SilliNES3: The Search for Imago

@ Milarqui

History looks good. However, I want your "historic" colonies (real or attempted) to be listed. Specifically the ones which became emirates (peacefully or after a struggle?) this will help develop geopolitics and cultural sphere yadda yadda. :)
OK, the "historic" colonies have been developed. There are five in total: Xayma (Jamaica), Nahual (RL Honduras, El Salvador and Nicaragua), Gaiqa (northern Venezuela), Qauba (Cuba) and Borinqa (Puerto Rico). The first three gained independence peacefully, the last two after a struggle, not as intense as the American War of Independence.

You have a total of 33 ASP spending. However, I'm pretty sure you meant 2 Brigades for 1 ASP instead of 1 Brigade for 2 ASP. If my guess is right, you're good. I would say that the Lion Medium Tank formations would be top of the line tanks, citing your technologies and their costs. Really, their only weakness would be relative cost (and they seem cost effective right now), and Heavy Tanks/Heavy Anti-tank Guns, which need to be outmaneuvered.
Fix'd.

You have lots of general technologies, which means on a straight on fight you have lots of general advantages and your economy is generally stronger. :p. Of course, going general also forms a strong base for more wacky techs to come, and is a totally legit starting strategy. Your nation would be between 5-10 years "more developed" than completely blank slates. On the other hand, your nation has nearly blank military and economic investments, which are also legit starting strategies. Very interesting.
Doesn't the Solar Power thing count as an economic investment? Because it certainly means that there is not so much dependence on oil and coal. And, as military investment comes, I have jets, tanks, ships and tactics/strategy thinking (about half the initial ASP are in those).

Overall, your nation seems very dense and highly developed. Fix the above issues and start talking to other players about setting up NPC states and shared histories and such. We've got a couple weeks until Deadline One.
I'd say I've fixed all of the issues.
 
I see what I did wrong.

If you want to have a better starting Economic Chance, spend ASP on your Economy directly. If you want to have a better starting Economic Strength, spend ASP on Economic-Technologies for chance of a Stronger Economy.

EDIT: I updated the FAQ.

EDITEDIT: Did some research on Solar Power. Not making any conclusions yet.
 
I'd like to call the Caribbean, or has it will be known Nuova Venezia.
And Stuff is now done:

Nuova Venezia/merciary
Government: Corporate/Familial Republic (think corporations (modern versions of old merchant families) instead of political parties)
ASP: 10
SpecTech: Submarines (4), Surface ships (5), Banking (6), Commercial Vessels (5), Jets (2), Wireless communications (3), Clandestine Operations (3)
Army: 50 Brigades
Navy: 25 Squadrons, + 20 Guardia
Air Force: 25 Wings
Unique Unit: Guardia (light ships designed for protecting territorial waters and shipping routes) 10 for 1 ASP
Background: Was once a Venetian colony but after the invasion of Venice proper at the hands of [SCARY EUROPEAN BLOB AT THAT TIME] and the arrival of all the major Venetian players the colony was declared the nation's new homeland. It developed into a major shipping and banking power that claims to be neutral in most of world affairs but in reality will often partake in clandestine moves to enhance profits.

History: In the late 15th century a somewhat down on their luck Venetian family commissioned a voyage across the Atlantic in the hopes of finding a quicker and safer route to India to get an advantage on the other families. What they discovered instead was a completely new land free from other Europeans. Realizing the profit to be had from this land's resources the family began to set up trade outposts which would eventually develop into proper colonies. While the original family tried their best to keep the discovery a secret the other families quickly discovered their new source of wealth and set up their own colonies. Now Venice on a whole was much better at keeping the secret from the rest of the European nations and it took several decades for word to reach the courts across Europe that a new land had been discovered, but by that time Venice was already well entrenched in the New World.
At this time as the sources of profit moved away from the Mediterranean and to the other side of the Atlantic several families moved their primary estates over to their colonies. They were largely laughed at as being eccentric and over eager until the [NAME PENDING] Crisis. In 1XXX the [SCARY EUROPEAN NATION] began to make threats at Venice proper and caused a massive panic throughout the city. The crisis ended peacefully after some frantic diplomacy but more and more families began to realize the benefits of having their operations away from European powers and completely move their operations overseas until only the most staunchly traditional families remained. While technically still the capital Venice was becoming irrelevant and was known as the European Port. The city's decline was finalized with the fall of Venice at the hands of [SCARY EUROPEAN POWER] in 1XXX.
Despite the fall of Venice the newly Americanized nation continued to prosper trading all over the world and continued to have their fingers in nearly every market. Despite some mostly cosmetic shifts the nation has continued its commercial path well into the modern age.
Neighbor Suggestions: Ex-colonies and native nations with strong economic ties to Nuova Venezia
Capital: Nuovo Porto (in Puerto Rico)
Core Lands:Puerto Rico, Hispaniola, Jamaica, Virgin Islands
Reach Lands: Bahamas, Leeward Islands, All other Islands in the Caribbean
Colonies: No proper colonies, massive economic influence in minor nations
 
