3650BC
Worker done, start Warrior. Road done, Pottery in 19 now.

Turn 12: 3400BC
Warrior-> Warrior. Delhi is size 2, Warrior stays as MP, Pottery in 12.

Turn 13: 3350BC
Second Cow is roaded, Pottery in 9.

14-330
Turn 15: 3250BC
Warrior->Settler

Turn 17: 3150BC
IBT: Babylon completes The Colossus.

Turn 18: 3100BC
Last Cow is irrigated and roaded; decide to move to the Forest further away, the one next to the Cows can speed up the Granary of city #2.

Turn 20: 3000BC
Settler done, start on Barracks as Granary placeholder.
Didn’t move the Settler, let’s decide first for city #2.

*IMPORTANT: Do not chop the River Forrest, the Governor will pick that tile upon Growth, and we can work it for a turn*

7+1_3000.JPG


Now: Red, Blue, Yellow, or Green? (No BGs, btw)
*Red can borrow all Cows from Delhi, and mainly use the one not at the River. And it has a Forrest and Sugar. Disadvantage is that we need one more turn to get there.
*Yellow gets one Gold Mountain later.
*Green has even two Gold, but IMHO city #3 should be on top of the Spices anywhere.
*Blue seems the worst spot.

My vote goes to Red; this city will probably never build anything else but Settlers and Workers, doesn’t matter how many more tiles than needed for that it can work. And it doesn’t interfere with a city on the Spices, and 1SE of the River Gold.

One point about GLib: I don’t think we have much of a chance here. We can dedicate a later city to it, but shouldn’t rely on it; better get 2 Settler Factories, and expand like mad.

The Save
 
nice start :)

is red on a river? maybe it doesn't matter, but if it's not, then i'd rather take green. i see no problem with green + another city on the spices. actually, in that area, i'd prefer to plant on the forest to the west of the spices as it'll be easier to support the towns that way, but that's just my opinion.

i suggest that town #2 do the granery while our capitol keeps spitting out settlers and warriors. then they flip-flop, with town #2 concentrating on settlers and workers. we need to start meeting people and I can see we need to go in 3 different directions atm.
 
:eek: A mega roster of great players. This will be great fun to lurk and
learn :coffee: :cool: .
 
Doc Tsiolkovski said:
All dots are on the River.
Wouldn't move the Spice town even closer to the capital, we already have one 1st ring city interfering.
i have no problem with tight city builds, and i actually prefer them, but that spot may be too tight and we'll get 3bgs with your spot so we can just ignore my comment.

bede and bugs, whats the order of the roster?
 
I like green dot too....
and good thing about C3C we don't have to use strict PTW style city rings.
I think we should use 3rd and 4th cities to claim spices and silks.
 
lurker's comment: If this is too much spam, advise and I'll delete. Sorry, my graphics skills aren't better

The pix speaks for itself. TMS +1:

seven_and_1.jpg
 
Why would we want to borrow the cows from Delhi?

I would vote for Pink Dot (not shown yet) on the plains between red and blue. Red and blue make pink, right? :) Then the third city directly on the spices.


- Sirian
 
lurker's comment:
Sirian said:
Why would we want to borrow the cows from Delhi?

I would vote for Pink Dot (not shown yet) on the plains between red and blue.

I thought about the same dot too, and it could still steal the cow. :)
 
@Doc, nice beginning.

@AdmK, nice graphic, :lol:

@team,

How's this for an order of go:

DocT - played
gozpel - UP
grahamiam - on deck
dmanahko
Sir Bugsy
Bede
Sirian
DJMGator13

For our second town I think I'm leaning towards the mythical pink dot but those of you who know my town layout skills....'nuf said.

I don't want to count on the Library, I think I'd rather bury them in settlers and without opening the save, but based on Doc's comments, I doubt we have the shields to build the GLib.

This really is a nice start, all that food and two luxuries within reach.
 
I favor the green spot for a second town, it can borrow a cow every 3-4 turns or so. Good for workers to start with. I would've irrigated all cows myself.

"Pink" fits in very well in my kind of building pattern, but not until 4 or 5.

I would like to get another settler out right away, but I think this team is a hopeless bunch of granary builders, so I better go for that to not upset anyone. My point is merely to settle on lux before we build the granary and by that time most important tiles will be developed. Plus the lux will combat unhappiness, when we build the granary.

I also favor zero research. A few beakers won't do us much good, but then I'm not experienced enough on SID to say so. Input please? :)

Raging barbs! I experienced that a couple of times on Deity and Sid, our warriors can't do anything against a barbhorse. And barbs probably really happened during the last of Doc's turns, so every settler has to be escorted.

James Coburn = Britt (gozpel) :lol: Perfect!

Got it.
 
lurker's comment: Where the heck is pink dot? Also, if you irrigated all the cows, you could have two four-turn settler factories...
 
Back
Top Bottom