Arian
No more ghostbusting!!
Good stuff here 



. I've been reworking my custom assets and I'm having a little trouble with incorporating the "Planetbuster", I've also incorporated the Nuclear Arsenal mod (if you aren't familiar with it, it adds several more nukes and some buildings/projects). The problem I am having is that I'm trying to adapt the planetbuster script so that it applies to all of the nukes to varying degrees (as well as changing the terrain to "TERRAIN_DESERT" instead of "TERRAIN_COAST"). I also have added several other python modcomps (slaver promotion as well as several of tsentoms promotions) to CvEventManager.py and I am not sure if they would interfere or not (I doubt it, but you never know). I can get planetbuster to work as a standalone mod, but not in my custom assets. Any suggestions?
.
lakeside property), but as a custom asset it does nothing. I've attached a copy of my CvEventManager.py in case you would like to see it (don't know maybe you'll see something I don't). Other than that I don't have exceptions enabled, but I'll enable them and check it out when I get home.
Only now, it is changing coast to desert, it doesn't irradiate the former coast (only the land that actually was land before the nuke). Any recommendations on how to make it not change the coastal plots to desert, I'm stumped, I was up until 4 this morning trying to get it to leave the water tiles alone and it's not working. Another funky side-effect is that when it turns the water to desert, it doesn't remove any rivers present so there will be a river flowing through to desert and then a delta in a desert tile.Cannibalism as religion?
What are the error messages?
You didn't add the new religions in your event manager. I guess, you forgot it?
But that shouldn't lead to errors.

.pPlot.setBonusType(-1)
pPlot.setFeatureType(-1,1)
Then you should have said that.
If you really have problems with editing a .py file, then try to download python, or edit it with Word.
File is attached.