dacubz145
Deity
Well i figured out the problem. its the techs, the new colony starts at ground zero, even if i have every tech, the colony has none, is there a way to make it that the colony has all of the original civ?
glad i can help and im glad it works now!*facepalm* logical error from my side.
The new colony has all the techs from the master...it just gets them after the unit spawning code has run, so that in the base game you'd always get warriors.
-> fixed that, and added just for the case that there's really nothing to conscribe another function which will search the best unit manually.
Thanks for finding this error.
The whole thing has been re-uploaded now (link again), you just have to replace the choosingColonies.py and change the both variables.
Another buildings screen should not involve much more than C&P and adjusting the function names.
Did you already try it once (and failed), or is this a general question?
I have tried it once (and failed), the py file thats about the page numbers, that one is self explanitory, but im just not sure which things to rename
Have multiple new pages, Im looking at adding three more building pages based on techs, 1 new civic page based off of the civicoptoin it has, and one page for World units (which can probably be borrowed from another mod), would addding these pages be easy since you have already done it once? If you did another building one for me I can definatly notice the changed between the two and repeat it
EDIT: Assuming your curious why I need so many pages. for buildings I want, tourist attractions (ancient wonders), sky scrapers, corporations (to avoid the limit on corps in civ 4, i removed corps and have a new idea for adding corp buildings), and organizations
1 page for languages (a certain type of language, its under CIVICOPTION_LANGUAGE)
speaking of that, is there anyway to have an automatic relationship boost if they have same language civic?
def onPlayerRevolution(self, argsList):
ePlayer, iAnarchyTurns, leOldCivics, leNewCivics = argsList
I normally also don't deal with BUG, so no idea.
yes theres 10 to 15 or so languages and every civ starts with the language it should, and i want them to get a boost that way civs like china/north korea or us and uk or germany and austria typically have better relationsDo they have their sort of civic as default, or do they have to change to it at some point in the game?
Because you can forbid that a different type of civic is changed at all, but if you don't start with the right one, you'll just be locked in the default type.