I've been entertaining the idea of creating a utility which would allow play by email games to be played simultaneously (at least in certain circumstances) rather than requiring turns to be played in sequence.
The way the system would work is that each player would play their turn and submit their saved game. The program would then construct a new saved game, taking information for each civilization from the appropriate saved game.
Would there be interest in using such a utility?
Also, can someone please direct me to the most complete guide to hex editing? I'm currently using a document titled
All common knowledge about
HEX-EDITING
SAVED GAMES
and more
Version 1.8
Last updated 16 April 2005
Finally, does anyone know how to change the current player in a hot seat game?
The way the system would work is that each player would play their turn and submit their saved game. The program would then construct a new saved game, taking information for each civilization from the appropriate saved game.
Would there be interest in using such a utility?
Also, can someone please direct me to the most complete guide to hex editing? I'm currently using a document titled
All common knowledge about
HEX-EDITING
SAVED GAMES
and more
Version 1.8
Last updated 16 April 2005
Finally, does anyone know how to change the current player in a hot seat game?