I wonder what I am doing wrong and right in this game.
Feedback is welcome.
View attachment William of the Dutch, 1030 AD.SAV
Feedback is welcome.
View attachment William of the Dutch, 1030 AD.SAV
Will look into that. Is there a rule of thumb I can use, because to me irrigation = good.I took a 2-minute look at the game and three things struck me immediately.
First, more mining and less irrigation. You have many size 12 cities (maximum size atm) producing excess food, Groningen even has +11 food. You don't need the growth, instead mine tiles and improve production. If I have a city surrounded by grassland I will mine every tile in that city radius.
I'm phobic to the happiness slider. Thanks for the feedback, I hope I will get that part of the game too...Secondly, you're in Republic with 0% on your slider set for happiness.
Uhm yes... the Americans were about to attack, I made a lot of units quickly and moved them southwards. The Americans then retreated and went back.Finally, all your cities are building improvements rather than units. That may not be a bad thing as it appears you've expanded fine, and America your closest neighbor doesn't appear to be a threat. I only mention this because you are ranked close to the weakest Civ according to the power graph (F8) and that may make you a target.
Forgot to look at your research, and it seems you've gone after a bunch of techs I ignore. Once I get into the middle ages, I go straight for Military Tradition and cavalry. Like right now you are researching Music Theory, I'm guessing because you want to build Bach's Cathedral. I ignore almost all Wonders, and focus on military techs to get the strongest army I can build. Still, at Regent difficulty, you have some room to play around a bit. Plus not having horses or saltpeter atm makes cavalry moot, so no huge loss there.
Just to clarify on irrigation. +2 thru +4 extra food in a growing town is fine. But once you hit the population cap, it's worthwhile to go back and remine previously irrigated tiles.
Get used to playing with the luxury slider. If you think of a span of turns for each tech researched, my general rule of thumb is: max research when starting a new tech (even run at a deficit if it's a monopoly tech you can use to trade with other Civs and you want to make sure you get there first, and have the excess gold to finance deficit research), then "play" with the slider during the tech research if you need to adjust empire wide happiness (it's better to micromanage happiness at the city level, but a base amount of happiness generated by the slider is a good idea, especially at higher difficulty levels), then on the final turn of tech research turn it down to the minimum amount of science needed to "breakthrough" research for that tech. There is no overrun on tech research (ie extra beakers generated are not carried over onto the next tech), so you want to turn that overrun into gold, not wasted beakers. Get comfortable with playing with the slider.
The nice part about Republic is you don't need (can't use) military police. So other than defending against the occasional landing party all your units should be at the front. When I look at the border American towns and see spearmen guarding, it makes me think "ATTACK!". I would even conquer American territory due south and then west up to the choke point, then stop and fortify. Then I would move east and wipe out the Mayan (I think that's who it was, I'm going from memory) allowing you control of that portion of the continent.
Don't forget you can use harbors for trading over water. I don't have the game loaded, but if you haven't built a harbor yet, then that could be a quick solution to building a trade route to all the other Civs.
Good luck and keep the updates coming. Without horses and saltpeter it will be a tough map, but hopefully you can secure them soon thru either trade or assimilation into your empire.
Doh, just reread your post asking about oil. I wouldn't suspend expansion waiting for tanks. I would continue warring with MDIs, getting to Replaceable Parts and Infantry will be a boost, then eventually tanks.
And don't forget to keep pumping out the workers. You are currently at about 1-to-1 for cities, but with all that jungle you will need tons more for tile improvements, and for building railroads once you get Replaceable Parts.
The rule of thumb for mining vs. irrigation is "mine green, irrigate brown". That should keep you at approximately +2 fpt (not counting agricultural bonus or any food bonuses), which is good. Once you get a city to max population, you can mine a couple of plains to zero out the food.