And my stuff is now done.
 
@ Talonschild: Where are your investments?

@ Merciary: Please specify which of your eco investments are technology, and which are straight up economic spending. Also, 1 ASP buys 10 Guardia Squadrons.
 
Well I was viewing the economic techs as more of theory and proper institutions but did know exactly where I'd indicate that.

edit: Things mostly fixed I believe.
 
I'd like to call the Caribbean, or has it will be known Nuova Venezia.
And Stuff is now done:

Nuova Venezia/merciary
Government: Corporate/Familial Republic (think corporations (modern versions of old merchant families) instead of political parties)
ASP: 10
SpecTech: Submarines (4), Surface ships (5), Banking (6), Commercial vessels (5), Jets (2), Luxury Agriculture (sugar and the like) (2), Wireless communications (2), Oil Drilling (2), Clandestine operations (2)
Army: 50 Brigades
Navy: 25 Squadrons, + One ASP of Guardia
Air Force: 25 Wings
Unique Unit: Guardia (light ships designed for protecting territorial waters and shipping routes)
Background: Was once a Venetian colony but after the invasion of Venice proper at the hands of [SCARY EUROPEAN BLOB AT THAT TIME] and the arrival of all the major Venetian players the colony was declared the nation's new homeland. It developed into a major shipping and banking power that claims to be neutral in most of world affairs but in reality will often partake in clandestine moves to enhance profits.

History: In the late 15th century a somewhat down on their luck Venetian family commissioned a voyage across the Atlantic in the hopes of finding a quicker and safer route to India to get an advantage on the other families. What they discovered instead was a completely new land free from other Europeans. Realizing the profit to be had from this land's resources the family began to set up trade outposts which would eventually develop into proper colonies. While the original family tried their best to keep the discovery a secret the other families quickly discovered their new source of wealth and set up their own colonies. Now Venice on a whole was much better at keeping the secret from the rest of the European nations and it took several decades for word to reach the courts across Europe that a new land had been discovered, but by that time Venice was already well entrenched in the New World.
At this time as the sources of profit moved away from the Mediterranean and to the other side of the Atlantic several families moved their primary estates over to their colonies. They were largely laughed at as being eccentric and over eager until the [NAME PENDING] Crisis. In 1XXX the [SCARY EUROPEAN NATION] began to make threats at Venice proper and caused a massive panic throughout the city. The crisis ended peacefully after some frantic diplomacy but more and more families began to realize the benefits of having their operations away from European powers and completely move their operations overseas until only the most staunchly traditional families remained. While technically still the capital Venice was becoming irrelevant and was known as the European Port. The city's decline was finalized with the fall of Venice at the hands of [SCARY EUROPEAN POWER] in 1XXX.
Despite the fall of Venice the newly Americanized nation continued to prosper trading all over the world and continued to have their fingers in nearly every market. Despite some mostly cosmetic shifts the nation has continued its commercial path well into the modern age.
Neighbor Suggestions: Ex-colonies and native nations with strong economic ties to Nuova Venezia
Capital: Nuovo Porto (in Puerto Rico)
Core Lands: Cuba, Puerto Rico, Haiti, Jamaica, Virgin Islands
Reach Lands: Bahamas, Leeward Islands, All other Islands in the Caribbean, Southern Tip of Florida
Colonies: No proper colonies, massive economic influence in minor nations

Can we work your story out to make it fit mine? I'm mentioning it because my nation's history already features Cuba, Puerto Rico and Jamaica as part of its past (they were colonies of the Nasri Caliphate before they gained their independence).
 
