Simple Python Things

Not really, unless you sell motivation in boxes :D.

But whatever, works now (no idea where the problem was :dunno:).
Not sure if it's really what you want to have (will upload if I know it), because you only get that message if an enemy unit pillages your own road, similar to the other pillaging messages. So you neither get one if you pillage an enemy road, nor if you pillage your own road (I know, not possible in BtS, but might be in the mod).
Or do you want more than that?
 
Not really, unless you sell motivation in boxes :D.
Have you thought about taking a vacation and travel a bit? How about a sunny beach? The temperature here this time of year up to 30 degrees.

But whatever, works now (no idea where the problem was :dunno:).
Not sure if it's really what you want to have (will upload if I know it), because you only get that message if an enemy unit pillages your own road, similar to the other pillaging messages. So you neither get one if you pillage an enemy road, nor if you pillage your own road (I know, not possible in BtS, but might be in the mod).
Or do you want more than that?
The mod with messages to:
  • if an enemy unit pillages your own road
  • if you pillage an enemy road
  • if you pillage your own road
is very good!
 
Have you thought about taking a vacation and travel a bit? How about a sunny beach? The temperature here this time of year up to 30 degrees.

I'm pretty sure that this will not make me things get done faster :D.

The mod with messages to:
  • if an enemy unit pillages your own road
  • if you pillage an enemy road
  • if you pillage your own road
is very good!

-> here you go.



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Reuploaded the Renaissance and Hanseatic league projects, because platyping found a bug in the custom AI code, which could result in some AI cities going idle on random turns.
Not sure if it's totally fixed, but it at least seems to be.
 
I assume he means the sunny beach-ness will make him do non-computer related things, which would count as slowing down. I think. Can't fathom anyone not liking sunny beaches.
 
@ keldath

thats easy stuff, however I would be guessing the animals would behave the same way as in if placed in worldbuilder (they can't move) so code is required there...
 
@ keldath

thats easy stuff, however I would be guessing the animals would behave the same way as in if placed in worldbuilder (they can't move) so code is required there...

huh ok then i dont mind the animals, guess it will be pretty harder ,

can one of you guys create me that barb code?
 
@keldath

not sure what you want... is it just that every turn there is a chance to spawn a barb unit inside the cultural borders of a civ? if so I will get onto that later :p
 
ok then!

I have a couple of things I wanna implement though :p

1) barbs can't spawn in the renassiance era so the code will terminate there (well it will actually check if the current game era allows barb spawning)

and

2) I'm not sure what units to do... do you want them based on era? (so ancient spawns warriors, classical spawns axes/swords and medieval spawns macemen?)
 
1) barbs can't spawn in the renassiance era so the code will terminate there (well it will actually check if the current game era allows barb spawning)

and

2) I'm not sure what units to do... do you want them based on era? (so ancient spawns warriors, classical spawns axes/swords and medieval spawns macemen?)

well,

1. i rather not have era restrictions, i want barbs all through the game.

2. units based on era, i think just like regular barbs. ill set those units later through the leader info.


thanks :)
 
if you want barbs all the time then you should change the values of noBarbs in the EraInfos.xml

I will disable my codes if that variable is 1 because it would be weird otherwise. (hmmm this code will also have to think about the great wall... I will reply here when I am finsihed/ I have some questions
 
Not sure if the above discussion also warrants its own thread, no idea how much j_mie6 has done yet .

lol maybe your right, should have opened a thread, or pm or something, too late huh? :)

j_mie6,
dont worry bout the xml values, that i will alter, hope you can create something :)
 
I will get on to it when I have a time window :p I doubt it will be that difficult :D
 
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