simcity 4 vs simcity 2000

well?

  • Simcity4

    Votes: 14 37.8%
  • Simcity 2000

    Votes: 13 35.1%
  • both of them

    Votes: 10 27.0%
  • never played simcity

    Votes: 0 0.0%

  • Total voters
    37
Yes, SimCity 4 is too complicated, which is why I don't like it much. Ideally, it would be SimCity 3000 that's the best, because it has more... "acceptable" graphics by today's standards and mostly follows the same formula of 2000. However, I found that it just lacks that certain charm in 2000 that made it so great. I'll admit nostalgia is playing a big role here.
 
Hakim said:
I also had problems with the public transportation. I never learned how to use highways either. Got any advice on that Perfection?
Well alls you need to do is lay down the highway, put roads crossing underneath it and hook up onramps. (remember, you need onramps for it to work) I suggest you look at "No City Here" it has an extensive highway system.


AS for SC3k it just doesn't fit the ideals of Sim City. It is far to cutesy with it's cartoon characters and silly ticker messages. You can't get the sense of omnipotence that Classic, 2k, and 4 can give (provided you don't listen to the horrible advisor system in 4). SC2k also had an edge to it not seen in other sim cities, SC2k was "cool". It had little in jokes such as nessie and maxis man, as well as the arcologies.

As for SC4, I find it to be too meddlesome. One must remain constantly vigelent of everything and when the city starts getting into the hundreds of thousands the amount of micromanagement starts to bog down the enjoyment of the game.
 
SimCity 4 for me, but it is kind of unfair for me to judge, as I only had SimCity 2000 for SNES which was a pain to play with.
 
Perfection said:
Well alls you need to do is lay down the highway, put roads crossing underneath it and hook up onramps. (remember, you need onramps for it to work) I suggest you look at "No City Here" it has an extensive highway system.
Oh, I didn't see your reply unitl today.

I hoped higways could be used bring people (ie zones) longer distances, so I didn't have to mix (if I don't mix, the zones will not be used regardless of demand. For the sim citizen everything have to be within walking distance :( ). It would be nice if I could build a larger industrial park and connect it with the residental and commercial zones by highways. I'm not sure that's how highways are supposed to be used but it would be cool if it was possible.
 
Hakim said:
Oh, I didn't see your reply unitl today.

I hoped higways could be used bring people (ie zones) longer distances, so I didn't have to mix (if I don't mix, the zones will not be used regardless of demand. For the sim citizen everything have to be within walking distance :( ). It would be nice if I could build a larger industrial park and connect it with the residental and commercial zones by highways. I'm not sure that's how highways are supposed to be used but it would be cool if it was possible.
Well, the best bet for a distric type layout is to sneak a little bit of the other zones into it, highways can increase the distance, but thy're not going to go accross the map.
 
Could someone explain to me what is so complicated about SC4? SK2 was complicated..........at first, then it became easy, the hardest thing to do was to try not to lose your temper each time a stupid llama joke came up.

And why is Sim City 2000 instead of 2 while the others are simply 1 or 4 or what ever(Can't remember what 3 is)
 
Beats me why it was 2000 instead of two, the the made it 3000, then it just went 4

SC4 adds a ton more micromanagement, especially with education and healthcare, instead of just making sure you had a good student teacher ratio, you have different sized facilities, grade shools vs. highschools, you also have bussing ranges and have to fund individually it's a lot more micromanagement.
 
It was called 2000 and 3000 I think because it was supposed to be the year like having 2000 (it wasn't the year 2000 yet) in the title was supposed to make it seem futuristic and the same thing with 3000. The last one was just called SC4 because it wasn't made by the same team (i.e. Will Wright sp?) as the first three and I suppose the company felt that calling it SC4000 might be kind of an outdated gimick by now since everyone uses simple numbers like 1, 2, 3, etc...
Sorry for the run-ons and spelling...
 
subbss said:
It was called 2000 and 3000 I think because it was supposed to be the year like having 2000 (it wasn't the year 2000 yet) in the title was supposed to make it seem futuristic and the same thing with 3000. The last one was just called SC4 because it wasn't made by the same team (i.e. Will Wright sp?) as the first three and I suppose the company felt that calling it SC4000 might be kind of an outdated gimick by now since everyone uses simple numbers like 1, 2, 3, etc...
Sorry for the run-ons and spelling...

SimCity 2000 was called that because it was coming up to the year 2000 (about 6 years away from the release) and they wanted the game to seem futuristic/technological/advanced. SimCity 3000 was called that to fit in the same style as SimCity 2000, but it confused everyone, so the latest one is called SimCity 4.
 
SimCity 4 requires a LOT of micromanagement, but a few things are a bit simpler (like you don't need to build roads to each zoned tile) and better (being able to build on hills), but SimCity 2000 is easier to play, and because it's old, it can run on nearly every PC.
Play SimCity 4 if you want to manage everything in your city down to little details, and regional play (and if you have the latest PC in the world to run it at a decent speed).
SimCity 2000 allows you to be more creative, becaues it's simpler, doesn't hog the system, and you can't waste money like SimCity 4.
SimCity 3000 lies somewhere in the middle.
Personally I played SimCity 2000 a lot more than 3000 and 4.
 
It's very annoying that you need a supercomputer or something to even run a moderately-sized city in Simcity 4 (at least it was like that the last time I played 4). :rolleyes:

Both 2k and 4 are financially quite easy after you learn some basics. The bad graphics in 2k don't bother me at all, but the sound effects do. So, conclusion: Simcity 2k is a lot better than 3k or 4.

Hakim said:
I haven't tried SC4, I reckon I'd like it better, I usually like the new games better.

I don't like the tile system though, it doesn't let me shape the city as I want to. Until they've fixed it (if they ever will) I'll stick to SC2k.
There will always be pixels no matter what the programmers do. :mischief:
 
I'd be happy if I could have some variations of that 45-degree slope. A wall and perhaps 22 and 67 degree slopes would make a major difference.
 
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