@ merciary: Well, I answered that in the FAQ. Basically, you have a separate spending record where you record your spending, and then you have your starting stats where you compile all your decisions together. Economic techs (long term economic strength boost) goes with Techs in general. Economic investment ("short term" economic chance boost) goes into the economy. (you just either mark it in extra or increase ASPT by 1 for each 10 ASP you spend.)

@ Milarqui, merciary: History is completely malleable until Deadline One, and still free form until Deadline two. It won't be "set" until Update Zero. So negotiate/explain/change away!
 
Ah sorry didn't see those names but me being on the islands is kinda central to the whole nation. Though I'm not touching anywhere else you could shift the colonies to South America or Florida.
 
Would love to join this, but at this present time, I don't have nearly enough free time available to commit to a NES like this. I will merely just watch for the most part in that case.
 
Ah sorry didn't see those names but me being on the islands is kinda central to the whole nation. Though I'm not touching anywhere else you could shift the colonies to South America or Florida.

List of islands in the Caribbean that are not Cuba, Jamaica or Puerto Rico (it is not complete):
- Bahamas Archipelago
- Hispaniola
- Virgin Islands
- St Kitts
- Nevis
- Montserrat
- Antigua
- Barbuda
- Guadeloupe
- Dominica
- Martinique
- St Lucia
- St Vincent
- Grenada
- Barbados
- Trinidad
- Tobago
- Curaçao
- Aruba

As you can see, you do have more space to go to apart from the three islands I mentioned. And, besides, my nation's colonists would have arrived to the Caribbean before yours, so I guess I do have the advantage in this situation.

I can compromise, though, and change Puerto Rico for Florida, but not all of it.
 
List of Islands as large as Cuba, Jamaica, or Puerto Rico.

*cricket sounds*

@ Milarqui in particular: Says who? You? Well, I guess you are pretty rightish... except this NES has holds no value to first come first serve. Much. Well, maybe it does, but not when I'm paying attention! Which isn't that often since i'm busy now. But I won't be busy by the time I start updating! What was I saying again? :p

Just some possible compromise ideas:

Those Emirates are one of the minor nations influenced by the Venetians.

Because the Emirates are tolerant, Venetians dominated merchantry in one or more of them.

Venetians used the Emirates as bases of support (who's gonna mess with Muslim Spain? Not me!) to colonize smaller islands the Muslims ignored/overlooked.

etc
 
List of Islands as large as Cuba, Jamaica, or Puerto Rico.

*cricket sounds*

@ Milarqui in particular: Says who? You? Well, I guess you are pretty rightish... except this NES has holds no value to first come first serve. Much. Well, maybe it does, but not when I'm paying attention! Which isn't that often since i'm busy now. But I won't be busy by the time I start updating! What was I saying again? :p

Just some possible compromise ideas:

Those Emirates are one of the minor nations influenced by the Venetians.

Because the Emirates are tolerant, Venetians dominated merchantry in one or more of them.

Venetians used the Emirates as bases of support (who's gonna mess with Muslim Spain? Not me!) to colonize smaller islands the Muslims ignored/overlooked.

etc
Who would have arrived first to the Caribbean? The guys that are in the Atlantic Ocean and control the only way out of the Mediterranean, or the guys that have two peninsulas between them and the only way out of the Mediterranean?

But, as I said, I'm willing to compromise. I can change the Puerto Rico colony to Florida, and maybe the one in Jamaica, but, come on, I can't just move three of the five colonies just because merciary didn't read what I wrote before he even developed his idea. If anything, he should move more things than I did.

As for your suggestions, I would go for the third, but the first and second are somewhat unfeasible, considering that I would have arrived first, and as such my people would have had first choice at colonization.

EDIT: There, instead of Puerto Rico it is Florida now.
 
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