I've tried again to do the modcomp for cybrxkhan, but these popup implementation is really f******* complicated
.
I also didn't have any time to look at keldath's request
.
But i did 2 other things:
Civilopedia: Invisible dummy techs
This small modcomps manipulates the civilopedia in that way, that dummy techs (technologies with X or Y coordinates of 0 or less, so that they don't appear in the tech tree and are normally invisible ingame), don't appear in the tech section of the civilopedia.
All changes are labeled with "invisible dummy tech". There are 2 entries in CvPediaMain and 1 in CvPediaTech.
That these dummy techs still appeared in my civilopedia really annoyed me, that's the reason, why i did it.
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Interfaith
This modcomp adds a new project to the game, which will spread immediatly after finishing all found religions to every city of every player (barbarians not included).
There's one change in CvEventManager.py, and it's labeled with "interfaith".
This effect was requested by
cfkane for his
Fictionalization mod.
Sadly, the projects don't have a help tag, so that the effect has to be mentioned in the civilopedia entry :/. I don't like it, but i don't know a better way at the moment.
Why did i take it, and didn't work at the other modcomps? Because i knew, what do do, and i could do it fast.